mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 06:15:32 +00:00
Resolved conflicts and build fixes.
This commit is contained in:
parent
f456174af8
commit
4cd4cf8479
14 changed files with 1048 additions and 893 deletions
|
@ -378,7 +378,7 @@ public:
|
|||
bool isDeleted = false;
|
||||
|
||||
faction.load(esm, isDeleted);
|
||||
std::string id = Misc::StringUtils::toLower(faction.mId);
|
||||
std::string id = Misc::StringUtils::lowerCase(faction.mId);
|
||||
|
||||
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
|
||||
{
|
||||
|
|
|
@ -18,11 +18,8 @@ namespace MWClass
|
|||
|
||||
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
MWWorld::LiveCellRef<ESM::Static> *ref =
|
||||
ptr.get<ESM::Static>();
|
||||
|
||||
if (!model.empty()) {
|
||||
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
|
||||
renderingInterface.getObjects().insertModel(ptr, model);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "creaturestats.hpp"
|
||||
#include "security.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -222,7 +222,7 @@ std::string CharacterController::chooseRandomGroup (const std::string& prefix, i
|
|||
while (mAnimation->hasAnimation(prefix + Ogre::StringConverter::toString(numAnims+1)))
|
||||
++numAnims;
|
||||
|
||||
int roll = OEngine::Misc::Rng::rollDice(numAnims) + 1; // [1, numAnims]
|
||||
int roll = Misc::Rng::rollDice(numAnims) + 1; // [1, numAnims]
|
||||
if (num)
|
||||
*num = roll;
|
||||
return prefix + Ogre::StringConverter::toString(roll);
|
||||
|
@ -831,7 +831,7 @@ bool CharacterController::updateCreatureState()
|
|||
}
|
||||
if (weapType != WeapType_Spell || !mAnimation->hasAnimation("spellcast")) // Not all creatures have a dedicated spellcast animation
|
||||
{
|
||||
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
|
||||
int roll = Misc::Rng::rollDice(3); // [0, 2]
|
||||
if (roll == 0)
|
||||
mCurrentWeapon = "attack1";
|
||||
else if (roll == 1)
|
||||
|
@ -1127,7 +1127,7 @@ bool CharacterController::updateWeaponState()
|
|||
// most creatures don't actually have an attack wind-up animation, so use a uniform random value
|
||||
// (even some creatures that can use weapons don't have a wind-up animation either, e.g. Rieklings)
|
||||
// Note: vanilla MW uses a random value for *all* non-player actors, but we probably don't need to go that far.
|
||||
attackStrength = std::min(1.f, 0.1f + OEngine::Misc::Rng::rollClosedProbability());
|
||||
attackStrength = std::min(1.f, 0.1f + Misc::Rng::rollClosedProbability());
|
||||
}
|
||||
|
||||
if(mWeaponType != WeapType_Crossbow && mWeaponType != WeapType_BowAndArrow)
|
||||
|
|
|
@ -249,7 +249,7 @@ void Animation::addAnimSource(const std::string &model)
|
|||
return;
|
||||
|
||||
std::string kfname = model;
|
||||
Misc::StringUtils::toLower(kfname);
|
||||
Misc::StringUtils::lowerCaseInPlace(kfname);
|
||||
|
||||
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
|
||||
kfname.replace(kfname.size()-4, 4, ".kf");
|
||||
|
@ -430,8 +430,12 @@ NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::Tex
|
|||
NifOgre::TextKeyMap::const_iterator iter(keys.begin());
|
||||
for(;iter != keys.end();++iter)
|
||||
{
|
||||
std::string kfname = model;
|
||||
Misc::StringUtils::lowerCaseInPlace(kfname);
|
||||
if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
|
||||
iter->second.compare(groupname.size(), 2, ": ") == 0)
|
||||
break;
|
||||
}
|
||||
return iter;
|
||||
}
|
||||
|
||||
|
||||
bool Animation::hasAnimation(const std::string &anim)
|
||||
|
|
|
@ -466,8 +466,8 @@ void SkyManager::updateRain(float dt)
|
|||
|
||||
// TODO: handle rain settings from Morrowind.ini
|
||||
const float rangeRandom = 100;
|
||||
float xOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
float yOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
float xOffs = Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
float yOffs = Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
|
||||
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
|
||||
// consider the orientation of the parent node for its position, just not for its orientation
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -243,11 +243,14 @@ namespace Gui
|
|||
std::string textureName = name;
|
||||
Ogre::Image image;
|
||||
image.loadDynamicImage(&textureData[0], width, height, Ogre::PF_BYTE_RGBA);
|
||||
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(textureName,
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
Ogre::TEX_TYPE_2D,
|
||||
width, height, 0, Ogre::PF_BYTE_RGBA);
|
||||
texture->loadImage(image);
|
||||
if (!Ogre::TextureManager::getSingleton().resourceExists(textureName))
|
||||
{
|
||||
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(textureName,
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
Ogre::TEX_TYPE_2D,
|
||||
width, height, 0, Ogre::PF_BYTE_RGBA);
|
||||
texture->loadImage(image);
|
||||
}
|
||||
|
||||
if (exportToFile)
|
||||
image.save(resourceName + ".png");
|
||||
|
|
|
@ -73,7 +73,6 @@ public:
|
|||
static void lowerCaseInPlace(std::string &inout) {
|
||||
for (unsigned int i=0; i<inout.size(); ++i)
|
||||
inout[i] = tolower(inout[i]);
|
||||
return inout;
|
||||
}
|
||||
|
||||
/// Returns lower case copy of input string
|
||||
|
|
|
@ -135,7 +135,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|||
// FIXME: the .kf has to be loaded both for rendering and physics, ideally it should be opened once and then reused
|
||||
mControlledNodes.clear();
|
||||
std::string kfname = mResourceName.substr(0, mResourceName.length()-7);
|
||||
Misc::StringUtils::toLower(kfname);
|
||||
Misc::StringUtils::lowerCaseInPlace(kfname);
|
||||
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
|
||||
kfname.replace(kfname.size()-4, 4, ".kf");
|
||||
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
|
||||
|
|
|
@ -711,7 +711,7 @@ private:
|
|||
std::string fullname = name+"@index="+Ogre::StringConverter::toString(shape->recIndex);
|
||||
if(shape->name.length() > 0)
|
||||
fullname += "@shape="+shape->name;
|
||||
Misc::StringUtils::toLower(fullname);
|
||||
Misc::StringUtils::lowerCaseInPlace(fullname);
|
||||
|
||||
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
||||
if(meshMgr.getByName(fullname).isNull())
|
||||
|
@ -944,7 +944,7 @@ private:
|
|||
std::string fullname = name+"@index="+Ogre::StringConverter::toString(partnode->recIndex);
|
||||
if(partnode->name.length() > 0)
|
||||
fullname += "@type="+partnode->name;
|
||||
Misc::StringUtils::toLower(fullname);
|
||||
Misc::StringUtils::lowerCaseInPlace(fullname);
|
||||
|
||||
Ogre::ParticleSystem *partsys = sceneNode->getCreator()->createParticleSystem();
|
||||
|
||||
|
@ -1172,7 +1172,7 @@ private:
|
|||
nextpos = std::distance(str.begin(), ++last);
|
||||
}
|
||||
std::string result = str.substr(pos, nextpos-pos);
|
||||
textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::toLower(result)));
|
||||
textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::lowerCase(result)));
|
||||
|
||||
pos = nextpos;
|
||||
}
|
||||
|
@ -1377,7 +1377,7 @@ ObjectScenePtr Loader::createObjects(Ogre::SceneNode *parentNode, std::string na
|
|||
{
|
||||
ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
|
||||
|
||||
Misc::StringUtils::toLower(name);
|
||||
Misc::StringUtils::lowerCaseInPlace(name);
|
||||
NIFObjectLoader::load(parentNode, scene, name, group);
|
||||
|
||||
for(size_t i = 0;i < scene->mEntities.size();i++)
|
||||
|
@ -1399,7 +1399,7 @@ ObjectScenePtr Loader::createObjects(Ogre::Entity *parent, const std::string &bo
|
|||
{
|
||||
ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
|
||||
|
||||
Misc::StringUtils::toLower(name);
|
||||
Misc::StringUtils::lowerCaseInPlace(name);
|
||||
NIFObjectLoader::load(parentNode, scene, name, group);
|
||||
|
||||
bool isskinned = false;
|
||||
|
@ -1422,8 +1422,8 @@ ObjectScenePtr Loader::createObjects(Ogre::Entity *parent, const std::string &bo
|
|||
// accepts anything named "filter*" or "tri filter*"
|
||||
std::string filter = "@shape=tri "+bonefilter;
|
||||
std::string filter2 = "@shape="+bonefilter;
|
||||
Misc::StringUtils::toLower(filter);
|
||||
Misc::StringUtils::toLower(filter2);
|
||||
Misc::StringUtils::lowerCaseInPlace(filter);
|
||||
Misc::StringUtils::lowerCaseInPlace(filter2);
|
||||
for(size_t i = 0;i < scene->mEntities.size();i++)
|
||||
{
|
||||
Ogre::Entity *entity = scene->mEntities[i];
|
||||
|
@ -1465,7 +1465,7 @@ ObjectScenePtr Loader::createObjectBase(Ogre::SceneNode *parentNode, std::string
|
|||
{
|
||||
ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
|
||||
|
||||
Misc::StringUtils::toLower(name);
|
||||
Misc::StringUtils::lowerCaseInPlace(name);
|
||||
NIFObjectLoader::load(parentNode, scene, name, group, 0xC0000000);
|
||||
|
||||
if(scene->mSkelBase)
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include <OgreSceneNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
/* FIXME: "Nif" isn't really an appropriate emitter name. */
|
||||
class NifEmitter : public Ogre::ParticleEmitter
|
||||
|
@ -173,7 +173,7 @@ public:
|
|||
Ogre::Real& timeToLive = particle->timeToLive;
|
||||
#endif
|
||||
|
||||
Ogre::Node* emitterBone = mEmitterBones.at(OEngine::Misc::Rng::rollDice(mEmitterBones.size()));
|
||||
Ogre::Node* emitterBone = mEmitterBones.at(Misc::Rng::rollDice(mEmitterBones.size()));
|
||||
|
||||
position = xOff + yOff + zOff +
|
||||
mParticleBone->_getDerivedOrientation().Inverse() * (emitterBone->_getDerivedPosition()
|
||||
|
|
|
@ -23,7 +23,7 @@ set(OENGINE_BULLET
|
|||
bullet/trace.h
|
||||
)
|
||||
|
||||
set(OENGINE_ALL ${OENGINE_GUI} ${OENGINE_BULLET})
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
|
||||
|
||||
set(OENGINE_LIBRARY "oengine")
|
||||
set(OENGINE_LIBRARY ${OENGINE_LIBRARY} PARENT_SCOPE)
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
|
@ -147,7 +147,7 @@ namespace Render
|
|||
|
||||
void SelectionBuffer::getNextColour ()
|
||||
{
|
||||
Ogre::ARGB color = static_cast<Ogre::ARGB>(OEngine::Misc::Rng::rollClosedProbability() * std::numeric_limits<Ogre::uint32>::max());
|
||||
Ogre::ARGB color = static_cast<Ogre::ARGB>(Misc::Rng::rollClosedProbability() * std::numeric_limits<Ogre::uint32>::max());
|
||||
|
||||
if (mCurrentColour.getAsARGB () == color)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue