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workaround segfault on --new-game switch
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1363e86828
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4cdb57e388
1 changed files with 4 additions and 2 deletions
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@ -399,8 +399,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
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mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding);
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mEnvironment.setWindowManager (window);
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if (mNewGame)
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mEnvironment.getWindowManager()->setNewGame(true);
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
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@ -410,6 +408,10 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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input->setPlayer(&mEnvironment.getWorld()->getPlayer());
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window->initUI();
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if (mNewGame)
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// still redundant work here: recreate CharacterCreation(),
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// double update visibility etc.
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window->setNewGame(true);
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window->renderWorldMap();
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//Load translation data
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