Merge remote-tracking branch 'zini/master' into nifogre

actorid
Chris Robinson 12 years ago
commit 4d14fe0d95

@ -182,8 +182,8 @@ namespace MWBase
virtual void activateQuickKey (int index) = 0;
virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0;
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent) = 0;
virtual void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent) = 0;
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item) = 0;
virtual void setSelectedWeapon(const MWWorld::Ptr& item) = 0;
virtual void unsetSelectedSpell() = 0;
virtual void unsetSelectedWeapon() = 0;

@ -216,6 +216,9 @@ namespace MWBase
virtual MWWorld::Ptr getFacedObject() = 0;
///< Return pointer to the object the player is looking at, if it is within activation range
virtual void adjustPosition (const MWWorld::Ptr& ptr) = 0;
///< Adjust position after load to be on ground. Must be called after model load.
virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
virtual void moveObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;

@ -260,6 +260,8 @@ namespace MWClass
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
info.text = text;

@ -207,6 +207,8 @@ namespace MWClass
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
info.text = text;

@ -9,6 +9,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
@ -86,6 +87,11 @@ namespace MWClass
return ref->mBase->mId;
}
void Creature::adjustPosition(const MWWorld::Ptr& ptr) const
{
MWBase::Environment::get().getWorld()->adjustPosition(ptr);
}
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWRender::Actors& actors = renderingInterface.getActors();

@ -22,6 +22,8 @@ namespace MWClass
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -160,6 +160,11 @@ namespace MWClass
return ref->mBase->mId;
}
void Npc::adjustPosition(const MWWorld::Ptr& ptr) const
{
MWBase::Environment::get().getWorld()->adjustPosition(ptr);
}
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));

@ -44,6 +44,8 @@ namespace MWClass
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -349,6 +349,9 @@ namespace MWClass
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");

@ -294,7 +294,7 @@ namespace MWGui
if (weaponSlot == invStore.end())
mWindowManager.unsetSelectedWeapon();
else
mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
mWindowManager.setSelectedWeapon(*weaponSlot); /// \todo track weapon durability
mPreviewDirty = true;

@ -40,7 +40,8 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
for (MWWorld::ContainerStoreIterator iter (store.begin());
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
iter!=store.end(); ++iter)
{
if (MWWorld::Class::get(*iter).hasItemHealth(*iter))

@ -346,7 +346,7 @@ namespace MWGui
store.setSelectedEnchantItem(it);
spells.setSelectedSpell("");
mWindowManager.setSelectedEnchantItem(item, 100); /// \todo track charge %
mWindowManager.setSelectedEnchantItem(item);
}
}

@ -382,7 +382,7 @@ namespace MWGui
store.setSelectedEnchantItem(it);
spells.setSelectedSpell("");
mWindowManager.setSelectedEnchantItem(item, 100); /// \todo track charge %
mWindowManager.setSelectedEnchantItem(item);
updateSpells();
}

@ -456,8 +456,8 @@ IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info)
if (enchant->mData.mType == ESM::Enchantment::WhenStrikes
|| enchant->mData.mType == ESM::Enchantment::WhenUsed)
{
/// \todo store the current enchantment charge somewhere
int charge = enchant->mData.mCharge;
int maxCharge = enchant->mData.mCharge;
int charge = (info.remainingEnchantCharge == -1) ? maxCharge : info.remainingEnchantCharge;
const int chargeWidth = 204;

@ -17,6 +17,7 @@ namespace MWGui
: isPotion(false)
, imageSize(32)
, wordWrap(true)
, remainingEnchantCharge(-1)
{}
std::string caption;
@ -26,6 +27,7 @@ namespace MWGui
// enchantment (for cloth, armor, weapons)
std::string enchant;
int remainingEnchantCharge;
// effects (for potions, ingredients)
Widgets::SpellEffectList effects;

@ -933,14 +933,19 @@ void WindowManager::setSelectedSpell(const std::string& spellId, int successChan
mSpellWindow->setTitle(spell->mName);
}
void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item)
{
const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>()
.find(MWWorld::Class::get(item).getEnchantment(item));
int chargePercent = item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100;
mHud->setSelectedEnchantItem(item, chargePercent);
mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item));
}
void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item)
{
int durabilityPercent = item.getCellRef().mCharge / static_cast<float>(MWWorld::Class::get(item).getItemMaxHealth(item)) * 100;
mHud->setSelectedWeapon(item, durabilityPercent);
mInventoryWindow->setTitle(MWWorld::Class::get(item).getName(item));
}

@ -179,8 +179,8 @@ namespace MWGui
virtual void activateQuickKey (int index);
virtual void setSelectedSpell(const std::string& spellId, int successChancePercent);
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent);
virtual void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent);
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item);
virtual void setSelectedWeapon(const MWWorld::Ptr& item);
virtual void unsetSelectedSpell();
virtual void unsetSelectedWeapon();

@ -235,7 +235,7 @@ void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
mObjects.buildStaticGeometry (*store);
mDebugging->cellAdded(store);
if (store->mCell->isExterior())
mTerrainManager->cellAdded(store);
mTerrainManager->cellAdded(store);
waterAdded(store);
}
@ -529,25 +529,28 @@ void RenderingManager::applyFog (bool underwater)
void RenderingManager::setAmbientMode()
{
switch (mAmbientMode)
{
switch (mAmbientMode)
{
case 0:
setAmbientColour(mAmbientColor);
break;
setAmbientColour(mAmbientColor);
break;
case 1:
setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
break;
setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
break;
case 2:
setAmbientColour(ColourValue(1,1,1));
break;
}
}
setAmbientColour(ColourValue(1,1,1));
break;
}
float RenderingManager::getTerrainHeightAt(Ogre::Vector3 worldPos)
{
return mTerrainManager->getTerrainHeightAt(worldPos);
}
void RenderingManager::configureAmbient(MWWorld::Ptr::CellStore &mCell)
{
mAmbientColor.setAsABGR (mCell.mCell->mAmbi.mAmbient);

@ -158,6 +158,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches);
float getTerrainHeightAt (Ogre::Vector3 worldPos);
void setGlare(bool glare);
void skyEnable ();
void skyDisable ();

@ -71,6 +71,17 @@ namespace MWRender
//----------------------------------------------------------------------------------------------
float TerrainManager::getTerrainHeightAt(Vector3 worldPos)
{
Ogre::Terrain* terrain = NULL;
float height = mTerrainGroup.getHeightAtWorldPosition(worldPos, &terrain);
if (terrain == NULL)
return std::numeric_limits<int>().min();
return height;
}
//----------------------------------------------------------------------------------------------
TerrainManager::~TerrainManager()
{
OGRE_DELETE mTerrainGlobals;

@ -40,6 +40,9 @@ namespace MWRender{
void cellAdded(MWWorld::CellStore* store);
void cellRemoved(MWWorld::CellStore* store);
float getTerrainHeightAt (Ogre::Vector3 worldPos);
private:
Ogre::TerrainGlobalOptions* mTerrainGlobals;
Ogre::TerrainGroup mTerrainGroup;

@ -303,6 +303,8 @@ namespace MWScript
zRot = zRot/60.;
}
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot);
MWWorld::Class::get(ptr).adjustPosition(ptr);
}
else
{
@ -341,6 +343,7 @@ namespace MWScript
zRot = zRot/60.;
}
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot);
MWWorld::Class::get(ptr).adjustPosition(ptr);
}
};

@ -208,14 +208,21 @@ namespace MWSound
void SoundManager::startRandomTitle()
{
Ogre::StringVectorPtr filelist;
filelist = mResourceMgr.findResourceNames(Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"Music/"+mCurrentPlaylist+"/*");
if(!filelist->size())
Ogre::StringVector filelist;
Ogre::StringVector groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups ();
for (Ogre::StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
{
Ogre::StringVectorPtr resourcesInThisGroup = mResourceMgr.findResourceNames(*it,
"Music/"+mCurrentPlaylist+"/*");
filelist.insert(filelist.end(), resourcesInThisGroup->begin(), resourcesInThisGroup->end());
}
if(!filelist.size())
return;
int i = rand()%filelist->size();
streamMusicFull((*filelist)[i]);
int i = rand()%filelist.size();
streamMusicFull(filelist[i]);
}
bool SoundManager::isMusicPlaying()

@ -259,6 +259,10 @@ namespace MWWorld
throw std::runtime_error ("class can't be enchanted");
}
void Class::adjustPosition(const MWWorld::Ptr& ptr) const
{
}
MWWorld::Ptr
Class::copyToCellImpl(const Ptr &ptr, CellStore &cell) const
{

@ -81,6 +81,9 @@ namespace MWWorld
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
///< Adjust position to stand on ground. Must be called post model load
virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
///< Return creature stats or throw an exception, if class does not have creature stats
/// (default implementation: throw an exceoption)

@ -88,6 +88,50 @@ namespace MWWorld
}
public:
static Ogre::Vector3 traceDown(const MWWorld::Ptr &ptr, OEngine::Physic::PhysicEngine *engine)
{
const ESM::Position &refpos = ptr.getRefData().getPosition();
Ogre::Vector3 position(refpos.pos);
bool hit=false;
bool isInterior = !ptr.getCell()->isExterior();
OEngine::Physic::PhysicActor *physicActor = engine->getCharacter(ptr.getRefData().getHandle());
if (!physicActor)
return position;
bool wasCollisionMode = physicActor->getCollisionMode();
physicActor->enableCollisions(false);
Ogre::Vector3 halfExtents = physicActor->getHalfExtents();// + Vector3(1,1,1);
Ogre::Vector3 newPosition = position;
traceResults trace; //no initialization needed
int maxHeight = 400.f;
int steps = 100;
for (int i=0; i<steps; ++i)
{
newtrace(&trace, newPosition, newPosition-Ogre::Vector3(0,0,maxHeight / steps), halfExtents, isInterior, engine);
if(trace.fraction < 1.0f)
hit = true;
newPosition = trace.endpos;
}
newPosition = trace.endpos;
physicActor->setOnGround(hit);
physicActor->enableCollisions(wasCollisionMode);
if (hit)
return newPosition;
else
return position;
}
static Ogre::Vector3 move(const MWWorld::Ptr &ptr, const Ogre::Vector3 &movement, float time,
bool gravity, OEngine::Physic::PhysicEngine *engine)
{
@ -318,7 +362,7 @@ namespace MWWorld
btVector3 btTo = btVector3(to.x, to.y, to.z);
std::pair<std::string, float> test = mEngine->rayTest(btFrom, btTo);
if (test.first == "") {
if (test.second == -1) {
return std::make_pair(false, Ogre::Vector3());
}
return std::make_pair(true, ray.getPoint(len * test.second));
@ -351,6 +395,10 @@ namespace MWWorld
return MovementSolver::move(ptr, movement, time, gravity, mEngine);
}
Ogre::Vector3 PhysicsSystem::traceDown(const MWWorld::Ptr &ptr)
{
return MovementSolver::traceDown(ptr, mEngine);
}
void PhysicsSystem::addHeightField (float* heights,
int x, int y, float yoffset,

@ -51,6 +51,7 @@ namespace MWWorld
bool toggleCollisionMode();
Ogre::Vector3 move(const MWWorld::Ptr &ptr, const Ogre::Vector3 &movement, float time, bool gravity);
Ogre::Vector3 traceDown(const MWWorld::Ptr &ptr);
std::pair<float, std::string> getFacedHandle (MWWorld::World& world, float queryDistance);
std::vector < std::pair <float, std::string> > getFacedHandles (float queryDistance);

@ -51,6 +51,7 @@ namespace
class_.insertObject(ptr, physics);
MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().mScale);
class_.adjustPosition(ptr);
}
catch (const std::exception& e)
{
@ -99,7 +100,6 @@ namespace MWWorld
}
mRendering.removeCell(*iter);
//mPhysics->removeObject("Unnamed_43");
MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
MWBase::Environment::get().getMechanicsManager()->drop (*iter);
@ -115,11 +115,6 @@ namespace MWWorld
if(result.second)
{
/// \todo rescale depending on the state of a new GMST
insertCell (*cell, true);
mRendering.cellAdded (cell);
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
@ -142,6 +137,11 @@ namespace MWWorld
}
}
/// \todo rescale depending on the state of a new GMST
insertCell (*cell, true);
mRendering.cellAdded (cell);
mRendering.configureAmbient(*cell);
mRendering.requestMap(cell);
mRendering.configureAmbient(*cell);
@ -165,6 +165,8 @@ namespace MWWorld
float y = Ogre::Radian(pos.rot[1]).valueDegrees();
float z = Ogre::Radian(pos.rot[2]).valueDegrees();
world->rotateObject(player, x, y, z);
MWWorld::Class::get(player).adjustPosition(player);
}
MWBase::MechanicsManager *mechMgr =
@ -355,6 +357,8 @@ namespace MWWorld
float y = Ogre::Radian(position.rot[1]).valueDegrees();
float z = Ogre::Radian(position.rot[2]).valueDegrees();
world->rotateObject(world->getPlayer().getPlayer(), x, y, z);
MWWorld::Class::get(world->getPlayer().getPlayer()).adjustPosition(world->getPlayer().getPlayer());
return;
}

@ -706,9 +706,11 @@ namespace MWWorld
void World::moveObject(const Ptr &ptr, CellStore &newCell, float x, float y, float z)
{
ESM::Position &pos = ptr.getRefData().getPosition();
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
Ogre::Vector3 vec(x, y, z);
CellStore *currCell = ptr.getCell();
@ -717,7 +719,7 @@ namespace MWWorld
if (*currCell != newCell)
{
removeContainerScripts(ptr);
removeContainerScripts(ptr);
if (isPlayer)
{
@ -749,7 +751,7 @@ namespace MWWorld
else
{
MWWorld::Ptr copy =
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
MWWorld::Class::get(ptr).copyToCell(ptr, newCell, pos);
mRendering->updateObjectCell(ptr, copy);
@ -779,12 +781,14 @@ namespace MWWorld
bool World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
{
CellStore *cell = ptr.getCell();
if (cell->isExterior()) {
int cellX, cellY;
positionToIndex(x, y, cellX, cellY);
cell = getExterior(cellX, cellY);
}
moveObject(ptr, *cell, x, y, z);
return cell != ptr.getCell();
@ -822,6 +826,33 @@ namespace MWWorld
}
}
void World::adjustPosition(const Ptr &ptr)
{
Ogre::Vector3 pos (ptr.getRefData().getPosition().pos[0], ptr.getRefData().getPosition().pos[1], ptr.getRefData().getPosition().pos[2]);
if(!ptr.getRefData().getBaseNode())
{
// will be adjusted when Ptr's cell becomes active
return;
}
float terrainHeight = mRendering->getTerrainHeightAt(pos);
if (pos.z < terrainHeight)
pos.z = terrainHeight+400; // place slightly above. will snap down to ground with code below
ptr.getRefData().getPosition().pos[2] = pos.z;
if (!isFlying(ptr))
{
Ogre::Vector3 traced = mPhysics->traceDown(ptr);
if (traced.z < pos.z)
pos.z = traced.z;
}
moveObject(ptr, pos.x, pos.y, pos.z);
}
void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust)
{
rotateObjectImp(ptr, Ogre::Vector3(Ogre::Degree(x).valueRadians(),

@ -188,6 +188,9 @@ namespace MWWorld
virtual Ptr searchPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
virtual void adjustPosition (const Ptr& ptr);
///< Adjust position after load to be on ground. Must be called after model load.
virtual void enable (const Ptr& ptr);
virtual void disable (const Ptr& ptr);

@ -323,7 +323,8 @@ namespace Physic
mHeightFieldMap [name] = hf;
dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal);
dynamicsWorld->addRigidBody(body,CollisionType_World|CollisionType_Raycasting,
CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal|CollisionType_Raycasting);
}
void PhysicEngine::removeHeightField(int x, int y)

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