Added Code::Blocks file (for Unix)

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@45 ea6a568a-9f4f-0410-981a-c910a81bb256
actorid
nkorslund 17 years ago
parent ff4e120f12
commit 4d37d36d1e

@ -0,0 +1,145 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="OpenMW" />
<Option pch_mode="2" />
<Option compiler="gdc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/OpenMW" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gdc" />
<Compiler>
<Add option="-g" />
<Add option="-fversion=Posix" />
<Add directory="/usr/include/OGRE" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/OpenMW" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gdc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="/usr/include/OGRE" />
</Compiler>
<Linker>
<Add library="OgreMain" />
<Add library="OIS" />
<Add library="stdc++" />
<Add library="openal" />
<Add library="avcodec" />
<Add library="avformat" />
</Linker>
<Unit filename="bsa/bsafile.d" />
<Unit filename="core/config.d" />
<Unit filename="core/filefinder.d" />
<Unit filename="core/inifile.d" />
<Unit filename="core/memory.d" />
<Unit filename="core/resource.d" />
<Unit filename="esm/defs.d" />
<Unit filename="esm/esmmain.d" />
<Unit filename="esm/filereader.d" />
<Unit filename="esm/imports.d" />
<Unit filename="esm/listkeeper.d" />
<Unit filename="esm/loadacti.d" />
<Unit filename="esm/loadalch.d" />
<Unit filename="esm/loadappa.d" />
<Unit filename="esm/loadarmo.d" />
<Unit filename="esm/loadbody.d" />
<Unit filename="esm/loadbook.d" />
<Unit filename="esm/loadbsgn.d" />
<Unit filename="esm/loadcell.d" />
<Unit filename="esm/loadclas.d" />
<Unit filename="esm/loadclot.d" />
<Unit filename="esm/loadcont.d" />
<Unit filename="esm/loadcrea.d" />
<Unit filename="esm/loadcrec.d" />
<Unit filename="esm/loaddial.d" />
<Unit filename="esm/loaddoor.d" />
<Unit filename="esm/loadench.d" />
<Unit filename="esm/loadfact.d" />
<Unit filename="esm/loadglob.d" />
<Unit filename="esm/loadgmst.d" />
<Unit filename="esm/loadinfo.d" />
<Unit filename="esm/loadingr.d" />
<Unit filename="esm/loadlevlist.d" />
<Unit filename="esm/loadligh.d" />
<Unit filename="esm/loadlocks.d" />
<Unit filename="esm/loadltex.d" />
<Unit filename="esm/loadmgef.d" />
<Unit filename="esm/loadmisc.d" />
<Unit filename="esm/loadnpc.d" />
<Unit filename="esm/loadnpcc.d" />
<Unit filename="esm/loadrace.d" />
<Unit filename="esm/loadregn.d" />
<Unit filename="esm/loadscpt.d" />
<Unit filename="esm/loadskil.d" />
<Unit filename="esm/loadsndg.d" />
<Unit filename="esm/loadsoun.d" />
<Unit filename="esm/loadspel.d" />
<Unit filename="esm/loadsscr.d" />
<Unit filename="esm/loadstat.d" />
<Unit filename="esm/loadweap.d" />
<Unit filename="esm/records.d" />
<Unit filename="input/events.d" />
<Unit filename="input/keys.d" />
<Unit filename="input/ois.d" />
<Unit filename="monster/util/aa.d" />
<Unit filename="monster/util/flags.d" />
<Unit filename="monster/util/freelist.d" />
<Unit filename="monster/util/growarray.d" />
<Unit filename="monster/util/list.d" />
<Unit filename="monster/util/string.d" />
<Unit filename="nif/base.d" />
<Unit filename="nif/controlled.d" />
<Unit filename="nif/controller.d" />
<Unit filename="nif/data.d" />
<Unit filename="nif/effect.d" />
<Unit filename="nif/extra.d" />
<Unit filename="nif/misc.d" />
<Unit filename="nif/nif.d" />
<Unit filename="nif/niffile.d" />
<Unit filename="nif/node.d" />
<Unit filename="nif/property.d" />
<Unit filename="nif/record.d" />
<Unit filename="ogre/bindings.d" />
<Unit filename="ogre/cpp_ogre.cpp">
<Option compiler="gdc" use="1" buildCommand="gcc $includes -c $file -o $object" />
</Unit>
<Unit filename="ogre/meshloader.d" />
<Unit filename="ogre/ogre.d" />
<Unit filename="openmw.d" />
<Unit filename="scene/celldata.d" />
<Unit filename="scene/player.d" />
<Unit filename="scene/soundlist.d" />
<Unit filename="sound/al.d" />
<Unit filename="sound/alc.d" />
<Unit filename="sound/audio.d" />
<Unit filename="sound/avcodec.d" />
<Unit filename="sound/cpp_avcodec.cpp">
<Option compiler="gdc" use="1" buildCommand="gcc $includes -c $file -o $object" />
</Unit>
<Unit filename="sound/music.d" />
<Unit filename="sound/sfx.d" />
<Unit filename="util/random.d" />
<Unit filename="util/regions.d" />
<Unit filename="util/reglist.d" />
<Unit filename="util/uniquename.d" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
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