From 4d40df3ea8f0a974f837c5ffd4e1f7ac4846c162 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Wed, 22 May 2019 22:13:42 +0300 Subject: [PATCH] [Server] Don't automatically send kill count packets to other players This should be handled in server scripts instead so that servers with respawning NPCs can be have kills shared across parties and witnesses instead of shared across all players on the server. --- apps/openmw-mp/processors/player/ProcessorWorldKillCount.hpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/apps/openmw-mp/processors/player/ProcessorWorldKillCount.hpp b/apps/openmw-mp/processors/player/ProcessorWorldKillCount.hpp index 2cde7e3af..5cac71186 100644 --- a/apps/openmw-mp/processors/player/ProcessorWorldKillCount.hpp +++ b/apps/openmw-mp/processors/player/ProcessorWorldKillCount.hpp @@ -17,8 +17,6 @@ namespace mwmp { DEBUG_PRINTF(strPacketID.c_str()); - packet.Send(true); - Script::Call(player.getId()); } };