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Make 'Toggle HUD' hotkey configurable
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commit
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1 changed files with 5 additions and 1 deletions
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@ -1601,6 +1601,8 @@ namespace MWInput
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return "Zoom In";
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else if (action == A_ZoomOut)
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return "Zoom Out";
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else if (action == A_ToggleHUD)
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return "Toggle HUD";
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descriptions[A_Use] = "sUse";
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descriptions[A_Activate] = "sActivate";
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@ -1779,6 +1781,7 @@ namespace MWInput
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ret.push_back(A_Console);
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ret.push_back(A_QuickSave);
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ret.push_back(A_QuickLoad);
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ret.push_back(A_ToggleHUD);
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ret.push_back(A_Screenshot);
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ret.push_back(A_QuickKeysMenu);
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ret.push_back(A_QuickKey1);
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@ -1812,6 +1815,7 @@ namespace MWInput
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ret.push_back(A_Rest);
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ret.push_back(A_QuickSave);
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ret.push_back(A_QuickLoad);
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ret.push_back(A_ToggleHUD);
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ret.push_back(A_Screenshot);
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ret.push_back(A_QuickKeysMenu);
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ret.push_back(A_QuickKey1);
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@ -1852,7 +1856,7 @@ namespace MWInput
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}
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// Disallow binding reserved keys
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if (key == SDL_SCANCODE_F3 || key == SDL_SCANCODE_F4 || key == SDL_SCANCODE_F10 || key == SDL_SCANCODE_F11)
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if (key == SDL_SCANCODE_F3 || key == SDL_SCANCODE_F4 || key == SDL_SCANCODE_F10)
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return;
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#ifndef __APPLE__
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