diff --git a/CMakeLists.txt b/CMakeLists.txt index 4d6daf9f0..3f95f2d4e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -19,7 +19,7 @@ include (OpenMWMacros) # Version set (OPENMW_VERSION_MAJOR 0) -set (OPENMW_VERSION_MINOR 25) +set (OPENMW_VERSION_MINOR 26) set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") diff --git a/readme.txt b/readme.txt index d00a959a0..ade5da04d 100644 --- a/readme.txt +++ b/readme.txt @@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.25.0 +Version: 0.26.0 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org @@ -71,13 +71,13 @@ Allowed options: --new-game [=arg(=1)] (=0) activate char gen/new game mechanics --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding) --encoding arg (=win1252) Character encoding used in OpenMW game messages: - + win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages - + win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages - + win1252 - Western European (Latin) alphabet, used by default - + --fallback arg fallback values CHANGELOG