Add comment to Cell NAM0 (it's a RefId counter)

deque
scrawl 11 years ago
parent 7ae9bbb1a5
commit 4e0c133fb3

@ -513,7 +513,7 @@ void Record<ESM::Cell>::print()
else else
std::cout << " Map Color: " << boost::format("0x%08X") % mData.mMapColor << std::endl; std::cout << " Map Color: " << boost::format("0x%08X") % mData.mMapColor << std::endl;
std::cout << " Water Level Int: " << mData.mWaterInt << std::endl; std::cout << " Water Level Int: " << mData.mWaterInt << std::endl;
std::cout << " NAM0: " << mData.mNAM0 << std::endl; std::cout << " RefId counter: " << mData.mRefIdCounter << std::endl;
} }

@ -58,7 +58,7 @@ void Cell::load(ESMReader &esm, bool saveContext)
void Cell::loadCell(ESMReader &esm, bool saveContext) void Cell::loadCell(ESMReader &esm, bool saveContext)
{ {
mNAM0 = 0; mRefIdCounter = 0;
if (mData.mFlags & Interior) if (mData.mFlags & Interior)
{ {
@ -92,7 +92,7 @@ void Cell::loadCell(ESMReader &esm, bool saveContext)
esm.getHNOT(mMapColor, "NAM5"); esm.getHNOT(mMapColor, "NAM5");
} }
if (esm.isNextSub("NAM0")) { if (esm.isNextSub("NAM0")) {
esm.getHT(mNAM0); esm.getHT(mRefIdCounter);
} }
if (saveContext) { if (saveContext) {
@ -150,8 +150,8 @@ void Cell::save(ESMWriter &esm) const
esm.writeHNT("NAM5", mMapColor); esm.writeHNT("NAM5", mMapColor);
} }
if (mNAM0 != 0) if (mRefIdCounter != 0)
esm.writeHNT("NAM0", mNAM0); esm.writeHNT("NAM0", mRefIdCounter);
} }
void Cell::restore(ESMReader &esm, int iCtx) const void Cell::restore(ESMReader &esm, int iCtx) const
@ -220,7 +220,7 @@ bool Cell::getNextMVRF(ESMReader &esm, MovedCellRef &mref)
mWater = 0; mWater = 0;
mWaterInt = false; mWaterInt = false;
mMapColor = 0; mMapColor = 0;
mNAM0 = 0; mRefIdCounter = 0;
mData.mFlags = 0; mData.mFlags = 0;
mData.mX = 0; mData.mX = 0;

@ -94,7 +94,10 @@ struct Cell
float mWater; // Water level float mWater; // Water level
bool mWaterInt; bool mWaterInt;
int mMapColor; int mMapColor;
int mNAM0; // Counter for RefIds. This is only used during content file editing and has no impact on gameplay.
// It prevents overwriting previous refIDs, even if they were deleted.
// as that would collide with refs when a content file is upgraded.
int mRefIdCounter;
// References "leased" from another cell (i.e. a different cell // References "leased" from another cell (i.e. a different cell
// introduced this ref, and it has been moved here by a plugin) // introduced this ref, and it has been moved here by a plugin)

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