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Send action parameter to OnPlayerChangeSpellbook
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2 changed files with 2 additions and 2 deletions
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@ -236,7 +236,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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DEBUG_PRINTF("ID_GAME_SPELLBOOK\n");
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DEBUG_PRINTF("ID_GAME_SPELLBOOK\n");
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myPacket->Read(player);
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId());
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Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId(), player->spellbook.action);
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break;
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break;
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}
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}
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@ -106,7 +106,7 @@ public:
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{"OnPlayerChangeLevel", Function<void, unsigned short>()},
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{"OnPlayerChangeLevel", Function<void, unsigned short>()},
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{"OnPlayerChangeEquipment", Function<void, unsigned short>()},
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{"OnPlayerChangeEquipment", Function<void, unsigned short>()},
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{"OnPlayerChangeInventory", Function<void, unsigned short>()},
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{"OnPlayerChangeInventory", Function<void, unsigned short>()},
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{"OnPlayerChangeSpellbook", Function<void, unsigned short>()},
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{"OnPlayerChangeSpellbook", Function<void, unsigned short, int>()},
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{"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()},
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{"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()},
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{"OnPlayerEndCharGen", Function<void, unsigned short>()},
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{"OnPlayerEndCharGen", Function<void, unsigned short>()},
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{"OnGUIAction", Function<void, unsigned short, int, const char*>()}
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{"OnGUIAction", Function<void, unsigned short, int, const char*>()}
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