Send action parameter to OnPlayerChangeSpellbook

pull/112/merge
David Cernat 8 years ago
parent 9e290ad799
commit 4e23fc0a5b

@ -236,7 +236,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
DEBUG_PRINTF("ID_GAME_SPELLBOOK\n"); DEBUG_PRINTF("ID_GAME_SPELLBOOK\n");
myPacket->Read(player); myPacket->Read(player);
Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId()); Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId(), player->spellbook.action);
break; break;
} }

@ -106,7 +106,7 @@ public:
{"OnPlayerChangeLevel", Function<void, unsigned short>()}, {"OnPlayerChangeLevel", Function<void, unsigned short>()},
{"OnPlayerChangeEquipment", Function<void, unsigned short>()}, {"OnPlayerChangeEquipment", Function<void, unsigned short>()},
{"OnPlayerChangeInventory", Function<void, unsigned short>()}, {"OnPlayerChangeInventory", Function<void, unsigned short>()},
{"OnPlayerChangeSpellbook", Function<void, unsigned short>()}, {"OnPlayerChangeSpellbook", Function<void, unsigned short, int>()},
{"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()}, {"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()},
{"OnPlayerEndCharGen", Function<void, unsigned short>()}, {"OnPlayerEndCharGen", Function<void, unsigned short>()},
{"OnGUIAction", Function<void, unsigned short, int, const char*>()} {"OnGUIAction", Function<void, unsigned short, int, const char*>()}

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