nifloader: improve setting of DataVariance

pull/167/head
scrawl 8 years ago
parent 1d6b5b2a52
commit 4e5a1e6123

@ -356,7 +356,7 @@ namespace NifOsg
osg::ref_ptr<TextKeyMapHolder> textkeys (new TextKeyMapHolder);
osg::ref_ptr<osg::Node> created = handleNode(nifNode, NULL, imageManager, std::vector<int>(), 0, false, &textkeys->mTextKeys);
osg::ref_ptr<osg::Node> created = handleNode(nifNode, NULL, imageManager, std::vector<int>(), 0, false, false, &textkeys->mTextKeys);
if (nif->getUseSkinning())
{
@ -511,15 +511,12 @@ namespace NifOsg
stateset->addUniform(new osg::Uniform("envMapColor", osg::Vec4f(1,1,1,1)));
}
osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
std::vector<int> boundTextures, int animflags, bool skipMeshes, TextKeyMap* textKeys, osg::Node* rootNode=NULL)
// Get a default dataVariance for this node to be used as a hint by optimization (post)routines
osg::Object::DataVariance getDataVariance(const Nif::Node* nifNode)
{
if (rootNode != NULL && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
return NULL;
osg::ref_ptr<osg::Group> node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
if (nifNode->boneTrafo || nifNode->boneIndex != -1)
return osg::Object::DYNAMIC;
// Set a default DataVariance (used as hint by optimization routines).
switch (nifNode->recType)
{
case Nif::RC_NiTriShape:
@ -527,15 +524,29 @@ namespace NifOsg
case Nif::RC_NiRotatingParticles:
// Leaf nodes in the NIF hierarchy, so won't be able to dynamically attach children.
// No support for keyframe controllers (just crashes in the original engine).
if (nifNode->trafo.isIdentity())
node = new osg::Group;
node->setDataVariance(osg::Object::STATIC);
break;
return osg::Object::STATIC;
default:
// could have new children attached at any time, or added external keyframe controllers from .kf files
node->setDataVariance(osg::Object::DYNAMIC);
break;
return osg::Object::DYNAMIC;
}
}
osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
std::vector<int> boundTextures, int animflags, bool skipMeshes, bool isAnimated, TextKeyMap* textKeys, osg::Node* rootNode=NULL)
{
if (rootNode != NULL && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
return NULL;
osg::Object::DataVariance dataVariance = getDataVariance(nifNode);
osg::ref_ptr<osg::Group> node;
if (dataVariance == osg::Object::STATIC && nifNode->trafo.isIdentity())
node = new osg::Group;
else
node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
node->setDataVariance(dataVariance);
if (nifNode->controller.empty())
node->setDataVariance(osg::Object::STATIC);
if (nifNode->recType == Nif::RC_NiBillboardNode)
{
@ -550,6 +561,9 @@ namespace NifOsg
node->setDataVariance(osg::Object::STATIC);
}
if (!nifNode->controller.empty() && nifNode->controller->recType == Nif::RC_NiKeyframeController)
isAnimated = true;
node->setName(nifNode->name);
if (parentNode)
@ -599,6 +613,11 @@ namespace NifOsg
node->setNodeMask(0x1);
}
if (skipMeshes && isAnimated) // make sure the empty node is not optimized away so the physicssystem can find it.
{
node->setDataVariance(osg::Object::DYNAMIC);
}
// We can skip creating meshes for hidden nodes if they don't have a VisController that
// might make them visible later
if (nifNode->flags & Nif::NiNode::Flag_Hidden)
@ -665,7 +684,7 @@ namespace NifOsg
for(size_t i = 0;i < children.length();++i)
{
if(!children[i].empty())
handleNode(children[i].getPtr(), node, imageManager, boundTextures, animflags, skipMeshes, textKeys, rootNode);
handleNode(children[i].getPtr(), node, imageManager, boundTextures, animflags, skipMeshes, isAnimated, textKeys, rootNode);
}
}

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