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Bug #1147: Fix the inventory preview pose used for ranged weapons
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1 changed files with 5 additions and 2 deletions
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@ -160,11 +160,14 @@ namespace MWRender
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if(type == ESM::Weapon::ShortBladeOneHand ||
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type == ESM::Weapon::LongBladeOneHand ||
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type == ESM::Weapon::BluntOneHand ||
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type == ESM::Weapon::AxeOneHand)
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type == ESM::Weapon::AxeOneHand ||
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type == ESM::Weapon::MarksmanThrown)
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groupname = "inventoryweapononehand";
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else if(type == ESM::Weapon::LongBladeTwoHand ||
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type == ESM::Weapon::BluntTwoClose ||
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type == ESM::Weapon::AxeTwoHand)
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type == ESM::Weapon::AxeTwoHand ||
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type == ESM::Weapon::MarksmanCrossbow ||
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type == ESM::Weapon::MarksmanBow)
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groupname = "inventoryweapontwohand";
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else if(type == ESM::Weapon::BluntTwoWide ||
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type == ESM::Weapon::SpearTwoWide)
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