Bug #1147: Fix the inventory preview pose used for ranged weapons

actorid
scrawl 11 years ago
parent 5b300c1052
commit 4ec86d1c68

@ -160,11 +160,14 @@ namespace MWRender
if(type == ESM::Weapon::ShortBladeOneHand ||
type == ESM::Weapon::LongBladeOneHand ||
type == ESM::Weapon::BluntOneHand ||
type == ESM::Weapon::AxeOneHand)
type == ESM::Weapon::AxeOneHand ||
type == ESM::Weapon::MarksmanThrown)
groupname = "inventoryweapononehand";
else if(type == ESM::Weapon::LongBladeTwoHand ||
type == ESM::Weapon::BluntTwoClose ||
type == ESM::Weapon::AxeTwoHand)
type == ESM::Weapon::AxeTwoHand ||
type == ESM::Weapon::MarksmanCrossbow ||
type == ESM::Weapon::MarksmanBow)
groupname = "inventoryweapontwohand";
else if(type == ESM::Weapon::BluntTwoWide ||
type == ESM::Weapon::SpearTwoWide)

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