From 4ef2aff11e9e31ed60211a1d1ebf01db62903012 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Sun, 15 Jul 2018 04:16:40 +0300 Subject: [PATCH] [Client] Remove "Not implemented" message when activating other player Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current. --- apps/openmw/mwclass/npc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index a9bfae49e..f6ba8574a 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -1005,7 +1005,7 @@ namespace MWClass Don't display a dialogue screen for two players interacting with each other */ if (actor == MWMechanics::getPlayer() && mwmp::PlayerList::isDedicatedPlayer(ptr)) - return std::shared_ptr(new MWWorld::FailedAction("Not implemented.")); + return std::shared_ptr(new MWWorld::FailedAction("")); /* End of tes3mp addition */