diff --git a/apps/openmw/mwrender/terrainmaterial.hpp b/apps/openmw/mwrender/terrainmaterial.hpp index 798821d61..3cb316347 100644 --- a/apps/openmw/mwrender/terrainmaterial.hpp +++ b/apps/openmw/mwrender/terrainmaterial.hpp @@ -50,7 +50,7 @@ namespace Ogre terrain. @note Requires the Cg plugin to render correctly */ - class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator + class TerrainMaterialGeneratorB : public TerrainMaterialGenerator { public: TerrainMaterialGeneratorB(); @@ -58,7 +58,7 @@ namespace Ogre /** Shader model 2 profile target. */ - class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile + class SM2Profile : public TerrainMaterialGenerator::Profile { public: SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc); @@ -161,7 +161,7 @@ namespace Ogre void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt); /// Interface definition for helper class to generate shaders - class _OgreTerrainExport ShaderHelper : public TerrainAlloc + class ShaderHelper : public TerrainAlloc { public: ShaderHelper() {} @@ -194,7 +194,7 @@ namespace Ogre }; /// Utility class to help with generating shaders for Cg / HLSL. - class _OgreTerrainExport ShaderHelperCg : public ShaderHelper + class ShaderHelperCg : public ShaderHelper { protected: HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); @@ -212,7 +212,7 @@ namespace Ogre void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream); }; - class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg + class ShaderHelperHLSL : public ShaderHelperCg { protected: HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); @@ -220,7 +220,7 @@ namespace Ogre }; /// Utility class to help with generating shaders for GLSL. - class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper + class ShaderHelperGLSL : public ShaderHelper { protected: HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);