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Separate ClosestNotMeConvexResultCallback
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parent
19010ec045
commit
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6 changed files with 64 additions and 39 deletions
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@ -72,6 +72,7 @@ add_openmw_dir (mwworld
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add_openmw_dir (mwphysics
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physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback
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contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver
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closestnotmeconvexresultcallback
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)
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add_openmw_dir (mwclass
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34
apps/openmw/mwphysics/closestnotmeconvexresultcallback.cpp
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34
apps/openmw/mwphysics/closestnotmeconvexresultcallback.cpp
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@ -0,0 +1,34 @@
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#include "closestnotmeconvexresultcallback.hpp"
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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namespace MWPhysics
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{
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ClosestNotMeConvexResultCallback::ClosestNotMeConvexResultCallback(const btCollisionObject *me, const btVector3 &motion, btScalar minCollisionDot)
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: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)),
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mMe(me), mMotion(motion), mMinCollisionDot(minCollisionDot)
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{
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}
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btScalar ClosestNotMeConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
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{
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if (convexResult.m_hitCollisionObject == mMe)
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return btScalar(1);
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btVector3 hitNormalWorld;
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if (normalInWorldSpace)
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hitNormalWorld = convexResult.m_hitNormalLocal;
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else
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{
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///need to transform normal into worldspace
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hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
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}
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// dot product of the motion vector against the collision contact normal
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btScalar dotCollision = mMotion.dot(hitNormalWorld);
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if (dotCollision <= mMinCollisionDot)
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return btScalar(1);
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return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
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}
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}
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24
apps/openmw/mwphysics/closestnotmeconvexresultcallback.hpp
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24
apps/openmw/mwphysics/closestnotmeconvexresultcallback.hpp
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@ -0,0 +1,24 @@
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#ifndef OPENMW_MWPHYSICS_CLOSESTNOTMECONVEXRESULTCALLBACK_H
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#define OPENMW_MWPHYSICS_CLOSESTNOTMECONVEXRESULTCALLBACK_H
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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class btCollisionObject;
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namespace MWPhysics
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{
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class ClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
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{
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public:
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ClosestNotMeConvexResultCallback(const btCollisionObject *me, const btVector3 &motion, btScalar minCollisionDot);
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virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace);
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protected:
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const btCollisionObject *mMe;
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const btVector3 mMotion;
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const btScalar mMinCollisionDot;
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};
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}
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#endif
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@ -2,6 +2,8 @@
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#include <algorithm>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include "../mwworld/class.hpp"
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#include "ptrholder.hpp"
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@ -3,9 +3,10 @@
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#include <vector>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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class btCollisionObject;
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namespace MWPhysics
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{
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class DeepestNotMeContactTestResultCallback : public btCollisionWorld::ContactResultCallback
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@ -7,48 +7,11 @@
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#include "collisiontype.hpp"
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#include "actor.hpp"
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#include "closestnotmeconvexresultcallback.hpp"
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namespace MWPhysics
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{
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class ClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
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{
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public:
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ClosestNotMeConvexResultCallback(const btCollisionObject *me, const btVector3 &motion, btScalar minCollisionDot)
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: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)),
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mMe(me), mMotion(motion), mMinCollisionDot(minCollisionDot)
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{
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}
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virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
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{
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if(convexResult.m_hitCollisionObject == mMe)
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return btScalar( 1 );
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btVector3 hitNormalWorld;
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if(normalInWorldSpace)
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hitNormalWorld = convexResult.m_hitNormalLocal;
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else
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{
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///need to transform normal into worldspace
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hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
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}
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// dot product of the motion vector against the collision contact normal
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btScalar dotCollision = mMotion.dot(hitNormalWorld);
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if(dotCollision <= mMinCollisionDot)
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return btScalar(1);
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return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
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}
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protected:
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const btCollisionObject *mMe;
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const btVector3 mMotion;
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const btScalar mMinCollisionDot;
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};
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void ActorTracer::doTrace(const btCollisionObject *actor, const osg::Vec3f& start, const osg::Vec3f& end, const btCollisionWorld* world)
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{
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const btVector3 btstart = Misc::Convert::toBullet(start);
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