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[Client] Use regular message boxes where expected to do so
This helps us move towards using the same terminology as OpenMW for GUI elements, leading to less confusion.
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1 changed files with 1 additions and 3 deletions
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@ -118,9 +118,7 @@ void mwmp::GUIController::showDialogList(const mwmp::BasePlayer::GUIMessageBox &
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void mwmp::GUIController::showMessageBox(const BasePlayer::GUIMessageBox &guiMessageBox)
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{
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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std::vector<std::string> buttons;
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buttons.push_back("Ok");
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windowManager->interactiveMessageBox(guiMessageBox.label, buttons);
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windowManager->messageBox(guiMessageBox.label);
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calledMessageBox = true;
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}
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