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[Server] Read contents of ID_PLAYER_CELL_STATE
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1 changed files with 2 additions and 0 deletions
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@ -176,6 +176,8 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_STATE from %s",
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player->npc.mName.c_str());
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnPlayerCellState")>(player->getId(), player->cellStateChanges.action);
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break;
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