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Add operators for osg types
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35
components/osghelpers/operators.hpp
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35
components/osghelpers/operators.hpp
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#ifndef OPENMW_COMPONENTS_OSGHELPERS_OPERATORS_H
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#define OPENMW_COMPONENTS_OSGHELPERS_OPERATORS_H
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#include <iomanip>
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#include <limits>
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#include <ostream>
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#include <osg/Vec2i>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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namespace osg
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{
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inline std::ostream& operator <<(std::ostream& stream, const Vec2i& value)
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{
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return stream << "osg::Vec2i(" << value.x() << ", " << value.y() << ")";
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}
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inline std::ostream& operator <<(std::ostream& stream, const Vec2f& value)
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{
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return stream << "osg::Vec2f(" << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.x()
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<< ", " << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.y()
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<< ')';
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}
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inline std::ostream& operator <<(std::ostream& stream, const Vec3f& value)
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{
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return stream << "osg::Vec3f(" << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.x()
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<< ", " << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.y()
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<< ", " << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.z()
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<< ')';
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}
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}
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#endif
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