Use a functor for the mismatch compare function

actorid
Chris Robinson 13 years ago
parent 9f0c1eeb7b
commit 4f46c8a8db

@ -1057,10 +1057,12 @@ EntityList NIFLoader::createEntities(Ogre::SceneNode *parent, TextKeyMap *textke
return entitylist;
}
static bool checklow(const char &a, const char &b)
{
return ::tolower(a) == ::tolower(b);
}
struct checklow {
bool operator()(const char &a, const char &b) const
{
return ::tolower(a) == ::tolower(b);
}
};
EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bonename,
Ogre::SceneNode *parentNode,
@ -1081,7 +1083,7 @@ EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bo
if(ent->hasSkeleton())
{
if(meshes[i].second.length() < filter.length() ||
std::mismatch(filter.begin(), filter.end(), meshes[i].second.begin(), checklow).first != filter.end())
std::mismatch(filter.begin(), filter.end(), meshes[i].second.begin(), checklow()).first != filter.end())
{
sceneMgr->destroyEntity(ent);
meshes.erase(meshes.begin()+i);

Loading…
Cancel
Save