more gui files cleanup

actorid
scrawl 13 years ago
parent 7a4de0ed1d
commit 4fb30544d4

@ -603,9 +603,6 @@ ContainerWindow::ContainerWindow(WindowManager& parWindowManager,DragAndDrop* dr
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
setText("CloseButton", MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sClose")->str);
setText("TakeButton", MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sTakeAll")->str);
// adjust buttons size to fit text
int closeButtonWidth = mCloseButton->getTextSize().width+24;
int takeButtonWidth = mTakeButton->getTextSize().width+24;

@ -69,7 +69,6 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
MyGUI::ButtonPtr byeButton;
getWidget(byeButton, "ByeButton");
byeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
byeButton->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGoodbye")->str);
getWidget(pDispositionBar, "Disposition");
getWidget(pDispositionText,"DispositionText");

@ -77,9 +77,6 @@ HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
getWidget(trianglecounter, "TriangleCounter");
getWidget(batchcounter, "BatchCounter");
compass->setImageTexture("textures\\compass.dds");
crosshair->setImageTexture("textures\\target.dds");
// These are just demo values, you should replace these with
// real calls from outside the class later.
setWeapIcon("icons\\w\\tx_knife_iron.dds");

@ -95,11 +95,6 @@ MapWindow::MapWindow(WindowManager& parWindowManager) :
mGlobal(false)
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
setImage("Compass", "textures\\compass.dds");
// Obviously you should override this later on
setCellName("No Cell Loaded");
getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap");

@ -12,8 +12,12 @@
</Widget>
<!-- buttons position adjusted at runtime to fit text -->
<Widget type="Button" skin="MW_Button" position="0 235 75 24" name="TakeButton" align="Right Bottom"/>
<Widget type="Button" skin="MW_Button" position="0 235 60 24" name="CloseButton" align="Right Bottom"/>
<Widget type="Button" skin="MW_Button" position="0 235 75 24" name="TakeButton" align="Right Bottom">
<Property key="Caption" value="#{sTakeAll}"/>
</Widget>
<Widget type="Button" skin="MW_Button" position="0 235 60 24" name="CloseButton" align="Right Bottom">
<Property key="Caption" value="#{sClose}"/>
</Widget>
</Widget>
</MyGUI>

@ -24,7 +24,7 @@
<!-- The Goodbye button -->
<Widget type="Button" skin="MW_Button" position="432 366 132 23" name="ByeButton" align="Right Bottom">
<Property key="Caption" value="Goodbye"/>
<Property key="Caption" value="#{sGoodbye}"/>
</Widget>
</Widget>
</MyGUI>

@ -62,7 +62,10 @@
<Widget type="ImageBox" skin="ImageBox" position="512 512 512 512" align="ALIGN_TOP ALIGN_LEFT" name="Map_1_1">
<Widget type="ImageBox" skin="ImageBox" position="0 0 512 512" align="ALIGN_TOP ALIGN_LEFT" name="Map_1_1_fog">
<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="Left Bottom" name="Compass"/>
<!-- Player arrow -->
<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_BOTTOM ALIGN_LEFT" name="Compass">
<Property key="ImageTexture" value="textures\compass.dds"/>
</Widget>
</Widget>
</Widget>
@ -85,9 +88,9 @@
</Widget>
<!-- Crosshair -->
<Widget type="ImageBox" skin="ImageBox" position="0 0 32
32" align="Center Center" name="Crosshair"/>
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Center Center" name="Crosshair">
<Property key="ImageTexture" value="textures\target.dds"/>
</Widget>
<!-- Basic FPSCounter box -->
<Widget type="Widget" skin="HUD_Box" position="12 12 28 21" align="Left Top"

@ -31,7 +31,9 @@
<Widget type="ImageBox" skin="ImageBox" position="512 512 512 512" align="ALIGN_TOP ALIGN_LEFT" name="Map_1_1">
<Widget type="ImageBox" skin="ImageBox" position="0 0 512 512" align="ALIGN_TOP ALIGN_LEFT" name="Map_1_1_fog">
<!-- Player arrow -->
<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_TOP ALIGN_LEFT" name="Compass"/>
<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_TOP ALIGN_LEFT" name="Compass">
<Property key="ImageTexture" value="textures\compass.dds"/>
</Widget>
</Widget>
</Widget>

@ -58,7 +58,7 @@
<Property key="Caption" value="#{sCancel}"/>
</Widget>
<Widget type="Button" skin="MW_Button" position="0 60 60 24" name="OfferButton" align="Right Top">
<Property key="Caption" value="#{sBarterDialog8"/>
<Property key="Caption" value="#{sBarterDialog8}"/>
</Widget>
</Widget>

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