diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index e8ad0dc1f..85749d947 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1771,8 +1771,6 @@ void CharacterController::update(float duration) float height = cls.getCreatureStats(mPtr).land(); float healthLost = getFallDamage(mPtr, height); - bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); - if (healthLost > 0.0f) { const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm();