@ -504,7 +504,7 @@ bool CharacterController::updateCreatureState()
}
mAnimation->play(mCurrentWeapon, Priority_Weapon,
MWRender::Animation::Group_UpperBody, true,
MWRender::Animation::Group_All, true,
1, "start", "stop",
0.0f, 0);
mUpperBodyState = UpperCharState_StartToMinAttack;