Fix the group for creature attack animations

actorid
scrawl 11 years ago
parent 3dcb292bc1
commit 5049f3b134

@ -504,7 +504,7 @@ bool CharacterController::updateCreatureState()
}
mAnimation->play(mCurrentWeapon, Priority_Weapon,
MWRender::Animation::Group_UpperBody, true,
MWRender::Animation::Group_All, true,
1, "start", "stop",
0.0f, 0);
mUpperBodyState = UpperCharState_StartToMinAttack;

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