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	Fix server crash if player is not fully connected
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					 1 changed files with 5 additions and 2 deletions
				
			
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			@ -405,8 +405,11 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
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void Networking::DisconnectPlayer(RakNet::RakNetGUID guid)
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{
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    Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(Players::GetPlayer(guid)->GetID());
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    controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(guid), true);
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    Player *player = Players::GetPlayer(guid);
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    if(!player)
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        return;
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    Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->GetID());
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    controller->GetPacket(ID_USER_DISCONNECTED)->Send(player, true);
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    Players::DeletePlayer(guid);
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}
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