Allow specifying an alternate skeleton for mesh skinning

actorid
Chris Robinson 13 years ago
parent 626dcd54dc
commit 5154188110

@ -539,7 +539,7 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
skel = skelMgr->getByName(mName);
skel = skelMgr->getByName(mSkelName);
skel->touch();
// Convert vertices and normals to bone space from bind position. It would be
@ -808,7 +808,9 @@ public:
const NiTriShape *shape = dynamic_cast<const NiTriShape*>(node);
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
std::string fullname = mName+"@"+shape->name;
std::string fullname = mName+"@shape="+shape->name;
if(mSkelName.length() > 0 && mName != mSkelName)
fullname += "@skel="+mSkelName;
std::transform(fullname.begin(), fullname.end(), fullname.begin(), ::tolower);
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
@ -846,11 +848,12 @@ public:
NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
MeshPairList NIFLoader::load(std::string name, const std::string &group)
MeshPairList NIFLoader::load(std::string name, std::string skelName, const std::string &group)
{
MeshPairList meshes;
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
std::transform(skelName.begin(), skelName.end(), skelName.begin(), ::tolower);
Nif::NIFFile nif(name);
if (nif.numRecords() < 1)
@ -873,7 +876,7 @@ MeshPairList NIFLoader::load(std::string name, const std::string &group)
bool hasSkel = NIFSkeletonLoader::createSkeleton(name, group, node);
NIFMeshLoader meshldr(name, group, (hasSkel ? name : std::string()));
NIFMeshLoader meshldr(name, group, (hasSkel ? skelName : std::string()));
meshldr.createMeshes(node, meshes);
return meshes;
@ -883,7 +886,7 @@ EntityList NIFLoader::createEntities(Ogre::SceneNode *parent, const std::string
{
EntityList entitylist;
MeshPairList meshes = load(name, group);
MeshPairList meshes = load(name, name, group);
if(meshes.size() == 0)
return entitylist;
@ -928,7 +931,7 @@ EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bo
{
EntityList entitylist;
MeshPairList meshes = load(name, group);
MeshPairList meshes = load(name, parent->getMesh()->getSkeletonName(), group);
if(meshes.size() == 0)
return entitylist;
@ -953,13 +956,14 @@ EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bo
if(entitylist.mSkelBase)
{
entitylist.mSkelBase->shareSkeletonInstanceWith(parent);
parent->attachObjectToBone(bonename, entitylist.mSkelBase);
for(size_t i = 0;i < entitylist.mEntities.size();i++)
{
Ogre::Entity *entity = entitylist.mEntities[i];
if(entity != entitylist.mSkelBase && entity->hasSkeleton())
{
entity->shareSkeletonInstanceWith(entitylist.mSkelBase);
entity->shareSkeletonInstanceWith(parent);
parent->attachObjectToBone(bonename, entity);
}
else if(entity != entitylist.mSkelBase)

@ -87,7 +87,7 @@ typedef std::vector< std::pair<Ogre::MeshPtr,std::string> > MeshPairList;
*/
class NIFLoader
{
static MeshPairList load(std::string name, const std::string &group);
static MeshPairList load(std::string name, std::string skelName, const std::string &group);
public:
static EntityList createEntities(Ogre::Entity *parent, const std::string &bonename,

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