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[Client] Rename WorldProcessor into ObjectProcessor

This commit is contained in:
David Cernat 2018-05-15 22:56:47 +03:00
parent 02d8e08c58
commit 51698bed48
31 changed files with 72 additions and 72 deletions

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@ -104,7 +104,7 @@ add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer PlayerList Loca
add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog
) )
add_openmw_dir(mwmp/processors BaseClientPacketProcessor PlayerProcessor WorldProcessor ActorProcessor ProcessorInitializer add_openmw_dir(mwmp/processors BaseClientPacketProcessor PlayerProcessor ObjectProcessor ActorProcessor ProcessorInitializer
) )
add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack
@ -124,7 +124,7 @@ add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageB
ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic ProcessorPlayerTopic ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic ProcessorPlayerTopic
) )
add_openmw_dir (mwmp/processors/world BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination add_openmw_dir (mwmp/processors/object BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination
ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach
ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState

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@ -37,7 +37,7 @@
#include "Main.hpp" #include "Main.hpp"
#include "processors/ProcessorInitializer.hpp" #include "processors/ProcessorInitializer.hpp"
#include "processors/PlayerProcessor.hpp" #include "processors/PlayerProcessor.hpp"
#include "processors/WorldProcessor.hpp" #include "processors/ObjectProcessor.hpp"
#include "processors/ActorProcessor.hpp" #include "processors/ActorProcessor.hpp"
#include "GUIController.hpp" #include "GUIController.hpp"
#include "CellController.hpp" #include "CellController.hpp"
@ -430,7 +430,7 @@ void Networking::receiveMessage(RakNet::Packet *packet)
} }
else if (objectPacketController.ContainsPacket(packet->data[0])) else if (objectPacketController.ContainsPacket(packet->data[0]))
{ {
if (!WorldProcessor::Process(*packet, objectList)) if (!ObjectProcessor::Process(*packet, objectList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ObjectPacket with identifier %i has arrived", packet->data[0]); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ObjectPacket with identifier %i has arrived", packet->data[0]);
} }
} }

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@ -1,4 +1,4 @@
#include "WorldProcessor.hpp" #include "ObjectProcessor.hpp"
#include "../Main.hpp" #include "../Main.hpp"
#include "../Networking.hpp" #include "../Networking.hpp"
@ -7,7 +7,7 @@ using namespace mwmp;
template<class T> template<class T>
typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors; typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors;
bool WorldProcessor::Process(RakNet::Packet &packet, ObjectList &objectList) bool ObjectProcessor::Process(RakNet::Packet &packet, ObjectList &objectList)
{ {
RakNet::BitStream bsIn(&packet.data[1], packet.length, false); RakNet::BitStream bsIn(&packet.data[1], packet.length, false);
bsIn.Read(guid); bsIn.Read(guid);

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@ -15,7 +15,7 @@
namespace mwmp namespace mwmp
{ {
class WorldProcessor : public BasePacketProcessor<WorldProcessor>, public BaseClientPacketProcessor class ObjectProcessor : public BasePacketProcessor<ObjectProcessor>, public BaseClientPacketProcessor
{ {
public: public:
virtual void Do(ObjectPacket &packet, ObjectList &objectList) = 0; virtual void Do(ObjectPacket &packet, ObjectList &objectList) = 0;

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@ -53,32 +53,32 @@
#include "player/ProcessorPlayerStatsDynamic.hpp" #include "player/ProcessorPlayerStatsDynamic.hpp"
#include "player/ProcessorPlayerTopic.hpp" #include "player/ProcessorPlayerTopic.hpp"
#include "WorldProcessor.hpp" #include "ObjectProcessor.hpp"
#include "world/ProcessorConsoleCommand.hpp" #include "object/ProcessorConsoleCommand.hpp"
#include "world/ProcessorContainer.hpp" #include "object/ProcessorContainer.hpp"
#include "world/ProcessorDoorDestination.hpp" #include "object/ProcessorDoorDestination.hpp"
#include "world/ProcessorDoorState.hpp" #include "object/ProcessorDoorState.hpp"
#include "world/ProcessorMusicPlay.hpp" #include "object/ProcessorMusicPlay.hpp"
#include "world/ProcessorObjectAnimPlay.hpp" #include "object/ProcessorObjectAnimPlay.hpp"
#include "world/ProcessorObjectAttach.hpp" #include "object/ProcessorObjectAttach.hpp"
#include "world/ProcessorObjectCollision.hpp" #include "object/ProcessorObjectCollision.hpp"
#include "world/ProcessorObjectDelete.hpp" #include "object/ProcessorObjectDelete.hpp"
#include "world/ProcessorObjectLock.hpp" #include "object/ProcessorObjectLock.hpp"
#include "world/ProcessorObjectMove.hpp" #include "object/ProcessorObjectMove.hpp"
#include "world/ProcessorObjectPlace.hpp" #include "object/ProcessorObjectPlace.hpp"
#include "world/ProcessorObjectReset.hpp" #include "object/ProcessorObjectReset.hpp"
#include "world/ProcessorObjectRotate.hpp" #include "object/ProcessorObjectRotate.hpp"
#include "world/ProcessorObjectScale.hpp" #include "object/ProcessorObjectScale.hpp"
#include "world/ProcessorObjectSpawn.hpp" #include "object/ProcessorObjectSpawn.hpp"
#include "world/ProcessorObjectState.hpp" #include "object/ProcessorObjectState.hpp"
#include "world/ProcessorObjectTrap.hpp" #include "object/ProcessorObjectTrap.hpp"
#include "world/ProcessorScriptLocalShort.hpp" #include "object/ProcessorScriptLocalShort.hpp"
#include "world/ProcessorScriptLocalFloat.hpp" #include "object/ProcessorScriptLocalFloat.hpp"
#include "world/ProcessorScriptMemberShort.hpp" #include "object/ProcessorScriptMemberShort.hpp"
#include "world/ProcessorScriptMemberFloat.hpp" #include "object/ProcessorScriptMemberFloat.hpp"
#include "world/ProcessorScriptGlobalShort.hpp" #include "object/ProcessorScriptGlobalShort.hpp"
#include "world/ProcessorScriptGlobalFloat.hpp" #include "object/ProcessorScriptGlobalFloat.hpp"
#include "world/ProcessorVideoPlay.hpp" #include "object/ProcessorVideoPlay.hpp"
#include "actor/ProcessorActorAI.hpp" #include "actor/ProcessorActorAI.hpp"
#include "actor/ProcessorActorAnimFlags.hpp" #include "actor/ProcessorActorAnimFlags.hpp"
@ -146,31 +146,31 @@ void ProcessorInitializer()
PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic()); PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
PlayerProcessor::AddProcessor(new ProcessorPlayerTopic()); PlayerProcessor::AddProcessor(new ProcessorPlayerTopic());
WorldProcessor::AddProcessor(new ProcessorConsoleCommand()); ObjectProcessor::AddProcessor(new ProcessorConsoleCommand());
WorldProcessor::AddProcessor(new ProcessorContainer()); ObjectProcessor::AddProcessor(new ProcessorContainer());
WorldProcessor::AddProcessor(new ProcessorDoorDestination()); ObjectProcessor::AddProcessor(new ProcessorDoorDestination());
WorldProcessor::AddProcessor(new ProcessorDoorState()); ObjectProcessor::AddProcessor(new ProcessorDoorState());
WorldProcessor::AddProcessor(new ProcessorMusicPlay()); ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay()); ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
WorldProcessor::AddProcessor(new ProcessorObjectAttach()); ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
WorldProcessor::AddProcessor(new ProcessorObjectCollision()); ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
WorldProcessor::AddProcessor(new ProcessorObjectDelete()); ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
WorldProcessor::AddProcessor(new ProcessorObjectLock()); ObjectProcessor::AddProcessor(new ProcessorObjectLock());
WorldProcessor::AddProcessor(new ProcessorObjectMove()); ObjectProcessor::AddProcessor(new ProcessorObjectMove());
WorldProcessor::AddProcessor(new ProcessorObjectPlace()); ObjectProcessor::AddProcessor(new ProcessorObjectPlace());
WorldProcessor::AddProcessor(new ProcessorObjectReset()); ObjectProcessor::AddProcessor(new ProcessorObjectReset());
WorldProcessor::AddProcessor(new ProcessorObjectRotate()); ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
WorldProcessor::AddProcessor(new ProcessorObjectScale()); ObjectProcessor::AddProcessor(new ProcessorObjectScale());
WorldProcessor::AddProcessor(new ProcessorObjectSpawn()); ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
WorldProcessor::AddProcessor(new ProcessorObjectState()); ObjectProcessor::AddProcessor(new ProcessorObjectState());
WorldProcessor::AddProcessor(new ProcessorObjectTrap()); ObjectProcessor::AddProcessor(new ProcessorObjectTrap());
WorldProcessor::AddProcessor(new ProcessorScriptLocalShort()); ObjectProcessor::AddProcessor(new ProcessorScriptLocalShort());
WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat()); ObjectProcessor::AddProcessor(new ProcessorScriptLocalFloat());
WorldProcessor::AddProcessor(new ProcessorScriptMemberShort()); ObjectProcessor::AddProcessor(new ProcessorScriptMemberShort());
WorldProcessor::AddProcessor(new ProcessorScriptMemberFloat()); ObjectProcessor::AddProcessor(new ProcessorScriptMemberFloat());
WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort()); ObjectProcessor::AddProcessor(new ProcessorScriptGlobalShort());
WorldProcessor::AddProcessor(new ProcessorScriptGlobalFloat()); ObjectProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
WorldProcessor::AddProcessor(new ProcessorVideoPlay()); ObjectProcessor::AddProcessor(new ProcessorVideoPlay());
ActorProcessor::AddProcessor(new ProcessorActorAI()); ActorProcessor::AddProcessor(new ProcessorActorAI());
ActorProcessor::AddProcessor(new ProcessorActorAnimFlags()); ActorProcessor::AddProcessor(new ProcessorActorAnimFlags());

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@ -5,14 +5,14 @@
#ifndef OPENMW_BASEOBJECTPROCESSOR_HPP #ifndef OPENMW_BASEOBJECTPROCESSOR_HPP
#define OPENMW_BASEOBJECTPROCESSOR_HPP #define OPENMW_BASEOBJECTPROCESSOR_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
#include "apps/openmw/mwmp/Main.hpp" #include "apps/openmw/mwmp/Main.hpp"
#include "apps/openmw/mwmp/CellController.hpp" #include "apps/openmw/mwmp/CellController.hpp"
#include "apps/openmw/mwworld/cellstore.hpp" #include "apps/openmw/mwworld/cellstore.hpp"
namespace mwmp namespace mwmp
{ {
class BaseObjectProcessor : public WorldProcessor class BaseObjectProcessor : public ObjectProcessor
{ {
public: public:
virtual void Do(ObjectPacket &packet, ObjectList &objectList) virtual void Do(ObjectPacket &packet, ObjectList &objectList)

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@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORMUSICPLAY_HPP #ifndef OPENMW_PROCESSORMUSICPLAY_HPP
#define OPENMW_PROCESSORMUSICPLAY_HPP #define OPENMW_PROCESSORMUSICPLAY_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorMusicPlay : public WorldProcessor class ProcessorMusicPlay : public ObjectProcessor
{ {
public: public:
ProcessorMusicPlay() ProcessorMusicPlay()

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@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP #ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP #define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorScriptGlobalFloat : public WorldProcessor class ProcessorScriptGlobalFloat : public ObjectProcessor
{ {
public: public:
ProcessorScriptGlobalFloat() ProcessorScriptGlobalFloat()

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@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP #ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP #define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorScriptGlobalShort : public WorldProcessor class ProcessorScriptGlobalShort : public ObjectProcessor
{ {
public: public:
ProcessorScriptGlobalShort() ProcessorScriptGlobalShort()

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@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP #ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP #define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorScriptMemberFloat : public WorldProcessor class ProcessorScriptMemberFloat : public ObjectProcessor
{ {
public: public:
ProcessorScriptMemberFloat() ProcessorScriptMemberFloat()

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@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP #ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP #define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorScriptMemberShort : public WorldProcessor class ProcessorScriptMemberShort : public ObjectProcessor
{ {
public: public:
ProcessorScriptMemberShort() ProcessorScriptMemberShort()

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@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP #ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
#define OPENMW_PROCESSORVIDEOPLAY_HPP #define OPENMW_PROCESSORVIDEOPLAY_HPP
#include "../WorldProcessor.hpp" #include "../ObjectProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorVideoPlay : public WorldProcessor class ProcessorVideoPlay : public ObjectProcessor
{ {
public: public:
ProcessorVideoPlay() ProcessorVideoPlay()