Merge branch 'master' into graphics

actorid
scrawl 13 years ago
commit 51a76eda92

@ -15,7 +15,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 13)
set (OPENMW_VERSION_MINOR 14)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -27,6 +27,11 @@ configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
# Apps and tools
option(BUILD_ESMTOOL "build ESM inspector" ON)
option(BUILD_LAUNCHER "build Launcher" ON)
option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
# Sound source selection
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_AUDIERE "use audiere for sound" OFF)
@ -117,6 +122,7 @@ set(OENGINE_BULLET
${LIBDIR}/openengine/bullet/physic.hpp
${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
${LIBDIR}/openengine/bullet/BulletShapeLoader.h
)
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
@ -204,16 +210,16 @@ include_directories("."
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR} ${MYGUI_LIB_DIR})
if(APPLE)
if (APPLE)
# List used Ogre plugins
SET(USED_OGRE_PLUGINS "RenderSystem_GL"
"Plugin_OctreeSceneManager"
"Plugin_CgProgramManager"
"Plugin_ParticleFX")
endif(APPLE)
SET(USED_OGRE_PLUGINS ${OGRE_RenderSystem_GL_LIBRARY_REL}
${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
${OGRE_Plugin_CgProgramManager_LIBRARY_REL}
${OGRE_Plugin_ParticleFX_LIBRARY_REL})
endif (APPLE)
add_subdirectory( files/)
add_subdirectory( files/mygui )
add_subdirectory(files/)
add_subdirectory(files/mygui)
# Specify build paths
@ -244,37 +250,42 @@ endif (WIN32)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop")
endif()
if (APPLE)
if (${OGRE_PLUGIN_DIR_REL}})
set(OGRE_PLUGINS_REL_FOUND TRUE)
endif ()
if (${OGRE_PLUGIN_DIR_DBG})
set(OGRE_PLUGINS_DBG_FOUND TRUE)
endif ()
if (${OGRE_PLUGINS_REL_FOUND})
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
else ()
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
endif ()
set(OGRE_PLUGIN_DIR "${OGRE_PLUGIN_DIR}/")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
"${OpenMW_BINARY_DIR}/plugins.cfg")
set(OGRE_PLUGIN_DIR_2 ${OGRE_PLUGIN_DIR})
set(OGRE_PLUGIN_DIR "")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
"${OpenMW_BINARY_DIR}/plugins.cfg.install")
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_2})
configure_file(${OpenMW_SOURCE_DIR}/files/mac/Info.plist
"${APP_BUNDLE_DIR}/Contents/Info.plist")
configure_file(${OpenMW_SOURCE_DIR}/files/mac/openmw.icns
"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
# prepare plugins
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
set(OPENMW_RELEASE_BUILD 1)
endif()
if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
set(OPENMW_RELEASE_BUILD 1)
endif()
if (${OPENMW_RELEASE_BUILD})
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
else()
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
endif()
foreach(plugin ${USED_OGRE_PLUGINS})
configure_file("${OGRE_PLUGIN_DIR}/${plugin}.dylib"
"${APP_BUNDLE_DIR}/Contents/Plugins/${plugin}.dylib"
COPYONLY)
endforeach()
endif (APPLE)
@ -307,7 +318,7 @@ if(DPKG_PROGRAM)
endif()
#Install icon and desktop file
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
#Install global configuration files
@ -352,7 +363,7 @@ if(WIN32)
INSTALL(FILES ${files} DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
INSTALL(FILES
"${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_BINARY_DIR}/settings-default.cfg"
DESTINATION ".")
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
@ -413,17 +424,14 @@ add_subdirectory (components)
# Apps and tools
add_subdirectory( apps/openmw )
option(BUILD_ESMTOOL "build ESM inspector" ON)
if (BUILD_ESMTOOL)
add_subdirectory( apps/esmtool )
endif()
option(BUILD_LAUNCHER "build Launcher inspector" ON)
if (BUILD_LAUNCHER)
add_subdirectory( apps/launcher )
endif()
option(BUILD_MWINIIMPORTER "build MWiniImporter inspector" ON)
if (BUILD_MWINIIMPORTER)
add_subdirectory( apps/mwiniimporter )
endif()
@ -515,10 +523,12 @@ if (APPLE)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg.install" RENAME "plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/transparency-overrides.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
set(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
@ -527,22 +537,25 @@ if (APPLE)
set(APPS "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}")
set(PLUGINS "")
set(ABSOLUTE_PLUGINS "")
# Scan Plugins dir for *.dylibs
set(PLUGIN_SEARCH_ROOT "${APP_BUNDLE_DIR}/Contents/Plugins")
file(GLOB_RECURSE ALL_PLUGINS "${PLUGIN_SEARCH_ROOT}/*.dylib")
foreach (PLUGIN ${USED_OGRE_PLUGINS})
get_filename_component(PLUGIN_ABS ${PLUGIN} REALPATH)
set(ABSOLUTE_PLUGINS ${PLUGIN_ABS} ${ABSOLUTE_PLUGINS})
endforeach ()
set(PLUGIN_INSTALL_BASE "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}/Contents/Plugins")
foreach(PLUGIN ${ALL_PLUGINS})
string(REPLACE "${PLUGIN_SEARCH_ROOT}/" "" PLUGIN_RELATIVE "${PLUGIN}")
install(FILES ${ABSOLUTE_PLUGINS} DESTINATION "${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}/Contents/Plugins" COMPONENT Runtime)
foreach (PLUGIN ${ABSOLUTE_PLUGINS})
get_filename_component(PLUGIN_RELATIVE ${PLUGIN} NAME)
set(PLUGINS ${PLUGINS} "${PLUGIN_INSTALL_BASE}/${PLUGIN_RELATIVE}")
endforeach()
endforeach ()
#For now, search unresolved dependencies only in default system paths, so if you put unresolveable (i.e. with @executable_path in id name) lib or framework somewhere else, it would fail
set(DIRS "")
# Overriding item resolving during installation, it needed if
# some library already has be "fixed up", i.e. its id name contains @executable_path,
# some library already has been "fixed up", i.e. its id name contains @executable_path,
# but library is not embedded in bundle. For example, it's Ogre.framework from Ogre SDK.
# Current implementation of GetPrerequsities/BundleUtilities doesn't handle that case.
#
@ -560,17 +573,22 @@ if (APPLE)
if (item MATCHES \"Frameworks\") # if it is a framework
# get last segment of path
get_filename_component(fname \"\${item}\" NAME_WE)
find_library(ri NAMES \${fname} PATHS \${exepath} \${dirs} /Library/Frameworks)
find_library(ri NAMES \${fname} PATHS \${exepath} \${dirs} \${CMAKE_SYSTEM_FRAMEWORK_PATH})
if (ri)
message(STATUS \"found \${ri} for \${item}\")
string(REGEX REPLACE \"^.*/Frameworks/.*\\\\.framework\" \"\" item_part \${item})
set(ri \"\${ri}\${item_part}\")
set(\${resolved_item_var} \${ri} PARENT_SCOPE)
set(\${resolved_var} 1 PARENT_SCOPE)
set(OPENMW_RESOLVED_ITEMS \${_OPENMW_RESOLVED_ITEMS} \${ri})
endif()
else()
# code path for standard (non-framework) libs (ogre & qt pugins)
get_filename_component(fname \"\${item}\" NAME_WE)
string(REGEX REPLACE \"^lib\" \"\" fname \${fname})
find_library(ri NAMES \${fname} PATHS \${exepath} \${dirs} /usr/lib /usr/local/lib)
if (ri)
set(\${resolved_item_var} \${ri} PARENT_SCOPE)
set(\${resolved_var} 1 PARENT_SCOPE)
endif ()
endif()
endif()
endfunction(gp_resolve_item_override)
@ -580,10 +598,5 @@ if (APPLE)
include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"${PLUGINS}\" \"${DIRS}\")
" COMPONENT Runtime)
include(CPack)
set(CMAKE_EXE_LINKER_FLAGS "-arch i386")
set(CMAKE_CXX_FLAGS "-arch i386")
include(CPack)
endif (APPLE)

@ -89,7 +89,7 @@ namespace MWClass
static const int sMapping[size][2] =
{
{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Cuirass },
{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },

@ -105,7 +105,10 @@ namespace MWClass
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
renderingInterface.getActors().insertNPC(ptr);
renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
}
void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const

@ -20,10 +20,10 @@ Actors::~Actors(){
void Actors::setMwRoot(Ogre::SceneNode* root){
mMwRoot = root;
}
void Actors::insertNPC(const MWWorld::Ptr& ptr){
void Actors::insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv){
insertBegin(ptr, true, true);
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend);
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend, inv);
mAllActors[ptr] = anim;
}

@ -34,7 +34,7 @@ namespace MWRender{
void setMwRoot(Ogre::SceneNode* root);
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertCreature (const MWWorld::Ptr& ptr);
void insertNPC(const MWWorld::Ptr& ptr);
void insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv);
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?

@ -9,7 +9,6 @@ namespace MWRender{
, mRend(_rend)
, mEnvironment(_env)
, vecRotPos()
, shapeparts()
, time(0.0f)
, startTime(0.0f)
, stopTime(0.0f)
@ -19,7 +18,6 @@ namespace MWRender{
, shapeNumber(0)
, shapeIndexI()
, shapes(NULL)
, entityparts()
, transformations(NULL)
, textmappings(NULL)
, base(NULL)
@ -305,8 +303,8 @@ namespace MWRender{
for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
{
if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
if(skel->hasBone(*boneSequenceIter)){
Ogre::Bone *bonePtr = skel->getBone(*boneSequenceIter);
// Computes C = B + AxC*scale
transmult = transmult + rotmult * bonePtr->getPosition();
rotmult = rotmult * bonePtr->getOrientation();
@ -430,14 +428,7 @@ namespace MWRender{
//base->_updateAnimation();
//base->_notifyMoved();
for(unsigned int i = 0; i < entityparts.size(); i++){
//Ogre::SkeletonInstance* skel = entityparts[i]->getSkeleton();
//Ogre::Bone* b = skel->getRootBone();
//b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3));//This is a trick
//entityparts[i]->getAllAnimationStates()->_notifyDirty();
}
std::vector<Nif::NiKeyframeData>::iterator iter;

@ -31,7 +31,7 @@ class Animation{
std::vector<std::vector<Nif::NiTriShapeCopy>* > shapeparts; //All the NiTriShape data that we need for animating an npc
float time;
float startTime;
@ -48,7 +48,7 @@ class Animation{
//Ogre::SkeletonInstance* skel;
std::vector<Nif::NiTriShapeCopy>* shapes; //All the NiTriShapeData for a creature
std::vector<Ogre::Entity*> entityparts;
std::vector<Nif::NiKeyframeData>* transformations;

@ -3,6 +3,7 @@
#include "renderconst.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
@ -11,9 +12,49 @@ NpcAnimation::~NpcAnimation(){
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv), timeToChange(0),
robe(inv.end()), helmet(inv.end()), shirt(inv.end()),
cuirass(inv.end()), greaves(inv.end()),
leftpauldron(inv.end()), rightpauldron(inv.end()),
boots(inv.end()),
leftglove(inv.end()), rightglove(inv.end()), skirtiter(inv.end()),
pants(inv.end()),
lclavicle(0),
rclavicle(0),
rupperArm(0),
lupperArm(0),
rUpperLeg(0),
lUpperLeg(0),
lForearm(0),
rForearm(0),
lWrist(0),
rWrist(0),
rKnee(0),
lKnee(0),
neck(0),
rAnkle(0),
lAnkle(0),
groin(0),
lfoot(0),
rfoot(0)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
Ogre::Entity* blank = 0;
std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
zero = std::make_pair(blank, blankshape);
chest = std::make_pair(blank, blankshape);
tail = std::make_pair(blank, blankshape);
lFreeFoot = std::make_pair(blank, blankshape);
rFreeFoot = std::make_pair(blank, blankshape);
rhand = std::make_pair(blank, blankshape);
lhand = std::make_pair(blank, blankshape);
skirt = std::make_pair(blank, blankshape);
for (int init = 0; init < 27; init++){
partslots[init] = -1; //each slot is empty
partpriorities[init] = 0;
}
//Part selection on last character of the file string
// " Tri Chest
@ -35,16 +76,22 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
std::string npcName = ref->base->name;
headModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
npcName = ref->base->name;
//ESMStore::Races r =
const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
bool female = tolower(secondtolast) == 'f';
isFemale = tolower(secondtolast) == 'f';
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
/*std::cout << "Race: " << ref->base->race ;
if(female){
@ -57,7 +104,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
std::string smodel = "meshes\\base_anim.nif";
if(beast)
if(isBeast)
smodel = "meshes\\base_animkna.nif";
insert = ptr.getRefData().getBaseNode();
@ -66,6 +113,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
NifOgre::NIFLoader::load(smodel);
base = mRend.getScene()->createEntity(smodel);
base->setVisibilityFlags(RV_Actors);
bool transparent = false;
for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
@ -87,6 +135,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
}
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
//stay in the same place when we skipanim, or open a gui window
@ -105,167 +154,413 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
textmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
insert->attachObject(base);
if(female)
if(isFemale)
insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else
insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
std::string headModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
std::cout << "Inv" << inv.getStateId() << "\n";
updateParts();
std::string hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
const ESM::BodyPart *chest = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
if(bodyRaceID == "b_n_argonian_f_")
forearml = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm"); //We need two
if(!handl)
handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
//const ESM::BodyPart* clavicler = claviclel;
const ESM::BodyPart* handr = handl;
const ESM::BodyPart* forearmr = forearml;
const ESM::BodyPart* wristr = wristl;
const ESM::BodyPart* armr = arml;
if(upperleg){
insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
}
}
if(foot){
if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
{
feet = foot;
}
else
{
insertBoundedPart("meshes\\" + foot->model, "Right Foot");
insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
}
}
if(groin){
insertBoundedPart("meshes\\" + groin->model, "Groin");
}
if(knee)
{
insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
void NpcAnimation::updateParts(){
}
if(ankle){
bool apparelChanged = false;
insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
}
if (armr){
insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
//A robe was added or removed
removePartGroup(MWWorld::InventoryStore::Slot_Robe);
robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
apparelChanged = true;
}
if(arml){
insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
if(skirtiter != inv.getSlot(MWWorld::InventoryStore::Slot_Skirt)){
//A robe was added or removed
removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
skirtiter = inv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
apparelChanged = true;
}
if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
apparelChanged = true;
helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
if (forearmr)
{
insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
}
if(forearml)
insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm");
}
if(cuirass != inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)){
cuirass = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
apparelChanged = true;
if (wristr)
{
insertBoundedPart("meshes\\" + wristr->model, "Right Wrist");
}
}
if(greaves != inv.getSlot(MWWorld::InventoryStore::Slot_Greaves)){
greaves = inv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
apparelChanged = true;
}
if(leftpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron)){
leftpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
apparelChanged = true;
if(wristl)
insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist");
}
if(rightpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron)){
rightpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
apparelChanged = true;
}
if(!isBeast && boots != inv.getSlot(MWWorld::InventoryStore::Slot_Boots)){
boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
removePartGroup(MWWorld::InventoryStore::Slot_Boots);
apparelChanged = true;
}
if(leftglove != inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet)){
leftglove = inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
apparelChanged = true;
}
if(rightglove != inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet)){
rightglove = inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
apparelChanged = true;
}
if(shirt != inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)){
shirt = inv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
apparelChanged = true;
/*if(claviclel)
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
if(clavicler)
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
}
if(pants != inv.getSlot(MWWorld::InventoryStore::Slot_Pants)){
pants = inv.getSlot(MWWorld::InventoryStore::Slot_Pants);
removePartGroup(MWWorld::InventoryStore::Slot_Pants);
apparelChanged = true;
if(neck)
{
insertBoundedPart("meshes\\" + neck->model, "Neck");
}
if(head)
insertBoundedPart("meshes\\" + head->model, "Head");
if(hair)
insertBoundedPart("meshes\\" + hair->model, "Head");
}
if (chest){
insertFreePart("meshes\\" + chest->model, ">\"", insert);
if(apparelChanged){
if(robe != inv.end())
{
MWWorld::Ptr ptr = *robe;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(skirtiter != inv.end())
{
MWWorld::Ptr ptr = *skirtiter;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
}
if (handr){
insertFreePart("meshes\\" + handr->model , ">?", insert);
if(helmet != inv.end()){
removeIndividualPart(ESM::PRT_Hair);
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
}
if (handl){
insertFreePart("meshes\\" + handl->model, ">>", insert);
}
if(cuirass != inv.end()){
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
}
if(tail){
insertFreePart("meshes\\" + tail->model, ">*", insert);
}
if(feet){
std::string num = getUniqueID(feet->model);
insertFreePart("meshes\\" + feet->model,"><", insert);
insertFreePart("meshes\\" + feet->model,">:", insert);
}
if(greaves != inv.end()){
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
}
if(leftpauldron != inv.end()){
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
}
if(rightpauldron != inv.end()){
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(!isBeast && boots != inv.end()){
if(boots->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else if(boots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(leftglove != inv.end()){
if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
}
}
if(rightglove != inv.end()){
if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
}
}
if(shirt != inv.end()){
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(pants != inv.end()){
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
}
}
//originalpos = insert->_getWorldAABB().getCenter();
//originalscenenode = insert->getPosition();
if(partpriorities[ESM::PRT_Head] < 1){
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
}
if(partpriorities[ESM::PRT_Hair] < 1 && partpriorities[ESM::PRT_Head] <= 1){
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
}
if(partpriorities[ESM::PRT_Neck] < 1){
const ESM::BodyPart *neckPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
if(neckPart)
addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model);
}
if(partpriorities[ESM::PRT_Cuirass] < 1){
const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
if(chestPart)
addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
}
if(partpriorities[ESM::PRT_Groin] < 1){
const ESM::BodyPart *groinPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
if(groinPart)
addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model);
}
if(partpriorities[ESM::PRT_RHand] < 1){
const ESM::BodyPart *handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand");
if(!handPart)
handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
if(handPart)
addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model);
}
if(partpriorities[ESM::PRT_LHand] < 1){
const ESM::BodyPart *handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand");
if(!handPart)
handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
if(handPart)
addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model);
}
if(partpriorities[ESM::PRT_RWrist] < 1){
const ESM::BodyPart *wristPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
if(wristPart)
addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model);
}
if(partpriorities[ESM::PRT_LWrist] < 1){
const ESM::BodyPart *wristPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
if(wristPart)
addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model);
}
if(partpriorities[ESM::PRT_RForearm] < 1){
const ESM::BodyPart *forearmPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
if(bodyRaceID == "b_n_argonian_f_")
forearmPart = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm");
if(forearmPart)
addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model);
}
if(partpriorities[ESM::PRT_LForearm] < 1){
const ESM::BodyPart *forearmPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
if(bodyRaceID == "b_n_argonian_f_")
forearmPart = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm");
if(forearmPart)
addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model);
}
if(partpriorities[ESM::PRT_RUpperarm] < 1){
const ESM::BodyPart *armPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
if(armPart)
addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model);
}
if(partpriorities[ESM::PRT_LUpperarm] < 1){
const ESM::BodyPart *armPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
if(armPart)
addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model);
}
if(partpriorities[ESM::PRT_RFoot] < 1){
const ESM::BodyPart *footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
if(isBeast && !footPart)
footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
if(footPart)
addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model);
}
if(partpriorities[ESM::PRT_LFoot] < 1){
const ESM::BodyPart *footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
if(isBeast && !footPart)
footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
if(footPart)
addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model);
}
if(partpriorities[ESM::PRT_RAnkle] < 1){
const ESM::BodyPart *anklePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
if(anklePart)
addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model);
}
if(partpriorities[ESM::PRT_LAnkle] < 1){
const ESM::BodyPart *anklePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
if(anklePart)
addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model);
}
if(partpriorities[ESM::PRT_RKnee] < 1){
const ESM::BodyPart *kneePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
if(kneePart)
addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model);
}
if(partpriorities[ESM::PRT_LKnee] < 1){
const ESM::BodyPart *kneePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
if(kneePart)
addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model);
}
if(partpriorities[ESM::PRT_RLeg] < 1){
const ESM::BodyPart *legPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
if(legPart)
addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model);
}
if(partpriorities[ESM::PRT_LLeg] < 1){
const ESM::BodyPart *legPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
if(legPart)
addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model);
}
if(partpriorities[ESM::PRT_Tail] < 1){
const ESM::BodyPart *tailPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
if(tailPart)
addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model);
}
}
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
NIFLoader::load(mesh);
Entity* ent = mRend.getScene()->createEntity(mesh);
ent->setVisibilityFlags(RV_Actors);
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
part->setVisibilityFlags(RV_Actors);
base->attachObjectToBone(bonename, ent);
return ent;
base->attachObjectToBone(bonename, part);
return part;
}
void NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert){
void NpcAnimation::insertFootPart(int type, const std::string &mesh){
std::string meshAndSuffix = mesh;
if(type == ESM::PRT_LFoot)
meshAndSuffix += "*|";
NIFLoader::load(meshAndSuffix);
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
if(shape == 0){
if(type == ESM::PRT_LFoot){
base->attachObjectToBone("Left Foot", part);
lfoot = part;
}
else if (type == ESM::PRT_RFoot){
base->attachObjectToBone("Right Foot", part);
rfoot = part;
}
}
else{
if(type == ESM::PRT_LFoot)
lFreeFoot = insertFreePart(mesh, "::");
else if (type == ESM::PRT_RFoot)
rFreeFoot = insertFreePart(mesh, ":<");
}
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
NIFLoader::load(meshNumbered);
Ogre::Entity* ent = mRend.getScene()->createEntity(meshNumbered);
ent->setVisibilityFlags(RV_Actors);
Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
part->setVisibilityFlags(RV_Actors);
insert->attachObject(part);
insert->attachObject(ent);
entityparts.push_back(ent);
shapes = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
if(shapes){
shapeparts.push_back(shapes);
handleShapes(shapes, ent, base->getSkeleton());
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
if(shape){
handleShapes(shape, part, base->getSkeleton());
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
return pair;
}
}
void NpcAnimation::runAnimation(float timepassed){
if(timeToChange > .2){
timeToChange = 0;
updateParts();
}
timeToChange += timepassed;
//1. Add the amount of time passed to time
//2. Handle the animation transforms dependent on time
@ -283,23 +578,285 @@ void NpcAnimation::runAnimation(float timepassed){
time = startTime + (time - stopTime);
}
handleAnimationTransforms();
handleAnimationTransforms();
std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
while(shapepartsiter != shapeparts.end())
{
vecRotPos.clear();
std::vector<Nif::NiTriShapeCopy>* shapes = *shapepartsiter;
Ogre::Entity* theentity = *entitypartsiter;
handleShapes(shapes, theentity, base->getSkeleton());
shapepartsiter++;
entitypartsiter++;
if(lFreeFoot.first)
handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton());
if(rFreeFoot.first)
handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton());
if(chest.first)
handleShapes(chest.second, chest.first, base->getSkeleton());
if(tail.first)
handleShapes(tail.second, tail.first, base->getSkeleton());
if(skirt.first){
handleShapes(skirt.second, skirt.first, base->getSkeleton());
}
if(lhand.first)
handleShapes(lhand.second, lhand.first, base->getSkeleton());
if(rhand.first)
handleShapes(rhand.second, rhand.first, base->getSkeleton());
}
}
void NpcAnimation::removeIndividualPart(int type){
partpriorities[type] = 0;
partslots[type] = -1;
if(type == ESM::PRT_Head && head){ //0
base->detachObjectFromBone(head);
head = 0;
}
else if(type == ESM::PRT_Hair && hair){//1
base->detachObjectFromBone(hair);
hair = 0;
}
else if(type == ESM::PRT_Neck && neck){//2
base->detachObjectFromBone(neck);
neck = 0;
}
else if(type == ESM::PRT_Cuirass && chest.first){//3
insert->detachObject(chest.first);
chest = zero;
}
else if(type == ESM::PRT_Groin && groin){//4
base->detachObjectFromBone(groin);
groin = 0;
}
else if(type == ESM::PRT_Skirt && skirt.first){//5
insert->detachObject(skirt.first);
skirt = zero;
}
else if(type == ESM::PRT_RHand && rhand.first){//6
insert->detachObject(rhand.first);
rhand = zero;
}
else if(type == ESM::PRT_LHand && lhand.first){//7
insert->detachObject(lhand.first);
lhand = zero;
}
else if(type == ESM::PRT_RWrist && rWrist){//8
base->detachObjectFromBone(rWrist);
rWrist = 0;
}
else if(type == ESM::PRT_LWrist && lWrist){//9
base->detachObjectFromBone(lWrist);
lWrist = 0;
}
else if(type == ESM::PRT_Shield){//10
}
else if(type == ESM::PRT_RForearm && rForearm){//11
base->detachObjectFromBone(rForearm);
rForearm = 0;
}
else if(type == ESM::PRT_LForearm && lForearm){//12
base->detachObjectFromBone(lForearm);
lForearm = 0;
}
else if(type == ESM::PRT_RUpperarm && rupperArm){//13
base->detachObjectFromBone(rupperArm);
rupperArm = 0;
}
else if(type == ESM::PRT_LUpperarm && lupperArm){//14
base->detachObjectFromBone(lupperArm);
lupperArm = 0;
}
else if(type == ESM::PRT_RFoot){ //15
if(rfoot){
base->detachObjectFromBone(rfoot);
rfoot = 0;
}
else if(rFreeFoot.first){
insert->detachObject(rFreeFoot.first);
rFreeFoot = zero;
}
}
else if(type == ESM::PRT_LFoot){ //16
if(lfoot){
base->detachObjectFromBone(lfoot);
lfoot = 0;
}
else if(lFreeFoot.first){
insert->detachObject(lFreeFoot.first);
lFreeFoot = zero;
}
}
else if(type == ESM::PRT_RAnkle && rAnkle){ //17
base->detachObjectFromBone(rAnkle);
rAnkle = 0;
}
else if(type == ESM::PRT_LAnkle && lAnkle){ //18
base->detachObjectFromBone(lAnkle);
lAnkle = 0;
}
else if(type == ESM::PRT_RKnee && rKnee){ //19
base->detachObjectFromBone(rKnee);
rKnee = 0;
}
else if(type == ESM::PRT_LKnee && lKnee){ //20
base->detachObjectFromBone(lKnee);
lKnee = 0;
}
else if(type == ESM::PRT_RLeg && rUpperLeg){ //21
base->detachObjectFromBone(rUpperLeg);
rUpperLeg = 0;
}
else if(type == ESM::PRT_LLeg && lUpperLeg){ //22
base->detachObjectFromBone(lUpperLeg);
lUpperLeg = 0;
}
else if(type == ESM::PRT_RPauldron && rclavicle){ //23
base->detachObjectFromBone(rclavicle);
rclavicle = 0;
}
else if(type == ESM::PRT_LPauldron && lclavicle){ //24
base->detachObjectFromBone(lclavicle);
lclavicle = 0;
}
else if(type == ESM::PRT_Weapon){ //25
}
else if(type == ESM::PRT_Tail && tail.first){ //26
insert->detachObject(tail.first);
tail = zero;
}
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority){
if(priority > partpriorities[type]){
removeIndividualPart(type);
partpriorities[type] = priority;
partslots[type] = group;
}
}
}
void NpcAnimation::removePartGroup(int group){
for(int i = 0; i < 27; i++){
if(partslots[i] == group){
removeIndividualPart(i);
}
}
}
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh){
if(priority > partpriorities[type]){
removeIndividualPart(type);
partslots[type] = group;
partpriorities[type] = priority;
switch(type){
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, "Neck");
break;
case ESM::PRT_Cuirass: //3
chest = insertFreePart(mesh, ":\"");
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, "Groin");
break;
case ESM::PRT_Skirt: //5
skirt = insertFreePart(mesh, ":|");
break;
case ESM::PRT_RHand: //6
rhand = insertFreePart(mesh, ":?");
break;
case ESM::PRT_LHand: //7
lhand = insertFreePart(mesh, ":>");
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh + "*|", "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh + "*|", "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
insertFootPart(type, mesh);
break;
case ESM::PRT_LFoot: //16
insertFootPart(type, mesh);
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh , "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh , "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh + "*|", "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
tail = insertFreePart(mesh, ":*");
break;
}
return true;
}
return false;
}
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts){
for(std::size_t i = 0; i < parts.size(); i++)
{
ESM::PartReference part = parts[i];
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.female);
if(!bodypart)
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
if(bodypart){
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
}
else
reserveIndividualPart(part.part, group, priority);
}
}
}

@ -6,24 +6,96 @@
#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>
#include <utility>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwclass/npc.hpp"
#include "../mwworld/containerstore.hpp"
#include "components/esm/loadarmo.hpp"
namespace MWRender{
class NpcAnimation: public Animation{
private:
MWWorld::InventoryStore& inv;
int mStateID;
//Free Parts
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> chest;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> skirt;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lFreeFoot;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rFreeFoot;
int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
int partpriorities[27];
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> zero;
//Bounded Parts
Ogre::Entity* lclavicle;
Ogre::Entity* rclavicle;
Ogre::Entity* rupperArm;
Ogre::Entity* lupperArm;
Ogre::Entity* rUpperLeg;
Ogre::Entity* lUpperLeg;
Ogre::Entity* lForearm;
Ogre::Entity* rForearm;
Ogre::Entity* lWrist;
Ogre::Entity* rWrist;
Ogre::Entity* rKnee;
Ogre::Entity* lKnee;
Ogre::Entity* neck;
Ogre::Entity* rAnkle;
Ogre::Entity* lAnkle;
Ogre::Entity* groin;
Ogre::Entity* lfoot;
Ogre::Entity* rfoot;
Ogre::Entity* hair;
Ogre::Entity* head;
Ogre::SceneNode* insert;
bool isBeast;
bool isFemale;
std::string headModel;
std::string hairModel;
std::string npcName;
std::string bodyRaceID;
float timeToChange;
MWWorld::ContainerStoreIterator robe;
MWWorld::ContainerStoreIterator helmet;
MWWorld::ContainerStoreIterator shirt;
MWWorld::ContainerStoreIterator cuirass;
MWWorld::ContainerStoreIterator greaves;
MWWorld::ContainerStoreIterator leftpauldron;
MWWorld::ContainerStoreIterator rightpauldron;
MWWorld::ContainerStoreIterator boots;
MWWorld::ContainerStoreIterator pants;
MWWorld::ContainerStoreIterator leftglove;
MWWorld::ContainerStoreIterator rightglove;
MWWorld::ContainerStoreIterator skirtiter;
public:
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
virtual ~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string suffix);
void insertFootPart(int type, const std::string &mesh);
virtual void runAnimation(float timepassed);
void updateParts();
void removeIndividualPart(int type);
void reserveIndividualPart(int type, int group, int priority);
bool addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh);
void removePartGroup(int group);
void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
};
}

@ -11,6 +11,7 @@
#include "../mwdialogue/dialoguemanager.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
@ -115,12 +116,27 @@ namespace MWScript
}
};
template<class R>
class OpForceGreeting : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
context.getEnvironment().mDialogueManager->startDialogue (ptr);
}
};
const int opcodeJournal = 0x2000133;
const int opcodeSetJournalIndex = 0x2000134;
const int opcodeGetJournalIndex = 0x2000135;
const int opcodeAddTopic = 0x200013a;
const int opcodeChoice = 0x2000a;
const int opcodeForceGreeting = 0x200014f;
const int opcodeForceGreetingExplicit = 0x2000150;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -129,6 +145,9 @@ namespace MWScript
extensions.registerFunction ("getjournalindex", 'l', "c", opcodeGetJournalIndex);
extensions.registerInstruction ("addtopic", "S" , opcodeAddTopic);
extensions.registerInstruction ("choice", "/SlSlSlSlSlSlSlSlSlSlSlSlSlSlSlSl", opcodeChoice);
extensions.registerInstruction("forcegreeting","",opcodeForceGreeting);
extensions.registerInstruction("forcegreeting","",opcodeForceGreeting,
opcodeForceGreetingExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -138,6 +157,8 @@ namespace MWScript
interpreter.installSegment5 (opcodeGetJournalIndex, new OpGetJournalIndex);
interpreter.installSegment5 (opcodeAddTopic, new OpAddTopic);
interpreter.installSegment3 (opcodeChoice,new OpChoice);
interpreter.installSegment5 (opcodeForceGreeting, new OpForceGreeting<ImplicitRef>);
interpreter.installSegment5 (opcodeForceGreetingExplicit, new OpForceGreeting<ExplicitRef>);
}
}

@ -26,8 +26,10 @@ op 0x20009: LoopAnim, explicit reference
op 0x2000a: Choice
op 0x2000b: PCRaiseRank
op 0x2000c: PCLowerRank
op x20000d: PCJoinFaction
opcodes 0x2000e-0x3ffff unused
op 0x2000d: PCJoinFaction
op 0x2000e: PCGetRank implicit
op 0x2000f: PCGetRank explicit
opcodes 0x20010-0x3ffff unused
Segment 4:
(not implemented yet)
@ -140,4 +142,6 @@ op 0x200014b: GetSpell
op 0x200014c: GetSpell, explicit reference
op 0x200014d: ModDisposition
op 0x200014e: ModDisposition, explicit reference
opcodes 0x200014f-0x3ffffff unused
op 0x200014f: ForceGreeting
op 0x2000150: ForceGreeting, explicit reference
opcodes 0x2000151-0x3ffffff unused

@ -435,6 +435,53 @@ namespace MWScript
}
};
template<class R>
class OpGetPCRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::Ptr ptr = R()(runtime);
std::string factionID = "";
if(arg0 >0)
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
if(MWWorld::Class::get(ptr).getNpcStats(ptr).mFactionRank.empty())
{
//throw exception?
}
else
{
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).mFactionRank.begin()->first;
}
}
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
MWWorld::Ptr player = context.getEnvironment().mWorld->getPlayer().getPlayer();
if(factionID!="")
{
if(MWWorld::Class::get(player).getNpcStats(player).mFactionRank.find(factionID) != MWWorld::Class::get(player).getNpcStats(player).mFactionRank.end())
{
runtime.push(MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID]);
}
else
{
runtime.push(-1);
}
}
else
{
runtime.push(-1);
}
}
};
template<class R>
class OpModDisposition : public Interpreter::Opcode0
{
@ -492,6 +539,8 @@ namespace MWScript
const int opcodePCRaiseRank = 0x2000b;
const int opcodePCLowerRank = 0x2000c;
const int opcodePCJoinFaction = 0x2000d;
const int opcodeGetPCRank = 0x2000e;
const int opcodeGetPCRankExplicit = 0x2000f;
const int opcodeModDisposition = 0x200014d;
const int opcodeModDispositionExplicit = 0x200014e;
@ -576,6 +625,7 @@ namespace MWScript
extensions.registerInstruction("pcjoinfaction","/S",opcodePCJoinFaction);
extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
opcodeModDispositionExplicit);
extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -645,6 +695,8 @@ namespace MWScript
interpreter.installSegment3(opcodePCJoinFaction,new OpPCJoinFaction);
interpreter.installSegment5(opcodeModDisposition,new OpModDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
}
}
}

@ -72,7 +72,7 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
/// \todo restack item previously in this slot (if required)
/// \todo unstack item pointed to by iterator if required)
mSlots[slot] = iterator;
flagAsModified();

@ -13,6 +13,7 @@
#include "OgreTextureManager.h"
using namespace Ogre;
namespace MWWorld
{
@ -20,9 +21,11 @@ namespace MWWorld
PhysicsSystem::PhysicsSystem(OEngine::Render::OgreRenderer &_rend) :
mRender(_rend), mEngine(0), mFreeFly (true)
{
// Create physics. shapeLoader is deleted by the physic engine
NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
}
PhysicsSystem::~PhysicsSystem()
@ -90,55 +93,78 @@ namespace MWWorld
{
//set the DebugRenderingMode. To disable it,set it to 0
//eng->setDebugRenderingMode(1);
//set the walkdirection to 0 (no movement) for every actor)
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
{
OEngine::Physic::PhysicActor* act = it->second;
act->setWalkDirection(btVector3(0,0,0));
}
//playerphysics->ps.move_type = PM_NOCLIP;
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
iter!=actors.end(); ++iter)
{
OEngine::Physic::PhysicActor* act = mEngine->getCharacter(iter->first);
//if(iter->first == "player")
// std::cout << "This is player\n";
//dirty stuff to get the camera orientation. Must be changed!
Ogre::SceneNode *sceneNode = mRender.getScene()->getSceneNode (iter->first);
Ogre::Vector3 dir;
Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
Ogre::Quaternion yawQuat = yawNode->getOrientation();
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
Ogre::Quaternion both = yawQuat * pitchQuat;
//playerphysics->ps.viewangles.z = both.getPitch().valueDegrees();
if(mFreeFly)
{
Ogre::Quaternion yawQuat = yawNode->getOrientation();
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
//std::cout << "Current angle" << yawQuat.getYaw().valueDegrees() - 90<< "\n";
//playerphysics->ps.viewangles.x = pitchQuat.getPitch().valueDegrees();
//std::cout << "Pitch: " << yawQuat.getPitch() << "Yaw:" << yawQuat.getYaw() << "Roll: " << yawQuat.getRoll() << "\n";
dir = 0.07*(yawQuat*pitchQuat*dir1);
}
else
{
Ogre::Quaternion quat = yawNode->getOrientation();
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
dir = 0.025*(quat*dir1);
}
//set the walk direction
act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
}
mEngine->stepSimulation(duration);
std::vector< std::pair<std::string, Ogre::Vector3> > response;
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
{
btVector3 newPos = it->second->getPosition();
Ogre::Vector3 coord(newPos.x(), newPos.y(), newPos.z());
response.push_back(std::pair<std::string, Ogre::Vector3>(it->first, coord));
}
return response;
}
void PhysicsSystem::addObject (const std::string& handle, const std::string& mesh,
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
{

@ -54,6 +54,7 @@ namespace MWWorld
OEngine::Physic::PhysicEngine* mEngine;
bool mFreeFly;
PhysicsSystem (const PhysicsSystem&);
PhysicsSystem& operator= (const PhysicsSystem&);
};

@ -0,0 +1,69 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find FreeType
# Once done, this will define
#
# FREETYPE_FOUND - system has FreeType
# FREETYPE_INCLUDE_DIRS - the FreeType include directories
# FREETYPE_LIBRARIES - link these to use FreeType
include(FindPkgMacros)
findpkg_begin(FREETYPE)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(FREETYPE_HOME)
# construct search paths
set(FREETYPE_PREFIX_PATH ${FREETYPE_HOME} ${ENV_FREETYPE_HOME})
create_search_paths(FREETYPE)
# redo search if prefix path changed
clear_if_changed(FREETYPE_PREFIX_PATH
FREETYPE_LIBRARY_FWK
FREETYPE_LIBRARY_REL
FREETYPE_LIBRARY_DBG
FREETYPE_INCLUDE_DIR
)
set(FREETYPE_LIBRARY_NAMES freetype2311 freetype239 freetype238 freetype235 freetype219 freetype)
get_debug_names(FREETYPE_LIBRARY_NAMES)
use_pkgconfig(FREETYPE_PKGC freetype2)
# prefer static library over framework
set(CMAKE_FIND_FRAMEWORK "LAST")
message(STATUS "CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
findpkg_framework(FREETYPE)
message(STATUS "CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
find_path(FREETYPE_INCLUDE_DIR NAMES freetype/freetype.h HINTS ${FREETYPE_INC_SEARCH_PATH} ${FREETYPE_PKGC_INCLUDE_DIRS} PATH_SUFFIXES freetype2)
find_path(FREETYPE_FT2BUILD_INCLUDE_DIR NAMES ft2build.h HINTS ${FREETYPE_INC_SEARCH_PATH} ${FREETYPE_PKGC_INCLUDE_DIRS})
if (SYMBIAN)
set(ORIGINAL_CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH})
set(CMAKE_PREFIX_PATH ${CMAKE_SYSYEM_OUT_DIR})
message(STATUS "Lib will be searched in Symbian out dir: ${CMAKE_SYSYEM_OUT_DIR}")
endif (SYMBIAN)
find_library(FREETYPE_LIBRARY_REL NAMES ${FREETYPE_LIBRARY_NAMES} HINTS ${FREETYPE_LIB_SEARCH_PATH} ${FREETYPE_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(FREETYPE_LIBRARY_DBG NAMES ${FREETYPE_LIBRARY_NAMES_DBG} HINTS ${FREETYPE_LIB_SEARCH_PATH} ${FREETYPE_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
if (SYMBIAN)
set(CMAKE_PREFIX_PATH ${ORIGINAL_CMAKE_PREFIX_PATH})
endif (SYMBIAN)
make_library_set(FREETYPE_LIBRARY)
findpkg_finish(FREETYPE)
mark_as_advanced(FREETYPE_FT2BUILD_INCLUDE_DIR)
if (NOT FREETYPE_FT2BUILD_INCLUDE_DIR STREQUAL FREETYPE_INCLUDE_DIR)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${FREETYPE_FT2BUILD_INCLUDE_DIR})
endif ()
# Reset framework finding
set(CMAKE_FIND_FRAMEWORK "FIRST")

@ -82,37 +82,49 @@ findpkg_finish ( "MYGUI" )
ELSE (WIN32) #Unix
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.7 FATAL_ERROR)
FIND_PACKAGE(PkgConfig)
IF(MYGUI_STATIC)
PKG_SEARCH_MODULE(MYGUI MYGUIStatic MyGUIStatic)
IF (MYGUI_INCLUDE_DIRS)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES myguistatic PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
ENDIF (MYGUI_INCLUDE_DIRS)
ELSE(MYGUI_STATIC)
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
IF (MYGUI_INCLUDE_DIRS)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
ENDIF (MYGUI_INCLUDE_DIRS)
ENDIF(MYGUI_STATIC)
IF(MYGUI_STATIC)
# don't use pkgconfig on OS X, find freetype & append it's libs to resulting MYGUI_LIBRARIES
IF (NOT APPLE)
PKG_SEARCH_MODULE(MYGUI MYGUIStatic MyGUIStatic)
IF (MYGUI_INCLUDE_DIRS)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES myguistatic PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
ENDIF (MYGUI_INCLUDE_DIRS)
ELSE (NOT APPLE)
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MYGUI_DEPENDENCIES_DIR} ${OGRE_DEPENDENCIES_DIR})
FIND_PACKAGE(freetype)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES MyGUIEngineStatic PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
ENDIF (NOT APPLE)
ELSE(MYGUI_STATIC)
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
IF (MYGUI_INCLUDE_DIRS)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
ENDIF (MYGUI_INCLUDE_DIRS)
ENDIF(MYGUI_STATIC)
ENDIF (WIN32)
#Do some preparation
@ -120,17 +132,23 @@ SEPARATE_ARGUMENTS(MYGUI_INCLUDE_DIRS)
SEPARATE_ARGUMENTS(MYGUI_LIBRARIES)
SEPARATE_ARGUMENTS(MYGUI_PLATFORM_LIBRARIES)
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} ${FREETYPE_LIBRARIES})
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS} CACHE PATH "")
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES ${MYGUI_PLATFORM_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIB_DIR ${MYGUI_LIB_DIR} CACHE PATH "")
IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
IF (NOT APPLE OR NOT MYGUI_STATIC) # we need explicit freetype libs only on OS X for static build, for other cases just make it TRUE
SET(FREETYPE_LIBRARIES TRUE)
ENDIF (NOT APPLE OR NOT MYGUI_STATIC)
IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES AND FREETYPE_LIBRARIES)
SET(MYGUI_FOUND TRUE)
ENDIF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
ENDIF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES AND FREETYPE_LIBRARIES)
IF (MYGUI_FOUND)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
IF (NOT MYGUI_FIND_QUIETLY)
MESSAGE(STATUS " libraries : ${MYGUI_LIBRARIES} from ${MYGUI_LIB_DIR}")
MESSAGE(STATUS " includes : ${MYGUI_INCLUDE_DIRS}")

@ -79,7 +79,7 @@ class DirArchive: public Ogre::FileSystemArchive
{
passed = filename.substr(0, filename.length() - 2);
}
if(filename.at(filename.length() - 2) == '>')
if(filename.at(filename.length() - 2) == '>' || filename.at(filename.length() - 2) == ':')
passed = filename.substr(0, filename.length() - 6);
copy = passed;
}
@ -232,7 +232,7 @@ public:
{
passed = filename.substr(0, filename.length() - 2);
}
if(filename.at(filename.length() - 2) == '>')
if(filename.at(filename.length() - 2) == '>' || filename.at(filename.length() - 2) == ':')
passed = filename.substr(0, filename.length() - 6);
// Open the file
StreamPtr strm = narc->getFile(passed.c_str());
@ -254,7 +254,7 @@ bool exists(const String& filename) {
{
passed = filename.substr(0, filename.length() - 2);
}
if(filename.at(filename.length() - 2) == '>')
if(filename.at(filename.length() - 2) == '>' || filename.at(filename.length() - 2) == ':')
passed = filename.substr(0, filename.length() - 6);
return arc.exists(passed.c_str());

@ -11,6 +11,7 @@ void PartReferenceList::load(ESMReader &esm)
esm.getHT(pr.part); // The INDX byte
pr.male = esm.getHNOString("BNAM");
pr.female = esm.getHNOString("CNAM");
parts.push_back(pr);
}
}

@ -13,6 +13,7 @@ void Clothing::load(ESMReader &esm)
icon = esm.getHNOString("ITEX");
parts.load(esm);
enchant = esm.getHNOString("ENAM");
}

@ -1211,6 +1211,7 @@ void NIFLoader::loadResource(Resource *resource)
char suffix = name.at(name.length() - 2);
bool addAnim = true;
bool hasAnim = false;
bool linkSkeleton = true;
//bool baddin = false;
bNiTri = true;
if(name == "meshes\\base_anim.nif" || name == "meshes\\base_animkna.nif")
@ -1241,6 +1242,17 @@ void NIFLoader::loadResource(Resource *resource)
addAnim = false;
}
else if(suffix == ':')
{
//baddin = true;
linkSkeleton = false;
bNiTri = true;
std::string sub = name.substr(name.length() - 6, 4);
if(sub.compare("0000") != 0)
addAnim = false;
}
switch(name.at(name.length() - 1))
{
@ -1379,7 +1391,7 @@ void NIFLoader::loadResource(Resource *resource)
}
//Don't link on npc parts to eliminate redundant skeletons
//Will have to be changed later slightly for robes/skirts
if(triname == "")
if(linkSkeleton)
mesh->_notifySkeleton(mSkel);
}
}

@ -1,5 +1,5 @@
[Desktop Entry]
Version=0.11
Version=${OPENMW_VERSION}
Type=Application
Name=OpenMW Launcher
GenericName=Role Playing Game

@ -1,12 +1,12 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=
PluginFolder=${OGRE_PLUGIN_DIR}
# Define plugins
Plugin=RenderSystem_GL.dylib
Plugin=Plugin_ParticleFX.dylib
Plugin=Plugin_OctreeSceneManager.dylib
Plugin=Plugin_CgProgramManager
Plugin=RenderSystem_GL.1.8.0
Plugin=Plugin_ParticleFX.1.8.0
Plugin=Plugin_OctreeSceneManager.1.8.0
Plugin=Plugin_CgProgramManager.1.8.0

@ -0,0 +1,62 @@
#ifndef OENGINE_BULLET_TRACE_H
#define OENGINE_BULLET_TRACE_H
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include <components/nifbullet/bullet_nif_loader.hpp>
//#include <apps\openmw\mwworld\world.hpp>
#include <openengine/bullet/pmove.h>
#include <openengine/bullet/physic.hpp>
enum traceWorldType
{
collisionWorldTrace = 1,
pickWorldTrace = 2,
bothWorldTrace = collisionWorldTrace | pickWorldTrace
};
enum collaborativePhysicsType : unsigned
{
No_Physics = 0, // Both are empty (example: statics you can walk through, like tall grass)
Only_Collision = 1, // This object only has collision physics but no pickup physics (example: statics)
Only_Pickup = 2, // This object only has pickup physics but no collision physics (example: items dropped on the ground)
Both_Physics = 3 // This object has both kinds of physics (example: activators)
};
struct NewPhysTraceResults
{
Ogre::Vector3 endPos;
Ogre::Vector3 hitNormal;
float fraction;
bool startSolid;
//const Object* hitObj;
};
struct traceResults
{
Ogre::Vector3 endpos;
Ogre::Vector3 planenormal;
float fraction;
int surfaceFlags;
int contents;
int entityNum;
bool allsolid;
bool startsolid;
};
template <const traceWorldType traceType>
const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
template const bool NewPhysicsTrace<collisionWorldTrace>(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
template const bool NewPhysicsTrace<pickWorldTrace>(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
#endif

@ -18,7 +18,6 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// manager before the main gui system itself, otherwise the main
// object will get the chance to spit out a few messages before we
// can able to disable it.
/// \todo - can't avoid this with MyGUI 3.2?
std::string theLogFile = std::string(MYGUI_PLATFORM_LOG_FILENAME);
if(!logDir.empty())
@ -26,9 +25,9 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// Set up OGRE platform. We might make this more generic later.
mPlatform = new OgrePlatform();
LogManager::getInstance().setSTDOutputEnabled(logging);
mPlatform->initialise(wnd, mgr, "General", theLogFile);
LogManager::getInstance().setSTDOutputEnabled(logging);
// Create GUI
mGui = new Gui();

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.13.0
Version: 0.14.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -64,8 +64,6 @@ Allowed options:
--start arg (=Beshara) set initial cell
--master arg master file(s)
--plugin arg plugin file(s)
--fps [=arg(=1)] (=0) fps counter detail (0 = off, 1 = fps counter
, 2 = full detail)
--anim-verbose [=arg(=1)] (=0) output animation indices files
--debug [=arg(=1)] (=0) debug mode
--nosound [=arg(=1)] (=0) disable all sounds
@ -90,6 +88,7 @@ Allowed options:
win1252 - Western European (Latin) alphabet,
used by default
--report-focus [=arg(=1)] (=0) write name of focussed object to cout
--fallback arg fallback values
CREDITS
@ -134,6 +133,36 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil
CHANGELOG
0.14.0
Bug #1: Meshes rendered with wrong orientation
Bug #6/Task #220: Picking up small objects doesn't always work
Bug #127: tcg doesn't work
Bug #178: Compablity problems with Ogre 1.8.0 RC 1
Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI
Bug #227: Terrain crashes when moving away from predefined cells
Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces
Bug #235: TGA texture loading problem
Bug #246: wireframe mode does not work in water
Feature #8/#232: Water Rendering
Feature #13: Terrain Rendering
Feature #37: Render Path Grid
Feature #66: Factions
Feature #77: Local Map
Feature #78: Compass/Mini-Map
Feature #97: Render Clothing/Armour
Feature #121: Window Pinning
Feature #205: Auto equip
Feature #217: Contiainer should track changes to its content
Feature #221: NPC Dialogue Window Enhancements
Feature #233: Game settings manager
Feature #240: Spell List and selected spell (no GUI yet)
Feature #243: Draw State
Task #113: Morrowind.ini Importer
Task #215: Refactor the sound code
Task #216: Update MyGUI
0.13.0
Bug #145: Fixed sound problems after cell change

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