fixed argument type in ai related script instructions

actorid
Marc Zinnschlag 13 years ago
parent fcb689fd82
commit 51d9c2c780

@ -25,13 +25,13 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float x = runtime[0].mInteger;
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mInteger;
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mInteger;
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
@ -53,16 +53,16 @@ namespace MWScript
std::string actor = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float duration = runtime[0].mInteger;
Interpreter::Type_Float duration = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float x = runtime[0].mInteger;
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mInteger;
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mInteger;
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
@ -99,9 +99,9 @@ namespace MWScript
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerInstruction ("aitravel", "lll/l", opcodeAiTravel,
extensions.registerInstruction ("aitravel", "fff/l", opcodeAiTravel,
opcodeAiTravelExplicit);
extensions.registerInstruction ("aiescort", "cllll/l", opcodeAiEscort,
extensions.registerInstruction ("aiescort", "cffff/l", opcodeAiEscort,
opcodeAiEscortExplicit);
extensions.registerFunction ("getaipackagedone", 'l', "", opcodeGetAiPackageDone,

Loading…
Cancel
Save