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@ -4,13 +4,41 @@
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#include <map>
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#include <components/esm/loadbsgn.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include "../prefs/state.hpp"
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#include "../world/data.hpp"
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#include "../world/resources.hpp"
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#include "../world/universalid.hpp"
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CSMTools::BirthsignCheckStage::BirthsignCheckStage (const CSMWorld::IdCollection<ESM::BirthSign>& birthsigns)
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: mBirthsigns (birthsigns)
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namespace
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{
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void addMessage(CSMDoc::Messages &messages, const CSMWorld::UniversalId &id, const std::string& text)
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{
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if (!text.empty())
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{
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messages.push_back(std::make_pair(id, text));
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}
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}
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}
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std::string CSMTools::BirthsignCheckStage::checkTexture(const std::string &texture) const
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{
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if (texture.empty()) return "Texture is missing";
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if (mTextures.searchId(texture) != -1) return std::string();
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std::string ddsTexture = texture;
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if (Misc::ResourceHelpers::changeExtensionToDds(ddsTexture) && mTextures.searchId(ddsTexture) != -1) return std::string();
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return "Texture '" + texture + "' does not exist";
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}
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CSMTools::BirthsignCheckStage::BirthsignCheckStage (const CSMWorld::IdCollection<ESM::BirthSign>& birthsigns,
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const CSMWorld::Resources &textures)
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: mBirthsigns(birthsigns),
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mTextures(textures)
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{
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mIgnoreBaseRecords = false;
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}
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@ -34,17 +62,13 @@ void CSMTools::BirthsignCheckStage::perform (int stage, CSMDoc::Messages& messag
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CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Birthsign, birthsign.mId);
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// test for empty name, description and texture
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if (birthsign.mName.empty())
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messages.push_back (std::make_pair (id, birthsign.mId + " has an empty name"));
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addMessage(messages, id, "Name is missing");
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if (birthsign.mDescription.empty())
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messages.push_back (std::make_pair (id, birthsign.mId + " has an empty description"));
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if (birthsign.mTexture.empty())
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messages.push_back (std::make_pair (id, birthsign.mId + " is missing a texture"));
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addMessage(messages, id, "Description is missing");
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/// \todo test if the texture exists
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addMessage(messages, id, checkTexture(birthsign.mTexture));
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/// \todo check data members that can't be edited in the table view
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}
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