Prevent layers duplication when a terrain chunk crosses plugin borders

pull/541/head
bzzt 6 years ago committed by Andrei Kortunov
parent 1da012f6ee
commit 528cda8032

@ -387,25 +387,42 @@ namespace ESMTerrain
const int blendmapImageSize = blendmapSize * imageScaleFactor;
LandCache cache;
std::map<UniqueTextureId, int> textureIndicesMap;
std::map<UniqueTextureId, unsigned int> textureIndicesMap;
for (int y=0; y<blendmapSize; ++y)
for (int y=0; y<blendmapSize; y++)
{
for (int x=0; x<blendmapSize; ++x)
for (int x=0; x<blendmapSize; x++)
{
UniqueTextureId id = getVtexIndexAt(cellX, cellY, x+rowStart, y+colStart, cache);
std::map<UniqueTextureId, int>::iterator found = textureIndicesMap.find(id);
std::map<UniqueTextureId, unsigned int>::iterator found = textureIndicesMap.find(id);
if (found == textureIndicesMap.end())
{
found = textureIndicesMap.insert(std::make_pair(id, textureIndicesMap.size())).first;
layerList.push_back(getLayerInfo(getTextureName(id)));
osg::ref_ptr<osg::Image> image (new osg::Image);
image->allocateImage(blendmapImageSize, blendmapImageSize, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
unsigned char* pData = image->data();
memset(pData, 0, image->getTotalDataSize());
blendmaps.push_back(image);
unsigned int layerIndex = layerList.size();
Terrain::LayerInfo info = getLayerInfo(getTextureName(id));
// look for existing diffuse map, which may be present when several plugins use the same texture
for (unsigned int i=0; i<layerList.size(); ++i)
{
if (layerList[i].mDiffuseMap == info.mDiffuseMap)
{
layerIndex = i;
break;
}
}
found = textureIndicesMap.emplace(id, layerIndex).first;
if (layerIndex >= layerList.size())
{
osg::ref_ptr<osg::Image> image (new osg::Image);
image->allocateImage(blendmapImageSize, blendmapImageSize, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
unsigned char* pData = image->data();
memset(pData, 0, image->getTotalDataSize());
blendmaps.emplace_back(image);
layerList.emplace_back(info);
}
}
int layerIndex = found->second;
unsigned int layerIndex = found->second;
unsigned char* pData = blendmaps[layerIndex]->data();
int realY = (blendmapSize - y - 1)*imageScaleFactor;
int realX = x*imageScaleFactor;

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