From 52bb7c3f69914084eacd1affa8470017286a4b1d Mon Sep 17 00:00:00 2001 From: Jeffrey Haines Date: Sun, 27 Apr 2014 09:55:38 -0400 Subject: [PATCH] fixed logic. ! --- apps/openmw/mwmechanics/mechanicsmanagerimp.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 03beed5a5..8b8788741 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -844,7 +844,7 @@ namespace MWMechanics for (std::vector::iterator it = neighbors.begin(); it != neighbors.end(); ++it) { if ( *it == ptr - && it->getClass().isNpc()) continue; // not the player and is an NPC + && !it->getClass().isNpc()) continue; // not the player and is an NPC // Was the crime seen? if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) || @@ -861,7 +861,7 @@ namespace MWMechanics for (std::vector::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1) { if ( *it == ptr - && it->getClass().isNpc()) continue; // not the player and is an NPC + && !it->getClass().isNpc()) continue; // not the player and is an NPC // TODO: Add more messages if (type == OT_Theft)