Add a threshold for changing aicombat targets (Fixes #2755)

c++11
scrawl 10 years ago
parent 432384d280
commit 531bca1273

@ -184,6 +184,11 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
const ESM::Position &targetPos = target.getRefData().getPosition();
float distTo = (targetPos.asVec3() - vActorPos).length();
// Small threshold for changing target
if (it == mPackages.begin())
distTo = std::max(0.f, distTo - 50.f);
if (distTo < nearestDist)
{
nearestDist = distTo;

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