Merge pull request #2125 from akortunov/skinning

Share RigGeometry node data
pull/541/head
Bret Curtis 6 years ago committed by GitHub
commit 538a2b97e7
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@ -1120,7 +1120,7 @@ namespace NifOsg
const Nif::NodeList &bones = skin->bones;
for(size_t i = 0;i < bones.length();i++)
{
std::string boneName = bones[i].getPtr()->name;
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->name);
SceneUtil::RigGeometry::BoneInfluence influence;
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;

@ -51,6 +51,8 @@ RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop)
: Drawable(copy, copyop)
, mSkeleton(nullptr)
, mInfluenceMap(copy.mInfluenceMap)
, mBone2VertexVector(copy.mBone2VertexVector)
, mBoneSphereVector(copy.mBoneSphereVector)
, mLastFrameNumber(0)
, mBoundsFirstFrame(true)
{
@ -134,37 +136,38 @@ bool RigGeometry::initFromParentSkeleton(osg::NodeVisitor* nv)
return false;
}
typedef std::map<unsigned short, std::vector<BoneWeight> > Vertex2BoneMap;
Vertex2BoneMap vertex2BoneMap;
mBoneSphereVector.clear();
for (auto& influencePair : mInfluenceMap->mData)
mBoneNodesVector.clear();
for (auto& bonePair : mBoneSphereVector->mData)
{
Bone* bone = mSkeleton->getBone(influencePair.first);
const std::string& boneName = bonePair.first;
Bone* bone = mSkeleton->getBone(boneName);
if (!bone)
{
Log(Debug::Error) << "Error: RigGeometry did not find bone " << influencePair.first;
mBoneNodesVector.push_back(nullptr);
Log(Debug::Error) << "Error: RigGeometry did not find bone " << boneName;
continue;
}
const BoneInfluence& bi = influencePair.second;
mBoneSphereVector.emplace_back(bone, bi.mBoundSphere);
mBoneNodesVector.push_back(bone);
}
for (auto& weightPair: bi.mWeights)
for (auto& pair : mBone2VertexVector->mData)
{
for (auto &weight : pair.first)
{
std::vector<BoneWeight>& vec = vertex2BoneMap[weightPair.first];
const std::string& boneName = weight.first.first;
Bone* bone = mSkeleton->getBone(boneName);
if (!bone)
{
mBoneNodesVector.push_back(nullptr);
Log(Debug::Error) << "Error: RigGeometry did not find bone " << boneName;
continue;
}
vec.emplace_back(std::make_pair(bone, bi.mInvBindMatrix), weightPair.second);
mBoneNodesVector.push_back(bone);
}
}
Bone2VertexMap bone2VertexMap;
for (Vertex2BoneMap::iterator it = vertex2BoneMap.begin(); it != vertex2BoneMap.end(); ++it)
{
bone2VertexMap[it->second].push_back(it->first);
}
mBone2VertexVector.assign(bone2VertexMap.begin(), bone2VertexMap.end());
return true;
}
@ -201,7 +204,8 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(geom.getNormalArray());
osg::Vec4Array* tangentDst = static_cast<osg::Vec4Array*>(geom.getTexCoordArray(7));
for (auto &pair : mBone2VertexVector)
int index = mBoneSphereVector->mData.size();
for (auto &pair : mBone2VertexVector->mData)
{
osg::Matrixf resultMat (0, 0, 0, 0,
0, 0, 0, 0,
@ -210,7 +214,12 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
for (auto &weight : pair.first)
{
accumulateMatrix(weight.first.second, weight.first.first->mMatrixInSkeletonSpace, weight.second, resultMat);
Bone* bone = mBoneNodesVector[index];
if (bone == nullptr)
continue;
accumulateMatrix(weight.first.second, bone->mMatrixInSkeletonSpace, weight.second, resultMat);
index++;
}
if (mGeomToSkelMatrix)
@ -263,9 +272,15 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
updateGeomToSkelMatrix(nv->getNodePath());
osg::BoundingBox box;
for (auto& boundPair : mBoneSphereVector)
int index = 0;
for (auto& boundPair : mBoneSphereVector->mData)
{
Bone* bone = boundPair.first;
Bone* bone = mBoneNodesVector[index];
if (bone == nullptr)
continue;
index++;
osg::BoundingSpheref bs = boundPair.second;
if (mGeomToSkelMatrix)
transformBoundingSphere(bone->mMatrixInSkeletonSpace * (*mGeomToSkelMatrix), bs);
@ -313,6 +328,34 @@ void RigGeometry::updateGeomToSkelMatrix(const osg::NodePath& nodePath)
void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)
{
mInfluenceMap = influenceMap;
typedef std::map<unsigned short, std::vector<BoneWeight> > Vertex2BoneMap;
Vertex2BoneMap vertex2BoneMap;
mBoneSphereVector = new BoneSphereVector;
mBoneSphereVector->mData.reserve(mInfluenceMap->mData.size());
mBone2VertexVector = new Bone2VertexVector;
for (auto& influencePair : mInfluenceMap->mData)
{
const std::string& boneName = influencePair.first;
const BoneInfluence& bi = influencePair.second;
mBoneSphereVector->mData.emplace_back(boneName, bi.mBoundSphere);
for (auto& weightPair: bi.mWeights)
{
std::vector<BoneWeight>& vec = vertex2BoneMap[weightPair.first];
vec.emplace_back(std::make_pair(boneName, bi.mInvBindMatrix), weightPair.second);
}
}
Bone2VertexMap bone2VertexMap;
for (auto& vertexPair : vertex2BoneMap)
{
bone2VertexMap[vertexPair.second].emplace_back(vertexPair.first);
}
mBone2VertexVector->mData.reserve(bone2VertexMap.size());
mBone2VertexVector->mData.assign(bone2VertexMap.begin(), bone2VertexMap.end());
}
void RigGeometry::accept(osg::NodeVisitor &nv)

@ -6,7 +6,6 @@
namespace SceneUtil
{
class Skeleton;
class Bone;
@ -66,20 +65,26 @@ namespace SceneUtil
osg::ref_ptr<InfluenceMap> mInfluenceMap;
typedef std::pair<Bone*, osg::Matrixf> BoneBindMatrixPair;
typedef std::pair<std::string, osg::Matrixf> BoneBindMatrixPair;
typedef std::pair<BoneBindMatrixPair, float> BoneWeight;
typedef std::vector<unsigned short> VertexList;
typedef std::map<std::vector<BoneWeight>, VertexList> Bone2VertexMap;
typedef std::vector<std::pair<std::vector<BoneWeight>, VertexList>> Bone2VertexVector;
Bone2VertexVector mBone2VertexVector;
typedef std::vector<std::pair<Bone*, osg::BoundingSpheref>> BoneSphereVector;
struct Bone2VertexVector : public osg::Referenced
{
std::vector<std::pair<std::vector<BoneWeight>, VertexList>> mData;
};
osg::ref_ptr<Bone2VertexVector> mBone2VertexVector;
BoneSphereVector mBoneSphereVector;
struct BoneSphereVector : public osg::Referenced
{
std::vector<std::pair<std::string, osg::BoundingSpheref>> mData;
};
osg::ref_ptr<BoneSphereVector> mBoneSphereVector;
std::vector<Bone*> mBoneNodesVector;
unsigned int mLastFrameNumber;
bool mBoundsFirstFrame;

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