[Client] Use higher interpolation distance for DedicatedPlayers

This makes up for the laggier-looking jumps since the changes to OpenMW's physics system.
pull/593/head
David Cernat 3 years ago
parent 20e37204d0
commit 538ccf15cf

@ -120,7 +120,7 @@ void DedicatedPlayer::move(float dt)
ESM::Position refPos = ptr.getRefData().getPosition();
MWBase::World *world = MWBase::Environment::get().getWorld();
const int maxInterpolationDistance = 40;
const int maxInterpolationDistance = 80;
// Apply interpolation only if the position hasn't changed too much from last time
bool shouldInterpolate =

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