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https://github.com/TES3MP/openmw-tes3mp.git
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Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
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parent
cb29dc7b85
commit
5405efd3b5
3 changed files with 6 additions and 5 deletions
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@ -286,7 +286,8 @@ namespace MWMechanics
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mPath.clear();
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mCell = cell;
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buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, flags, std::back_inserter(mPath));
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if (!actor.getClass().isPureWaterCreature(actor) && !actor.getClass().isPureFlyingCreature(actor))
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buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, flags, std::back_inserter(mPath));
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if (mPath.empty())
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buildPathByPathgridImpl(startPoint, endPoint, pathgridGraph, std::back_inserter(mPath));
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@ -407,7 +407,7 @@ namespace MWWorld
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return false;
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}
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bool Class::isPureWaterCreature(const MWWorld::Ptr& ptr) const
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bool Class::isPureWaterCreature(const ConstPtr& ptr) const
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{
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return canSwim(ptr)
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&& !isBipedal(ptr)
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@ -415,7 +415,7 @@ namespace MWWorld
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&& !canWalk(ptr);
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}
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bool Class::isPureFlyingCreature(const Ptr& ptr) const
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bool Class::isPureFlyingCreature(const ConstPtr& ptr) const
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{
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return canFly(ptr)
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&& !isBipedal(ptr)
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@ -324,8 +324,8 @@ namespace MWWorld
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virtual bool canFly(const MWWorld::ConstPtr& ptr) const;
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virtual bool canSwim(const MWWorld::ConstPtr& ptr) const;
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virtual bool canWalk(const MWWorld::ConstPtr& ptr) const;
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bool isPureWaterCreature(const MWWorld::Ptr& ptr) const;
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bool isPureFlyingCreature(const MWWorld::Ptr& ptr) const;
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bool isPureWaterCreature(const MWWorld::ConstPtr& ptr) const;
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bool isPureFlyingCreature(const MWWorld::ConstPtr& ptr) const;
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bool isPureLandCreature(const MWWorld::Ptr& ptr) const;
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bool isMobile(const MWWorld::Ptr& ptr) const;
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