Handle mask disabling better

pull/578/head
Nelsson Huotari 5 years ago
parent 711dc59f09
commit 54738e1e32

@ -20,6 +20,7 @@
#include "../widget/scenetoolbar.hpp"
#include "../widget/scenetoolmode.hpp"
#include <components/debug/debuglog.hpp>
#include <components/sceneutil/vismask.hpp>
#include "object.hpp"
@ -700,9 +701,6 @@ void CSVRender::InstanceMode::deleteSelectedInstances(bool active)
void CSVRender::InstanceMode::dropInstance(DropMode dropMode, CSVRender::Object* object)
{
const osg::Vec3d& point = object->getPosition().asVec3();
osg::ref_ptr<osg::Group> objectNode = object->getRootNode();
osg::Node::NodeMask oldMask = objectNode->getNodeMask();
objectNode->setNodeMask(SceneUtil::Mask_Disabled);
osg::Vec3d start = point;
osg::Vec3d end = point;
@ -727,20 +725,15 @@ void CSVRender::InstanceMode::dropInstance(DropMode dropMode, CSVRender::Object*
object->setEdited (Object::Override_Position);
position.pos[2] = intersection.getWorldIntersectPoint().z();
object->setPosition(position.pos);
objectNode->setNodeMask(oldMask);
return;
}
objectNode->setNodeMask(oldMask);
}
float CSVRender::InstanceMode::getDropHeight(DropMode dropMode, CSVRender::Object* object)
{
const osg::Vec3d& point = object->getPosition().asVec3();
osg::ref_ptr<osg::Group> objectNode = object->getRootNode();
osg::Node::NodeMask oldMask = objectNode->getNodeMask();
objectNode->setNodeMask(SceneUtil::Mask_Disabled);
osg::Vec3d start = point;
osg::Vec3d end = point;
@ -763,11 +756,9 @@ float CSVRender::InstanceMode::getDropHeight(DropMode dropMode, CSVRender::Objec
osgUtil::LineSegmentIntersector::Intersection intersection = *it;
ESM::Position position = object->getPosition();
float dropHeight = intersection.getWorldIntersectPoint().z();
objectNode->setNodeMask(oldMask);
return position.pos[2] - dropHeight;
}
objectNode->setNodeMask(oldMask);
return 0.0f;
}
@ -801,40 +792,69 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
CSMWorld::CommandMacro macro (undoStack, commandMsg);
switch (dropMode)
std::vector<osg::Node::NodeMask> oldMasks;
for(osg::ref_ptr<TagBase> tag: selection)
{
case Terrain:
case Collision:
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
osg::ref_ptr<osg::Group> objectNode = objectTag->mObject->getRootNode();
oldMasks.emplace_back(objectNode->getNodeMask());
objectNode->setNodeMask(SceneUtil::Mask_Disabled);
}
}
try
{
switch (dropMode)
{
case Terrain:
case Collision:
{
float smallestDropHeight = std::numeric_limits<float>::max();
for(osg::ref_ptr<TagBase> tag: selection)
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
float thisDrop = getDropHeight(dropMode, objectTag->mObject);
if (thisDrop < smallestDropHeight) smallestDropHeight = thisDrop;
}
for(osg::ref_ptr<TagBase> tag: selection)
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
objectTag->mObject->setEdited (Object::Override_Position);
ESM::Position position = objectTag->mObject->getPosition();
position.pos[2] -= smallestDropHeight;
objectTag->mObject->setPosition(position.pos);
objectTag->mObject->apply (macro);
}
float smallestDropHeight = std::numeric_limits<float>::max();
for(osg::ref_ptr<TagBase> tag: selection)
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
float thisDrop = getDropHeight(dropMode, objectTag->mObject);
if (thisDrop < smallestDropHeight) smallestDropHeight = thisDrop;
}
for(osg::ref_ptr<TagBase> tag: selection)
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
objectTag->mObject->setEdited (Object::Override_Position);
ESM::Position position = objectTag->mObject->getPosition();
position.pos[2] -= smallestDropHeight;
objectTag->mObject->setPosition(position.pos);
objectTag->mObject->apply (macro);
}
}
break;
break;
case Terrain_sep:
case Collision_sep:
for(osg::ref_ptr<TagBase> tag: selection)
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
dropInstance(dropMode, objectTag->mObject);
objectTag->mObject->apply (macro);
}
break;
default:
break;
}
}
catch (const std::exception& e)
{
Log(Debug::Error) << "Error in dropping instance: " << e.what();
}
case Terrain_sep:
case Collision_sep:
for(osg::ref_ptr<TagBase> tag: selection)
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
dropInstance(dropMode, objectTag->mObject);
objectTag->mObject->apply (macro);
}
break;
default:
break;
int counter = 0;
for(osg::ref_ptr<TagBase> tag: selection)
{
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
osg::ref_ptr<osg::Group> objectNode = objectTag->mObject->getRootNode();
objectNode->setNodeMask(oldMasks[counter]);
counter++;
}
}
}

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