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Also update local map when paused, to make it update properly when teleporting via GUI/console
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1 changed files with 4 additions and 4 deletions
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@ -380,6 +380,10 @@ void RenderingManager::update (float duration, bool paused)
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mCamera->update(duration, paused);
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mCamera->update(duration, paused);
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Ogre::SceneNode *node = data.getBaseNode();
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Ogre::Quaternion orient = node->_getDerivedOrientation();
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mLocalMap->updatePlayer(playerPos, orient);
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if(paused)
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if(paused)
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return;
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return;
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@ -393,10 +397,6 @@ void RenderingManager::update (float duration, bool paused)
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mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
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mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
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Ogre::SceneNode *node = data.getBaseNode();
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Ogre::Quaternion orient = node->_getDerivedOrientation();
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mLocalMap->updatePlayer(playerPos, orient);
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mWater->updateUnderwater(world->isUnderwater(player.getCell(), cam));
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mWater->updateUnderwater(world->isUnderwater(player.getCell(), cam));
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