diff --git a/files/shaders/objects_fragment.glsl b/files/shaders/objects_fragment.glsl index c79ad5e19..995c2adaf 100644 --- a/files/shaders/objects_fragment.glsl +++ b/files/shaders/objects_fragment.glsl @@ -109,11 +109,14 @@ void main() #if @diffuseMap gl_FragData[0] = texture2D(diffuseMap, adjustedDiffuseUV); - alphaTest(); #else gl_FragData[0] = vec4(1.0); #endif + vec4 diffuseColor = getDiffuseColor(); + gl_FragData[0].a *= diffuseColor.a; + alphaTest(); + #if @detailMap gl_FragData[0].xyz *= texture2D(detailMap, detailMapUV).xyz * 2.0; #endif @@ -152,10 +155,6 @@ void main() #endif - vec4 diffuseColor = getDiffuseColor(); - gl_FragData[0].a *= diffuseColor.a; - alphaTest(); - float shadowing = unshadowedLightRatio(linearDepth); vec3 lighting; #if !PER_PIXEL_LIGHTING