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@ -75,7 +75,7 @@ Networking::~Networking()
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delete worldstatePacketController;
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}
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void Networking::setServerPassword(std::string password) noexcept
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void Networking::setServerPassword(const std::string &passw) noexcept
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{
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serverPassword = password.empty() ? TES3MP_DEFAULT_PASSW : password;
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}
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@ -245,7 +245,7 @@ bool Networking::preInit(RakNet::Packet *packet, RakNet::BitStream &bsIn)
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auto plugin = plugins.begin();
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if (samples.size() == plugins.size())
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{
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for (int i = 0; plugin != plugins.end(); plugin++, i++)
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for (int i = 0; plugin != plugins.end(); ++plugin, i++)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin->second[0], plugin->first.c_str());
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// Check if the filenames match, ignoring case
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@ -317,7 +317,7 @@ void Networking::update(RakNet::Packet *packet, RakNet::BitStream &bsIn)
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled RakNet packet with identifier %i has arrived", packet->data[0]);
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}
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void Networking::newPlayer(RakNet::RakNetGUID guid)
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void Networking::newPlayer(const RakNet::RakNetGUID &guid)
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{
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid);
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@ -327,27 +327,27 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu", guid.g);
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for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
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for (auto &player : *players) //sending other players to new player
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{
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// If we are iterating over the new player, don't send the packets below
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if (pl->first == guid) continue;
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if (player.first == guid) continue;
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// If an invalid key makes it into the Players map, ignore it
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else if (pl->first == RakNet::UNASSIGNED_CRABNET_GUID) continue;
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else if (player.first == RakNet::UNASSIGNED_CRABNET_GUID) continue;
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// if player not fully connected
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else if (pl->second == nullptr) continue;
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else if (player.second == nullptr) continue;
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// If we are iterating over a player who has inputted their name, proceed
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else if (pl->second->getLoadState() == Player::POSTLOADED)
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else if (player.second->getLoadState() == Player::POSTLOADED)
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{
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(player.second);
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid);
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@ -363,7 +363,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
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}
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void Networking::disconnectPlayer(RakNet::RakNetGUID guid)
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void Networking::disconnectPlayer(const RakNet::RakNetGUID &guid)
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{
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Player *player = Players::getPlayer(guid);
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if (!player)
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@ -458,7 +458,7 @@ Networking *Networking::getPtr()
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return sThis;
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}
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RakNet::SystemAddress Networking::getSystemAddress(RakNet::RakNetGUID guid)
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RakNet::SystemAddress Networking::getSystemAddress(const RakNet::RakNetGUID &guid)
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{
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return peer->GetSystemAddressFromGuid(guid);
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}
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@ -538,7 +538,7 @@ int Networking::mainLoop()
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return exitCode;
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}
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void Networking::kickPlayer(RakNet::RakNetGUID guid, bool sendNotification)
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void Networking::kickPlayer(const RakNet::RakNetGUID &guid, bool sendNotification)
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{
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peer->CloseConnection(guid, sendNotification);
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}
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@ -563,7 +563,7 @@ unsigned int Networking::maxConnections() const
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return peer->GetMaximumIncomingConnections();
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}
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int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
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int Networking::getAvgPing(const RakNet::AddressOrGUID &addr) const
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{
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return peer->GetAveragePing(addr);
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}
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@ -578,7 +578,7 @@ MasterClient *Networking::getMasterClient()
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return mclient;
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}
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void Networking::InitQuery(std::string queryAddr, unsigned short queryPort)
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void Networking::InitQuery(const std::string &queryAddr, unsigned short queryPort)
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{
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mclient = new MasterClient(peer, queryAddr, queryPort);
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}
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