Fix character preview

move
scrawl 9 years ago
parent bd279c63f7
commit 553408949a

@ -99,7 +99,7 @@ namespace MWRender
osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager; osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager;
lightManager->setStartLight(1); lightManager->setStartLight(1);
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet; osg::ref_ptr<osg::StateSet> stateset = lightManager->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON); stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON);
stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON); stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON); stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
@ -130,7 +130,6 @@ namespace MWRender
lightSource->setStateSetModes(*stateset, osg::StateAttribute::ON); lightSource->setStateSetModes(*stateset, osg::StateAttribute::ON);
lightManager->setStateSet(stateset);
lightManager->addChild(lightSource); lightManager->addChild(lightSource);
mCamera->addChild(lightManager); mCamera->addChild(lightManager);

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