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@ -99,7 +99,7 @@ namespace MWRender
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osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager;
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osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager;
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lightManager->setStartLight(1);
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lightManager->setStartLight(1);
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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osg::ref_ptr<osg::StateSet> stateset = lightManager->getOrCreateStateSet();
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stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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@ -130,7 +130,6 @@ namespace MWRender
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lightSource->setStateSetModes(*stateset, osg::StateAttribute::ON);
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lightSource->setStateSetModes(*stateset, osg::StateAttribute::ON);
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lightManager->setStateSet(stateset);
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lightManager->addChild(lightSource);
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lightManager->addChild(lightSource);
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mCamera->addChild(lightManager);
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mCamera->addChild(lightManager);
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