Merge branch 'newgame'

actorid
Marc Zinnschlag 11 years ago
commit 554c44892a

@ -43,7 +43,8 @@ opencs_units_noqt (model/tools
opencs_units (view/doc
viewmanager view operations operation subview startup filedialog
viewmanager view operations operation subview startup filedialog newgame filewidget
adjusterwidget
)

@ -4,27 +4,35 @@
#include <QApplication>
#include <QLocalServer>
#include <QLocalSocket>
#include <QMessageBox>
#include "model/doc/document.hpp"
#include "model/world/data.hpp"
CS::Editor::Editor() : mViewManager (mDocumentManager)
{
mIpcServerName = "org.openmw.OpenCS";
connect (&mViewManager, SIGNAL (newDocumentRequest ()), this, SLOT (createDocument ()));
setupDataFiles();
mNewGame.setLocalData (mLocal);
connect (&mViewManager, SIGNAL (newGameRequest ()), this, SLOT (createGame ()));
connect (&mViewManager, SIGNAL (newAddonRequest ()), this, SLOT (createAddon ()));
connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
connect (&mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
connect (&mStartup, SIGNAL (createGame()), this, SLOT (createDocument ())); /// \todo split
connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createDocument ()));
connect (&mStartup, SIGNAL (createGame()), this, SLOT (createGame ()));
connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createAddon ()));
connect (&mStartup, SIGNAL (loadDocument()), this, SLOT (loadDocument ()));
connect (&mStartup, SIGNAL (editConfig()), this, SLOT (showSettings ()));
connect (&mFileDialog, SIGNAL(openFiles()), this, SLOT(openFiles()));
connect (&mFileDialog, SIGNAL(createNewFile()), this, SLOT(createNewFile()));
setupDataFiles();
connect (&mNewGame, SIGNAL (createRequest (const boost::filesystem::path&)),
this, SLOT (createNewGame (const boost::filesystem::path&)));
}
void CS::Editor::setupDataFiles()
@ -42,26 +50,39 @@ void CS::Editor::setupDataFiles()
mCfgMgr.readConfiguration(variables, desc);
Files::PathContainer mDataDirs, mDataLocal;
Files::PathContainer dataDirs, dataLocal;
if (!variables["data"].empty()) {
mDataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
}
std::string local = variables["data-local"].as<std::string>();
if (!local.empty()) {
mDataLocal.push_back(Files::PathContainer::value_type(local));
dataLocal.push_back(Files::PathContainer::value_type(local));
}
mCfgMgr.processPaths(mDataDirs);
mCfgMgr.processPaths(mDataLocal);
mCfgMgr.processPaths (dataDirs);
mCfgMgr.processPaths (dataLocal, true);
if (!dataLocal.empty())
mLocal = dataLocal[0];
else
{
QMessageBox messageBox;
messageBox.setWindowTitle (tr ("No local data path available"));
messageBox.setIcon (QMessageBox::Critical);
messageBox.setStandardButtons (QMessageBox::Ok);
messageBox.setText(tr("<br><b>OpenCS is unable to access the local data directory. This may indicate a faulty configuration or a broken install.</b>"));
messageBox.exec();
QApplication::exit (1);
return;
}
// Set the charset for reading the esm/esp files
QString encoding = QString::fromStdString(variables["encoding"].as<std::string>());
mFileDialog.setEncoding(encoding);
Files::PathContainer dataDirs;
dataDirs.insert(dataDirs.end(), mDataDirs.begin(), mDataDirs.end());
dataDirs.insert(dataDirs.end(), mDataLocal.begin(), mDataLocal.end());
dataDirs.insert (dataDirs.end(), dataLocal.begin(), dataLocal.end());
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
{
@ -72,10 +93,20 @@ void CS::Editor::setupDataFiles()
//load the settings into the userSettings instance.
const QString settingFileName = "opencs.cfg";
CSMSettings::UserSettings::instance().loadSettings(settingFileName);
}
void CS::Editor::createGame()
{
mStartup.hide();
if (mNewGame.isHidden())
mNewGame.show();
mNewGame.raise();
mNewGame.activateWindow();
}
void CS::Editor::createDocument()
void CS::Editor::createAddon()
{
mStartup.hide();
@ -98,7 +129,9 @@ void CS::Editor::openFiles()
files.push_back(path.toStdString());
}
CSMDoc::Document *document = mDocumentManager.addDocument(files, false);
/// \todo Get the save path from the file dialogue
CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), false);
mViewManager.addView (document);
mFileDialog.hide();
@ -115,12 +148,27 @@ void CS::Editor::createNewFile()
files.push_back(mFileDialog.fileName().toStdString());
CSMDoc::Document *document = mDocumentManager.addDocument (files, true);
/// \todo Get the save path from the file dialogue.
CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), true);
mViewManager.addView (document);
mFileDialog.hide();
}
void CS::Editor::createNewGame (const boost::filesystem::path& file)
{
std::vector<boost::filesystem::path> files;
files.push_back (file);
CSMDoc::Document *document = mDocumentManager.addDocument (files, file, true);
mViewManager.addView (document);
mNewGame.hide();
}
void CS::Editor::showStartup()
{
if(mStartup.isHidden())
@ -161,6 +209,9 @@ void CS::Editor::connectToIPCServer()
int CS::Editor::run()
{
if (mLocal.empty())
return 1;
mStartup.show();
QApplication::setQuitOnLastWindowClosed (true);

@ -16,6 +16,7 @@
#include "view/doc/viewmanager.hpp"
#include "view/doc/startup.hpp"
#include "view/doc/filedialog.hpp"
#include "view/doc/newgame.hpp"
#include "view/settings/usersettingsdialog.hpp"
@ -29,10 +30,13 @@ namespace CS
CSMDoc::DocumentManager mDocumentManager;
CSVDoc::ViewManager mViewManager;
CSVDoc::StartupDialogue mStartup;
CSVDoc::NewGameDialogue mNewGame;
CSVSettings::UserSettingsDialog mSettings;
FileDialog mFileDialog;
Files::ConfigurationManager mCfgMgr;
boost::filesystem::path mLocal;
void setupDataFiles();
// not implemented
@ -51,11 +55,13 @@ namespace CS
private slots:
void createDocument();
void createGame();
void createAddon();
void loadDocument();
void openFiles();
void createNewFile();
void createNewGame (const boost::filesystem::path& file);
void showStartup();

@ -41,8 +41,8 @@ int main(int argc, char *argv[])
if(!editor.makeIPCServer())
{
editor.connectToIPCServer();
return 0;
editor.connectToIPCServer();
return 0;
}
return editor.run();

@ -2139,18 +2139,13 @@ void CSMDoc::Document::createBase()
}
}
CSMDoc::Document::Document (const std::vector<boost::filesystem::path>& files, bool new_)
: mTools (mData)
CSMDoc::Document::Document (const std::vector<boost::filesystem::path>& files,
const boost::filesystem::path& savePath, bool new_)
: mSavePath (savePath), mTools (mData)
{
if (files.empty())
throw std::runtime_error ("Empty content file sequence");
/// \todo adjust last file name:
/// \li make sure it is located in the data-local directory (adjust path if necessary)
/// \li make sure the extension matches the new scheme (change it if necesarry)
mName = files.back().filename().string();
if (new_ && files.size()==1)
createBase();
else
@ -2201,9 +2196,9 @@ int CSMDoc::Document::getState() const
return state;
}
const std::string& CSMDoc::Document::getName() const
const boost::filesystem::path& CSMDoc::Document::getSavePath() const
{
return mName;
return mSavePath;
}
void CSMDoc::Document::save()

@ -31,7 +31,7 @@ namespace CSMDoc
private:
std::string mName; ///< \todo replace name with ESX list
boost::filesystem::path mSavePath;
CSMWorld::Data mData;
CSMTools::Tools mTools;
@ -64,15 +64,16 @@ namespace CSMDoc
public:
Document (const std::vector<boost::filesystem::path>& files, bool new_);
Document (const std::vector<boost::filesystem::path>& files,
const boost::filesystem::path& savePath, bool new_);
~Document();
QUndoStack& getUndoStack();
int getState() const;
const std::string& getName() const;
///< \todo replace with ESX list
const boost::filesystem::path& getSavePath() const;
void save();

@ -14,10 +14,10 @@ CSMDoc::DocumentManager::~DocumentManager()
delete *iter;
}
CSMDoc::Document *CSMDoc::DocumentManager::addDocument (const std::vector<boost::filesystem::path>& files,
CSMDoc::Document *CSMDoc::DocumentManager::addDocument (const std::vector<boost::filesystem::path>& files, const boost::filesystem::path& savePath,
bool new_)
{
Document *document = new Document (files, new_);
Document *document = new Document (files, savePath, new_);
mDocuments.push_back (document);

@ -23,7 +23,8 @@ namespace CSMDoc
~DocumentManager();
Document *addDocument (const std::vector<boost::filesystem::path>& files, bool new_);
Document *addDocument (const std::vector<boost::filesystem::path>& files,
const boost::filesystem::path& savePath, bool new_);
///< The ownership of the returned document is not transferred to the caller.
///
/// \param new_ Do not load the last content file in \a files and instead create in an

@ -0,0 +1,90 @@
#include "adjusterwidget.hpp"
#include <stdexcept>
#include <boost/filesystem.hpp>
#include <QHBoxLayout>
#include <QLabel>
#include <QStyle>
CSVDoc::AdjusterWidget::AdjusterWidget (QWidget *parent)
: QWidget (parent), mValid (false)
{
QHBoxLayout *layout = new QHBoxLayout (this);
mIcon = new QLabel (this);
layout->addWidget (mIcon, 0);
mMessage = new QLabel (this);
mMessage->setWordWrap (true);
mMessage->setSizePolicy (QSizePolicy (QSizePolicy::Minimum, QSizePolicy::Minimum));
layout->addWidget (mMessage, 1);
setName ("", false);
setLayout (layout);
}
void CSVDoc::AdjusterWidget::setLocalData (const boost::filesystem::path& localData)
{
mLocalData = localData;
}
boost::filesystem::path CSVDoc::AdjusterWidget::getPath() const
{
if (!mValid)
throw std::logic_error ("invalid content file path");
return mResultPath;
}
void CSVDoc::AdjusterWidget::setName (const QString& name, bool addon)
{
QString message;
if (name.isEmpty())
{
mValid = false;
message = "No name.";
}
else
{
boost::filesystem::path path (name.toUtf8().data());
path.replace_extension (addon ? ".omwaddon" : ".omwgame");
if (path.parent_path().string()==mLocalData.string())
{
// path already points to the local data directory
message = QString::fromUtf8 (("Will be saved as: " + path.native()).c_str());
mResultPath = path;
mValid = true;
}
else
{
// path points somewhere else or is a leaf name.
path = mLocalData / path.filename();
message = QString::fromUtf8 (("Will be saved as: " + path.native()).c_str());
mResultPath = path;
mValid = true;
if (boost::filesystem::exists (path))
{
/// \todo add an user setting to make this an error.
message += "<p>But a file with the same name already exists. If you continue, it will be overwritten.";
}
}
}
mMessage->setText (message);
mIcon->setPixmap (style()->standardIcon (
mValid ? QStyle::SP_MessageBoxInformation : QStyle::SP_MessageBoxWarning).
pixmap (QSize (16, 16)));
emit stateChanged (mValid);
}

@ -0,0 +1,41 @@
#ifndef CSV_DOC_ADJUSTERWIDGET_H
#define CSV_DOC_ADJUSTERWIDGET_H
#include <boost/filesystem/path.hpp>
#include <QWidget>
class QLabel;
namespace CSVDoc
{
class AdjusterWidget : public QWidget
{
Q_OBJECT
boost::filesystem::path mLocalData;
QLabel *mMessage;
QLabel *mIcon;
bool mValid;
boost::filesystem::path mResultPath;
public:
AdjusterWidget (QWidget *parent = 0);
void setLocalData (const boost::filesystem::path& localData);
boost::filesystem::path getPath() const;
///< This function must not be called if there is no valid path.
public slots:
void setName (const QString& name, bool addon);
signals:
void stateChanged (bool valid);
};
}
#endif

@ -0,0 +1,53 @@
#include "filewidget.hpp"
#include <QHBoxLayout>
#include <QLineEdit>
#include <QLabel>
#include <QRegExpValidator>
#include <QRegExp>
QString CSVDoc::FileWidget::getExtension() const
{
return mAddon ? ".omwaddon" : ".omwgame";
}
CSVDoc::FileWidget::FileWidget (QWidget *parent) : QWidget (parent), mAddon (false)
{
QHBoxLayout *layout = new QHBoxLayout (this);
mInput = new QLineEdit (this);
mInput->setValidator (new QRegExpValidator(QRegExp("^[a-zA-Z0-9\\s]*$")));
layout->addWidget (mInput, 1);
mType = new QLabel (this);
layout ->addWidget (mType);
connect (mInput, SIGNAL (textChanged (const QString&)), this, SLOT (textChanged (const QString&)));
setLayout (layout);
}
void CSVDoc::FileWidget::setType (bool addon)
{
mAddon = addon;
mType->setText (getExtension());
}
QString CSVDoc::FileWidget::getName() const
{
QString text = mInput->text();
if (text.isEmpty())
return "";
return text + getExtension();
}
void CSVDoc::FileWidget::textChanged (const QString& text)
{
emit nameChanged (getName(), mAddon);
}

@ -0,0 +1,40 @@
#ifndef CSV_DOC_FILEWIDGET_H
#define CSV_DOC_FILEWIDGET_H
#include <QWidget>
class QLabel;
class QString;
class QLineEdit;
namespace CSVDoc
{
class FileWidget : public QWidget
{
Q_OBJECT
bool mAddon;
QLineEdit *mInput;
QLabel *mType;
QString getExtension() const;
public:
FileWidget (QWidget *parent = 0);
void setType (bool addon);
QString getName() const;
private slots:
void textChanged (const QString& text);
signals:
void nameChanged (const QString& file, bool addon);
};
}
#endif

@ -0,0 +1,68 @@
#include "newgame.hpp"
#include <QApplication>
#include <QDesktopWidget>
#include <QVBoxLayout>
#include <QDialogButtonBox>
#include <QPushButton>
#include "filewidget.hpp"
#include "adjusterwidget.hpp"
CSVDoc::NewGameDialogue::NewGameDialogue()
{
setWindowTitle ("Create New Game");
QVBoxLayout *layout = new QVBoxLayout (this);
mFileWidget = new FileWidget (this);
mFileWidget->setType (false);
layout->addWidget (mFileWidget, 1);
mAdjusterWidget = new AdjusterWidget (this);
layout->addWidget (mAdjusterWidget, 1);
QDialogButtonBox *buttons = new QDialogButtonBox (this);
mCreate = new QPushButton ("Create", this);
mCreate->setDefault (true);
mCreate->setEnabled (false);
buttons->addButton (mCreate, QDialogButtonBox::AcceptRole);
QPushButton *cancel = new QPushButton ("Cancel", this);
buttons->addButton (cancel, QDialogButtonBox::RejectRole);
layout->addWidget (buttons);
setLayout (layout);
connect (mAdjusterWidget, SIGNAL (stateChanged (bool)), this, SLOT (stateChanged (bool)));
connect (mCreate, SIGNAL (clicked()), this, SLOT (create()));
connect (cancel, SIGNAL (clicked()), this, SLOT (reject()));
connect (mFileWidget, SIGNAL (nameChanged (const QString&, bool)),
mAdjusterWidget, SLOT (setName (const QString&, bool)));
QRect scr = QApplication::desktop()->screenGeometry();
QRect rect = geometry();
move (scr.center().x() - rect.center().x(), scr.center().y() - rect.center().y());
}
void CSVDoc::NewGameDialogue::setLocalData (const boost::filesystem::path& localData)
{
mAdjusterWidget->setLocalData (localData);
}
void CSVDoc::NewGameDialogue::stateChanged (bool valid)
{
mCreate->setEnabled (valid);
}
void CSVDoc::NewGameDialogue::create()
{
emit createRequest (mAdjusterWidget->getPath());
}

@ -0,0 +1,44 @@
#ifndef CSV_DOC_NEWGAME_H
#define CSV_DOC_NEWGAME_H
#include <boost/filesystem/path.hpp>
#include <QDialog>
#include <QMetaType>
Q_DECLARE_METATYPE (boost::filesystem::path)
class QPushButton;
namespace CSVDoc
{
class FileWidget;
class AdjusterWidget;
class NewGameDialogue : public QDialog
{
Q_OBJECT
QPushButton *mCreate;
FileWidget *mFileWidget;
AdjusterWidget *mAdjusterWidget;
public:
NewGameDialogue();
void setLocalData (const boost::filesystem::path& localData);
signals:
void createRequest (const boost::filesystem::path& file);
private slots:
void stateChanged (bool valid);
void create();
};
}
#endif

@ -27,9 +27,13 @@ void CSVDoc::View::setupFileMenu()
{
QMenu *file = menuBar()->addMenu (tr ("&File"));
QAction *new_ = new QAction (tr ("New"), this);
connect (new_, SIGNAL (triggered()), this, SIGNAL (newDocumentRequest()));
file->addAction (new_);
QAction *newGame = new QAction (tr ("New Game"), this);
connect (newGame, SIGNAL (triggered()), this, SIGNAL (newGameRequest()));
file->addAction (newGame);
QAction *newAddon = new QAction (tr ("New Addon"), this);
connect (newAddon, SIGNAL (triggered()), this, SIGNAL (newAddonRequest()));
file->addAction (newAddon);
QAction *open = new QAction (tr ("&Open"), this);
connect (open, SIGNAL (triggered()), this, SIGNAL (loadDocumentRequest()));
@ -180,7 +184,7 @@ void CSVDoc::View::updateTitle()
{
std::ostringstream stream;
stream << mDocument->getName();
stream << mDocument->getSavePath().filename().string();
if (mDocument->getState() & CSMDoc::State_Modified)
stream << " *";

@ -106,7 +106,9 @@ namespace CSVDoc
signals:
void newDocumentRequest();
void newGameRequest();
void newAddonRequest();
void loadDocumentRequest();

@ -107,12 +107,12 @@ CSVDoc::View *CSVDoc::ViewManager::addView (CSMDoc::Document *document)
View *view = new View (*this, document, countViews (document)+1);
mViews.push_back (view);
view->show();
connect (view, SIGNAL (newDocumentRequest ()), this, SIGNAL (newDocumentRequest()));
connect (view, SIGNAL (newGameRequest ()), this, SIGNAL (newGameRequest()));
connect (view, SIGNAL (newAddonRequest ()), this, SIGNAL (newAddonRequest()));
connect (view, SIGNAL (loadDocumentRequest ()), this, SIGNAL (loadDocumentRequest()));
connect (view, SIGNAL (editSettingsRequest()), this, SIGNAL (editSettingsRequest()));

@ -55,7 +55,9 @@ namespace CSVDoc
signals:
void newDocumentRequest();
void newGameRequest();
void newAddonRequest();
void loadDocumentRequest();

@ -56,7 +56,7 @@ void ConfigurationManager::readConfiguration(boost::program_options::variables_m
}
void ConfigurationManager::processPaths(Files::PathContainer& dataDirs)
void ConfigurationManager::processPaths(Files::PathContainer& dataDirs, bool create)
{
std::string path;
for (Files::PathContainer::iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
@ -94,6 +94,18 @@ void ConfigurationManager::processPaths(Files::PathContainer& dataDirs)
if (!boost::filesystem::is_directory(*it))
{
if (create)
{
try
{
boost::filesystem::create_directories (*it);
}
catch (...) {}
if (boost::filesystem::is_directory(*it))
continue;
}
(*it).clear();
}
}

@ -30,7 +30,9 @@ struct ConfigurationManager
void readConfiguration(boost::program_options::variables_map& variables,
boost::program_options::options_description& description);
void processPaths(Files::PathContainer& dataDirs);
void processPaths(Files::PathContainer& dataDirs, bool create = false);
///< \param create Try creating the directory, if it does not exist.
/**< Fixed paths */
const boost::filesystem::path& getGlobalPath() const;

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