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@ -14,7 +14,7 @@ namespace MWRender
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{
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//----------------------------------------------------------------------------------------------
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TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
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mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
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{
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@ -42,7 +42,7 @@ namespace MWRender
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//due to the sudden flick between composite and non composite textures,
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//this seemed the distance where it wasn't too noticeable
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mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
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mActiveProfile->setLightmapEnabled(false);
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mActiveProfile->setLayerSpecularMappingEnabled(false);
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mActiveProfile->setLayerNormalMappingEnabled(false);
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@ -73,16 +73,16 @@ namespace MWRender
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TerrainManager::~TerrainManager()
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{
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}
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//----------------------------------------------------------------------------------------------
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void TerrainManager::setDiffuse(const ColourValue& diffuse)
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{
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mTerrainGlobals.setCompositeMapDiffuse(diffuse);
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}
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//----------------------------------------------------------------------------------------------
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void TerrainManager::setAmbient(const ColourValue& ambient)
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{
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mTerrainGlobals.setCompositeMapAmbient(ambient);
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@ -160,7 +160,7 @@ namespace MWRender
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numTextures,
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indexes);
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if ( land->landData->usingColours )
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if ( land && land->landData->usingColours )
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{
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// disable or enable global colour map (depends on available vertex colours)
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mActiveProfile->setGlobalColourMapEnabled(true);
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@ -253,7 +253,7 @@ namespace MWRender
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assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
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"LAND.VTEX must be within the bounds of the LTEX array");
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std::string texture;
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if ( ltexIndex == 0 )
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{
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@ -359,7 +359,7 @@ namespace MWRender
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}
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else
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{
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//this provides a transition shading but also
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//this provides a transition shading but also
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//rounds off the corners slightly
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pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
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}
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@ -458,10 +458,10 @@ namespace MWRender
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TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
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HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
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pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
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const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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uint8* pDest = static_cast<uint8*>(pixelBox.data);
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if ( land != NULL )
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@ -501,7 +501,7 @@ namespace MWRender
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}
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}
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}
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pixelBuffer->unlock();
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return tex;
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