fixed a terrain-related Redemption crash

actorid
Marc Zinnschlag 13 years ago
parent 2d2af4b28a
commit 557e97bab4

@ -14,7 +14,7 @@ namespace MWRender
{
//----------------------------------------------------------------------------------------------
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
{
@ -42,7 +42,7 @@ namespace MWRender
//due to the sudden flick between composite and non composite textures,
//this seemed the distance where it wasn't too noticeable
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
mActiveProfile->setLightmapEnabled(false);
mActiveProfile->setLayerSpecularMappingEnabled(false);
mActiveProfile->setLayerNormalMappingEnabled(false);
@ -73,16 +73,16 @@ namespace MWRender
TerrainManager::~TerrainManager()
{
}
//----------------------------------------------------------------------------------------------
void TerrainManager::setDiffuse(const ColourValue& diffuse)
{
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
}
//----------------------------------------------------------------------------------------------
void TerrainManager::setAmbient(const ColourValue& ambient)
{
mTerrainGlobals.setCompositeMapAmbient(ambient);
@ -160,7 +160,7 @@ namespace MWRender
numTextures,
indexes);
if ( land->landData->usingColours )
if ( land && land->landData->usingColours )
{
// disable or enable global colour map (depends on available vertex colours)
mActiveProfile->setGlobalColourMapEnabled(true);
@ -253,7 +253,7 @@ namespace MWRender
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
"LAND.VTEX must be within the bounds of the LTEX array");
std::string texture;
if ( ltexIndex == 0 )
{
@ -359,7 +359,7 @@ namespace MWRender
}
else
{
//this provides a transition shading but also
//this provides a transition shading but also
//rounds off the corners slightly
pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
}
@ -458,10 +458,10 @@ namespace MWRender
TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
uint8* pDest = static_cast<uint8*>(pixelBox.data);
if ( land != NULL )
@ -501,7 +501,7 @@ namespace MWRender
}
}
}
pixelBuffer->unlock();
return tex;

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