diff --git a/components/nif/property.hpp b/components/nif/property.hpp index cd1e0a5d1..00cdc0e00 100644 --- a/components/nif/property.hpp +++ b/components/nif/property.hpp @@ -109,6 +109,17 @@ public: * 5 - Bump map texture * 6 - Decal texture */ + enum TextureType + { + BaseTexture = 0, + DarkTexture = 1, + DetailTexture = 2, + GlossTexture = 3, + GlowTexture = 4, + BumpTexture = 5, + DecalTexture = 6 + }; + Texture textures[7]; void read(NIFStream *nif) diff --git a/components/nifogre/ogrenifloader.cpp b/components/nifogre/ogrenifloader.cpp index 89f55fbd4..c5dc7fbb9 100644 --- a/components/nifogre/ogrenifloader.cpp +++ b/components/nifogre/ogrenifloader.cpp @@ -555,11 +555,14 @@ static std::string findTextureName(const std::string &filename) * texture file name references were kept as .tga. */ static const char path[] = "textures\\"; + static const char path2[] = "textures/"; + std::string texname = filename; Misc::StringUtils::toLower(texname); - if(texname.compare(0, sizeof(path)-1, path) != 0) + if(texname.compare(0, sizeof(path)-1, path) != 0 + && texname.compare(0, sizeof(path2)-1, path2) != 0) texname = path + texname; Ogre::String::size_type pos = texname.rfind('.'); @@ -575,7 +578,8 @@ static std::string findTextureName(const std::string &filename) { texname = filename; Misc::StringUtils::toLower(texname); - if(texname.compare(0, sizeof(path)-1, path) != 0) + if(texname.compare(0, sizeof(path)-1, path) != 0 + && texname.compare(0, sizeof(path2)-1, path2) != 0) texname = path + texname; } } @@ -590,7 +594,8 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String const Nif::NiAlphaProperty *alphaprop, const Nif::NiVertexColorProperty *vertprop, const Nif::NiZBufferProperty *zprop, - const Nif::NiSpecularProperty *specprop) + const Nif::NiSpecularProperty *specprop, + bool &needTangents) { Ogre::MaterialManager &matMgr = Ogre::MaterialManager::getSingleton(); Ogre::MaterialPtr material = matMgr.getByName(name); @@ -634,6 +639,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String warn("Found internal texture, ignoring."); } } + needTangents = !texName[Nif::NiTexturingProperty::BumpTexture].empty(); // Alpha modifiers if(alphaprop) @@ -741,7 +747,8 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String new sh::Vector4(specular.x, specular.y, specular.z, glossiness))); } - instance->setProperty("diffuseMap", sh::makeProperty(texName[0])); + instance->setProperty("diffuseMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BaseTexture])); + instance->setProperty("normalMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BumpTexture])); for(int i = 1;i < 7;i++) { if(!texName[i].empty()) @@ -1022,11 +1029,20 @@ class NIFMeshLoader : Ogre::ManualResourceLoader } } + bool needTangents=false; std::string matname = NIFMaterialLoader::getMaterial(shape, mesh->getName(), mGroup, texprop, matprop, alphaprop, - vertprop, zprop, specprop); + vertprop, zprop, specprop, needTangents); if(matname.length() > 0) sub->setMaterialName(matname); + + // build tangents if the material needs them + if (needTangents) + { + unsigned short src,dest; + if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest)) + mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest); + } } bool findTriShape(Ogre::Mesh *mesh, const Nif::Node *node, diff --git a/extern/shiny/Docs/Macros.dox b/extern/shiny/Docs/Macros.dox index 0578c447f..c04ebd374 100644 --- a/extern/shiny/Docs/Macros.dox +++ b/extern/shiny/Docs/Macros.dox @@ -107,6 +107,23 @@ \section properties Property retrieval / binding + \subsection shPropertyHasValue shPropertyHasValue + + Usage: \@shPropertyHasValue(property) + + Gets replaced by 1 if the property's value is not empty, or 0 if it is empty. + Useful for checking whether an optional texture is present or not. + + Example: + \code + #if @shPropertyHasValue(specularMap) + // specular mapping code + #endif + #if @shPropertyHasValue(normalMap) + // normal mapping code + #endif + \endcode + \subsection shUniformProperty shUniformProperty Usage: \@shUniformProperty<4f|3f|2f|1f|int> (uniformName, property) @@ -130,15 +147,11 @@ Example: \code - #if @shPropertyBool(has_normal_map) + #if @shPropertyBool(has_vertex_colors) ... #endif \endcode - \subsection shPropertyNotBool shPropertyNotBool - - Same as shPropertyBool, but inverts the result (i.e. when shPropertyBool would return 0, this returns 1 and vice versa) - \subsection shPropertyString shPropertyString Retrieve a string property of the pass that this shader belongs to diff --git a/extern/shiny/Main/MaterialInstance.hpp b/extern/shiny/Main/MaterialInstance.hpp index 000f9d60c..36ba37ddb 100644 --- a/extern/shiny/Main/MaterialInstance.hpp +++ b/extern/shiny/Main/MaterialInstance.hpp @@ -25,6 +25,7 @@ namespace sh public: virtual void requestedConfiguration (MaterialInstance* m, const std::string& configuration) = 0; ///< called before creating virtual void createdConfiguration (MaterialInstance* m, const std::string& configuration) = 0; ///< called after creating + virtual ~MaterialInstanceListener(){} }; /** diff --git a/extern/shiny/Main/ShaderInstance.cpp b/extern/shiny/Main/ShaderInstance.cpp index 1539128ab..b44c63c32 100644 --- a/extern/shiny/Main/ShaderInstance.cpp +++ b/extern/shiny/Main/ShaderInstance.cpp @@ -194,13 +194,6 @@ namespace sh bool val = retrieveValue(value, properties->getContext()).get(); replaceValue = val ? "1" : "0"; } - else if (cmd == "shPropertyNotBool") // same as above, but inverts the result - { - std::string propertyName = args[0]; - PropertyValuePtr value = properties->getProperty(propertyName); - bool val = retrieveValue(value, properties->getContext()).get(); - replaceValue = val ? "0" : "1"; - } else if (cmd == "shPropertyString") { std::string propertyName = args[0]; @@ -214,6 +207,14 @@ namespace sh std::string value = retrieveValue(properties->getProperty(propertyName), properties->getContext()).get(); replaceValue = (value == comparedAgainst) ? "1" : "0"; } + else if (isCmd(source, pos, "@shPropertyHasValue")) + { + assert(args.size() == 1); + std::string propertyName = args[0]; + PropertyValuePtr value = properties->getProperty(propertyName); + std::string val = retrieveValue(value, properties->getContext()).get(); + replaceValue = (val.empty() ? "0" : "1"); + } else throw std::runtime_error ("unknown command \"" + cmd + "\""); source.replace(pos, (end+1)-pos, replaceValue); diff --git a/extern/shiny/Main/ShaderSet.cpp b/extern/shiny/Main/ShaderSet.cpp index 413d7d1a2..628e0acee 100644 --- a/extern/shiny/Main/ShaderSet.cpp +++ b/extern/shiny/Main/ShaderSet.cpp @@ -6,6 +6,7 @@ #include #include #include +#include #include "Factory.hpp" @@ -26,6 +27,10 @@ namespace sh std::ifstream stream(sourceFile.c_str(), std::ifstream::in); std::stringstream buffer; + boost::filesystem::path p (sourceFile); + p = p.branch_path(); + mBasePath = p.string(); + buffer << stream.rdbuf(); stream.close(); mSource = buffer.str(); @@ -52,6 +57,12 @@ namespace sh size_t start = currentToken.find('(')+1; mGlobalSettings.push_back(currentToken.substr(start, currentToken.find(')')-start)); } + else if (boost::starts_with(currentToken, "@shPropertyHasValue")) + { + assert ((currentToken.find('(') != std::string::npos) && (currentToken.find(')') != std::string::npos)); + size_t start = currentToken.find('(')+1; + mPropertiesToExist.push_back(currentToken.substr(start, currentToken.find(')')-start)); + } else if (boost::starts_with(currentToken, "@shPropertyEqual")) { assert ((currentToken.find('(') != std::string::npos) && (currentToken.find(')') != std::string::npos) @@ -135,6 +146,11 @@ namespace sh { boost::hash_combine(seed, retrieveValue(currentGlobalSettings->getProperty(*it), NULL).get()); } + for (std::vector::iterator it = mPropertiesToExist.begin(); it != mPropertiesToExist.end(); ++it) + { + std::string v = retrieveValue(properties->getProperty(*it), properties->getContext()).get(); + boost::hash_combine(seed, static_cast(v != "")); + } boost::hash_combine(seed, static_cast(Factory::getInstance().getCurrentLanguage())); return seed; } diff --git a/extern/shiny/Main/ShaderSet.hpp b/extern/shiny/Main/ShaderSet.hpp index a423b6779..b21278ac9 100644 --- a/extern/shiny/Main/ShaderSet.hpp +++ b/extern/shiny/Main/ShaderSet.hpp @@ -53,6 +53,10 @@ namespace sh std::vector mGlobalSettings; ///< names of the global settings that affect the shader source std::vector mProperties; ///< names of the per-material properties that affect the shader source + std::vector mPropertiesToExist; + ///< same as mProperties, however in this case, it is only relevant if the property is empty or not + /// (we don't care about the value) + ShaderInstanceMap mInstances; ///< maps permutation ID (generated from the properties) to \a ShaderInstance void parse(); ///< find out which properties and global settings affect the shader source diff --git a/files/materials/objects.mat b/files/materials/objects.mat index 5e18a666a..00b43a9d0 100644 --- a/files/materials/objects.mat +++ b/files/materials/objects.mat @@ -6,6 +6,7 @@ material openmw_objects_base emissive 0.0 0.0 0.0 vertmode 0 diffuseMap black.png + normalMap is_transparent false // real transparency, alpha rejection doesn't count here scene_blend default @@ -22,6 +23,7 @@ material openmw_objects_base { vertexcolor_mode $vertmode is_transparent $is_transparent + normalMap $normalMap } diffuse $diffuse @@ -38,6 +40,11 @@ material openmw_objects_base direct_texture $diffuseMap create_in_ffp true } + + texture_unit normalMap + { + direct_texture $normalMap + } texture_unit shadowMap0 { diff --git a/files/materials/objects.shader b/files/materials/objects.shader index c8616e9d1..73968a6b3 100644 --- a/files/materials/objects.shader +++ b/files/materials/objects.shader @@ -14,13 +14,15 @@ #define NEED_DEPTH #endif +#define NORMAL_MAP @shPropertyHasValue(normalMap) + +// if normal mapping is enabled, we force pixel lighting +#define VERTEX_LIGHTING (!@shPropertyHasValue(normalMap)) #define UNDERWATER @shGlobalSettingBool(render_refraction) #define VERTEXCOLOR_MODE @shPropertyString(vertexcolor_mode) -#define VERTEX_LIGHTING 1 - #define VIEWPROJ_FIX @shGlobalSettingBool(viewproj_fix) #ifdef SH_VERTEX_SHADER @@ -42,6 +44,16 @@ shVertexInput(float2, uv0) shOutput(float2, UV) shNormalInput(float4) + +#if NORMAL_MAP + shTangentInput(float4) + shOutput(float3, tangentPassthrough) +#endif + +#if !VERTEX_LIGHTING + shOutput(float3, normalPassthrough) +#endif + #ifdef NEED_DEPTH shOutput(float, depthPassthrough) #endif @@ -52,6 +64,10 @@ shColourInput(float4) #endif +#if VERTEXCOLOR_MODE != 0 && !VERTEX_LIGHTING + shOutput(float4, colourPassthrough) +#endif + #if VERTEX_LIGHTING shUniform(float, lightCount) @shAutoConstant(lightCount, light_count) shUniform(float4, lightPosition[@shGlobalSettingString(num_lights)]) @shAutoConstant(lightPosition, light_position_view_space_array, @shGlobalSettingString(num_lights)) @@ -94,6 +110,15 @@ { shOutputPosition = shMatrixMult(wvp, shInputPosition); UV = uv0; +#if NORMAL_MAP + tangentPassthrough = tangent.xyz; +#endif +#if !VERTEX_LIGHTING + normalPassthrough = normal.xyz; +#endif +#if VERTEXCOLOR_MODE != 0 && !VERTEX_LIGHTING + colourPassthrough = colour; +#endif #ifdef NEED_DEPTH @@ -188,15 +213,31 @@ #endif SH_BEGIN_PROGRAM - shSampler2D(diffuseMap) - shInput(float2, UV) + shSampler2D(diffuseMap) + +#if NORMAL_MAP + shSampler2D(normalMap) +#endif + + shInput(float2, UV) + +#if NORMAL_MAP + shInput(float3, tangentPassthrough) +#endif +#if !VERTEX_LIGHTING + shInput(float3, normalPassthrough) +#endif #ifdef NEED_DEPTH shInput(float, depthPassthrough) #endif shInput(float3, objSpacePositionPassthrough) - + +#if VERTEXCOLOR_MODE != 0 && !VERTEX_LIGHTING + shInput(float4, colourPassthrough) +#endif + #if FOG shUniform(float3, fogColour) @shAutoConstant(fogColour, fog_colour) shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params) @@ -222,23 +263,98 @@ #if (UNDERWATER) || (FOG) shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix) - shUniform(float4, cameraPos) @shAutoConstant(cameraPos, camera_position) + shUniform(float4, cameraPos) @shAutoConstant(cameraPos, camera_position) #endif #if UNDERWATER - shUniform(float, waterLevel) @shSharedParameter(waterLevel) + shUniform(float, waterLevel) @shSharedParameter(waterLevel) shUniform(float, waterEnabled) @shSharedParameter(waterEnabled) #endif #if VERTEX_LIGHTING shInput(float4, lightResult) shInput(float3, directionalResult) +#else + shUniform(float, lightCount) @shAutoConstant(lightCount, light_count) + shUniform(float4, lightPosition[@shGlobalSettingString(num_lights)]) @shAutoConstant(lightPosition, light_position_view_space_array, @shGlobalSettingString(num_lights)) + shUniform(float4, lightDiffuse[@shGlobalSettingString(num_lights)]) @shAutoConstant(lightDiffuse, light_diffuse_colour_array, @shGlobalSettingString(num_lights)) + shUniform(float4, lightAttenuation[@shGlobalSettingString(num_lights)]) @shAutoConstant(lightAttenuation, light_attenuation_array, @shGlobalSettingString(num_lights)) + shUniform(float4, lightAmbient) @shAutoConstant(lightAmbient, ambient_light_colour) + shUniform(float4x4, worldView) @shAutoConstant(worldView, worldview_matrix) + #if VERTEXCOLOR_MODE != 2 + shUniform(float4, materialAmbient) @shAutoConstant(materialAmbient, surface_ambient_colour) + #endif + #if VERTEXCOLOR_MODE != 2 + shUniform(float4, materialDiffuse) @shAutoConstant(materialDiffuse, surface_diffuse_colour) + #endif + #if VERTEXCOLOR_MODE != 1 + shUniform(float4, materialEmissive) @shAutoConstant(materialEmissive, surface_emissive_colour) + #endif #endif SH_START_PROGRAM { shOutputColour(0) = shSample(diffuseMap, UV); - + +#if NORMAL_MAP + float3 normal = normalPassthrough; + float3 binormal = cross(tangentPassthrough.xyz, normal.xyz); + float3x3 tbn = float3x3(tangentPassthrough.xyz, binormal, normal.xyz); + + #if SH_GLSL + tbn = transpose(tbn); + #endif + + float3 TSnormal = shSample(normalMap, UV.xy).xyz * 2 - 1; + + normal = normalize (shMatrixMult( transpose(tbn), TSnormal )); +#endif + +#if !VERTEX_LIGHTING + float3 viewPos = shMatrixMult(worldView, float4(objSpacePositionPassthrough,1)).xyz; + float3 viewNormal = normalize(shMatrixMult(worldView, float4(normal.xyz, 0)).xyz); + + float3 lightDir; + float d; + float4 lightResult = float4(0,0,0,1); + @shForeach(@shGlobalSettingString(num_lights)) + lightDir = lightPosition[@shIterator].xyz - (viewPos * lightPosition[@shIterator].w); + d = length(lightDir); + lightDir = normalize(lightDir); + +#if VERTEXCOLOR_MODE == 2 + lightResult.xyz += colourPassthrough.xyz * lightDiffuse[@shIterator].xyz + * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d))) + * max(dot(viewNormal.xyz, lightDir), 0); +#else + lightResult.xyz += materialDiffuse.xyz * lightDiffuse[@shIterator].xyz + * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d))) + * max(dot(viewNormal.xyz, lightDir), 0); +#endif + +#if @shIterator == 0 + float3 directionalResult = lightResult.xyz; +#endif + + @shEndForeach + + +#if VERTEXCOLOR_MODE == 2 + lightResult.xyz += lightAmbient.xyz * colourPassthrough.xyz + materialEmissive.xyz; + lightResult.a *= colourPassthrough.a; +#endif +#if VERTEXCOLOR_MODE == 1 + lightResult.xyz += lightAmbient.xyz * materialAmbient.xyz + colourPassthrough.xyz; +#endif +#if VERTEXCOLOR_MODE == 0 + lightResult.xyz += lightAmbient.xyz * materialAmbient.xyz + materialEmissive.xyz; +#endif + +#if VERTEXCOLOR_MODE != 2 + lightResult.a *= materialDiffuse.a; +#endif +#endif + // shadows only for the first (directional) light #if SHADOWS float shadow = depthShadowPCF (shadowMap0, lightSpacePos0, invShadowmapSize0); @@ -275,7 +391,7 @@ #if FOG float fogValue = shSaturate((depthPassthrough - fogParams.y) * fogParams.w); - + #if UNDERWATER shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, UNDERWATER_COLOUR, shSaturate(length(waterEyePos-worldPos) / VISIBILITY));