removed a leftover from physics debugging

actorid
Marc Zinnschlag 14 years ago
parent 57c3414fcd
commit 5661dc27c2

@ -331,7 +331,6 @@ namespace MWWorld
void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
std::cout << "change CEll " << X << Y;
SuppressDoingPhysics scopeGuard;
// remove active

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