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Remove dead code
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1 changed files with 0 additions and 2 deletions
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@ -4,8 +4,6 @@
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namespace MWMechanics
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{
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static const ESM::WeaponType *sWeaponTypeListEnd = &sWeaponTypeList[sizeof(sWeaponTypeList)/sizeof(sWeaponTypeList[0])];
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MWWorld::ContainerStoreIterator getActiveWeapon(MWWorld::Ptr actor, int *weaptype)
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{
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MWWorld::InventoryStore &inv = actor.getClass().getInventoryStore(actor);
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