mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 06:15:32 +00:00
Render water in editor.
This commit is contained in:
parent
60535b77e8
commit
5674e0da24
6 changed files with 266 additions and 0 deletions
|
@ -87,6 +87,7 @@ opencs_units (view/render
|
|||
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
|
||||
previewwidget editmode instancemode instanceselectionmode instancemovemode
|
||||
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
|
||||
cellwater
|
||||
)
|
||||
|
||||
opencs_units_noqt (view/render
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "../../model/world/refcollection.hpp"
|
||||
#include "../../model/world/cellcoordinates.hpp"
|
||||
|
||||
#include "cellwater.hpp"
|
||||
#include "mask.hpp"
|
||||
#include "pathgrid.hpp"
|
||||
#include "terrainstorage.hpp"
|
||||
|
@ -111,6 +112,7 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::st
|
|||
}
|
||||
|
||||
mPathgrid.reset(new Pathgrid(mData, mCellNode, mId, mCoordinates));
|
||||
mCellWater.reset(new CellWater(mData, mCellNode, mId, mCoordinates));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace CSMWorld
|
|||
|
||||
namespace CSVRender
|
||||
{
|
||||
class CellWater;
|
||||
class Pathgrid;
|
||||
class TagBase;
|
||||
|
||||
|
@ -49,6 +50,7 @@ namespace CSVRender
|
|||
std::auto_ptr<CellArrow> mCellArrows[4];
|
||||
std::auto_ptr<CellMarker> mCellMarker;
|
||||
std::auto_ptr<CellBorder> mCellBorder;
|
||||
std::auto_ptr<CellWater> mCellWater;
|
||||
std::auto_ptr<Pathgrid> mPathgrid;
|
||||
bool mDeleted;
|
||||
int mSubMode;
|
||||
|
|
|
@ -75,6 +75,7 @@ CSVRender::CellMarker::CellMarker(
|
|||
mMarkerNode->setAutoRotateMode(osg::AutoTransform::ROTATE_TO_SCREEN);
|
||||
mMarkerNode->setAutoScaleToScreen(true);
|
||||
mMarkerNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
mMarkerNode->getOrCreateStateSet()->setRenderBinDetails(2000, "RenderBin");
|
||||
|
||||
mMarkerNode->setUserData(new CellMarkerTag(this));
|
||||
mMarkerNode->setNodeMask(Mask_CellMarker);
|
||||
|
|
191
apps/opencs/view/render/cellwater.cpp
Normal file
191
apps/opencs/view/render/cellwater.cpp
Normal file
|
@ -0,0 +1,191 @@
|
|||
#include "cellwater.hpp"
|
||||
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Group>
|
||||
#include <osg/PolygonOffset>
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
|
||||
#include <components/esm/loadland.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "../../model/world/cell.hpp"
|
||||
#include "../../model/world/cellcoordinates.hpp"
|
||||
#include "../../model/world/data.hpp"
|
||||
|
||||
#include "mask.hpp"
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
const int CellWater::CellSize = ESM::Land::REAL_SIZE;
|
||||
|
||||
CellWater::CellWater(CSMWorld::Data& data, osg::Group* cellNode, const std::string& id,
|
||||
const CSMWorld::CellCoordinates& cellCoords)
|
||||
: mData(data)
|
||||
, mId(id)
|
||||
, mParentNode(cellNode)
|
||||
, mWaterTransform(0)
|
||||
, mWaterNode(0)
|
||||
, mWaterGeometry(0)
|
||||
, mExterior(false)
|
||||
, mHasWater(false)
|
||||
, mWaterHeight(0)
|
||||
{
|
||||
mWaterTransform = new osg::PositionAttitudeTransform();
|
||||
mWaterTransform->setPosition(osg::Vec3f(cellCoords.getX() * CellSize, cellCoords.getY() * CellSize, 0));
|
||||
mWaterTransform->setNodeMask(Mask_Water);
|
||||
mParentNode->addChild(mWaterTransform);
|
||||
|
||||
mWaterNode = new osg::Geode();
|
||||
mWaterTransform->addChild(mWaterNode);
|
||||
|
||||
int cellIndex = mData.getCells().searchId(mId);
|
||||
if (cellIndex > -1)
|
||||
{
|
||||
updateCellData(mData.getCells().getRecord(cellIndex).get());
|
||||
}
|
||||
|
||||
// Keep water existance/height up to date
|
||||
QAbstractItemModel* cells = mData.getTableModel(CSMWorld::UniversalId::Type_Cells);
|
||||
connect(cells, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&)),
|
||||
this, SLOT(cellDataChanged(const QModelIndex&, const QModelIndex&)));
|
||||
}
|
||||
|
||||
CellWater::~CellWater()
|
||||
{
|
||||
mParentNode->removeChild(mWaterTransform);
|
||||
}
|
||||
|
||||
void CellWater::updateCellData(const CSMWorld::Cell& cell)
|
||||
{
|
||||
int cellIndex = mData.getCells().searchId(mId);
|
||||
if (cellIndex > -1)
|
||||
{
|
||||
const CSMWorld::Record<CSMWorld::Cell>& cellRecord = mData.getCells().getRecord(cellIndex);
|
||||
|
||||
mDeleted = cellRecord.isDeleted();
|
||||
if (!mDeleted)
|
||||
{
|
||||
mExterior = cellRecord.get().isExterior();
|
||||
|
||||
mHasWater = cellRecord.get().hasWater();
|
||||
mWaterHeight = cellRecord.get().mWater;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mDeleted = true;
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
void CellWater::cellDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
|
||||
{
|
||||
const CSMWorld::Collection<CSMWorld::Cell>& cells = mData.getCells();
|
||||
|
||||
int rowStart = -1;
|
||||
int rowEnd = -1;
|
||||
|
||||
if (topLeft.parent().isValid())
|
||||
{
|
||||
rowStart = topLeft.parent().row();
|
||||
rowEnd = bottomRight.parent().row();
|
||||
}
|
||||
else
|
||||
{
|
||||
rowStart = topLeft.row();
|
||||
rowEnd = bottomRight.row();
|
||||
}
|
||||
|
||||
for (int row = rowStart; row <= rowEnd; ++row)
|
||||
{
|
||||
const CSMWorld::Cell& cell = cells.getRecord(row).get();
|
||||
|
||||
if (Misc::StringUtils::lowerCase(cell.mId) == mId)
|
||||
updateCellData(cell);
|
||||
}
|
||||
}
|
||||
|
||||
void CellWater::update()
|
||||
{
|
||||
const int InteriorSize = CellSize * 10;
|
||||
|
||||
const size_t NumPoints = 4;
|
||||
const size_t NumIndices = 6;
|
||||
|
||||
const osg::Vec3f ExteriorPoints[] =
|
||||
{
|
||||
osg::Vec3f(0, 0, mWaterHeight),
|
||||
osg::Vec3f(0, CellSize, mWaterHeight),
|
||||
osg::Vec3f(CellSize, CellSize, mWaterHeight),
|
||||
osg::Vec3f(CellSize, 0, mWaterHeight)
|
||||
};
|
||||
|
||||
const osg::Vec3f InteriorPoints[] =
|
||||
{
|
||||
osg::Vec3f(-InteriorSize, -InteriorSize, mWaterHeight),
|
||||
osg::Vec3f(-InteriorSize, InteriorSize, mWaterHeight),
|
||||
osg::Vec3f( InteriorSize, InteriorSize, mWaterHeight),
|
||||
osg::Vec3f( InteriorSize, -InteriorSize, mWaterHeight)
|
||||
};
|
||||
|
||||
const unsigned short TriangleStrip[] =
|
||||
{
|
||||
0, 1, 2, 3, 0, 1
|
||||
};
|
||||
|
||||
const osg::Vec4f Color = osg::Vec4f(0.6f, 0.7f, 1.f, 0.5f);
|
||||
|
||||
if (mWaterGeometry)
|
||||
{
|
||||
mWaterNode->removeDrawable(mWaterGeometry);
|
||||
mWaterGeometry = 0;
|
||||
}
|
||||
|
||||
if (mDeleted || !mHasWater)
|
||||
return;
|
||||
|
||||
mWaterGeometry = new osg::Geometry();
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array();
|
||||
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array();
|
||||
osg::ref_ptr<osg::DrawElementsUShort> indices = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP,
|
||||
NumIndices);
|
||||
|
||||
for (size_t i = 0; i < NumPoints; ++i)
|
||||
{
|
||||
if (mExterior)
|
||||
vertices->push_back(ExteriorPoints[i]);
|
||||
else
|
||||
vertices->push_back(InteriorPoints[i]);
|
||||
}
|
||||
|
||||
colors->push_back(Color);
|
||||
|
||||
for (size_t i = 0; i < NumIndices; ++i)
|
||||
{
|
||||
indices->setElement(i, TriangleStrip[i]);
|
||||
}
|
||||
|
||||
mWaterGeometry->setVertexArray(vertices);
|
||||
mWaterGeometry->setColorArray(colors, osg::Array::BIND_OVERALL);
|
||||
mWaterGeometry->addPrimitiveSet(indices);
|
||||
|
||||
// Transparency
|
||||
mWaterGeometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
mWaterGeometry->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON );
|
||||
mWaterGeometry->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
mWaterGeometry->getOrCreateStateSet()->setRenderBinDetails(1000, "RenderBin");
|
||||
|
||||
// Reduce some z-fighting
|
||||
osg::ref_ptr<osg::PolygonOffset> polygonOffset = new osg::PolygonOffset();
|
||||
polygonOffset->setFactor(0.2f);
|
||||
polygonOffset->setUnits(0.2f);
|
||||
|
||||
mWaterGeometry->getOrCreateStateSet()->setAttributeAndModes(polygonOffset,
|
||||
osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
|
||||
|
||||
mWaterNode->addDrawable(mWaterGeometry);
|
||||
}
|
||||
}
|
69
apps/opencs/view/render/cellwater.hpp
Normal file
69
apps/opencs/view/render/cellwater.hpp
Normal file
|
@ -0,0 +1,69 @@
|
|||
#ifndef CSV_RENDER_CELLWATER_H
|
||||
#define CSV_RENDER_CELLWATER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include <QObject>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Geode;
|
||||
class Geometry;
|
||||
class Group;
|
||||
class PositionAttitudeTransform;
|
||||
}
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class Cell;
|
||||
class CellCoordinates;
|
||||
class Data;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
/// For exterior cells, this adds a patch of water to fit the size of the cell. For interior cells with water, this
|
||||
/// adds a large patch of water much larger than the typical size of a cell.
|
||||
class CellWater : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
||||
CellWater(CSMWorld::Data& data, osg::Group* cellNode, const std::string& id,
|
||||
const CSMWorld::CellCoordinates& cellCoords);
|
||||
|
||||
~CellWater();
|
||||
|
||||
void updateCellData(const CSMWorld::Cell& cell);
|
||||
|
||||
private slots:
|
||||
|
||||
void cellDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
|
||||
|
||||
private:
|
||||
|
||||
void update();
|
||||
|
||||
static const int CellSize;
|
||||
|
||||
CSMWorld::Data& mData;
|
||||
std::string mId;
|
||||
|
||||
osg::Group* mParentNode;
|
||||
|
||||
osg::ref_ptr<osg::PositionAttitudeTransform> mWaterTransform;
|
||||
osg::ref_ptr<osg::Geode> mWaterNode;
|
||||
osg::ref_ptr<osg::Geometry> mWaterGeometry;
|
||||
|
||||
bool mDeleted;
|
||||
bool mExterior;
|
||||
|
||||
bool mHasWater;
|
||||
float mWaterHeight;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue