mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 03:15:32 +00:00
commit
5688257837
7 changed files with 53 additions and 64 deletions
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@ -82,9 +82,6 @@ namespace MWBase
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///< Play a soundifle
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/// \param filename name of a sound file in "Music/" in the data directory.
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virtual void startRandomTitle() = 0;
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///< Starts a random track from the current playlist
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virtual bool isMusicPlaying() = 0;
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///< Returns true if music is playing
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@ -2025,59 +2025,54 @@ void CharacterController::unpersistAnimationState()
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bool CharacterController::playGroup(const std::string &groupname, int mode, int count, bool persist)
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{
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if(!mAnimation || !mAnimation->hasAnimation(groupname))
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{
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std::cerr<< "Animation "<<groupname<<" not found for " << mPtr.getCellRef().getRefId() << std::endl;
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return false;
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}
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else
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// If this animation is a looped animation (has a "loop start" key) that is already playing
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// and has not yet reached the end of the loop, allow it to continue animating with its existing loop count
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// and remove any other animations that were queued.
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// This emulates observed behavior from the original allows the script "OutsideBanner" to animate banners correctly.
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if (!mAnimQueue.empty() && mAnimQueue.front().mGroup == groupname &&
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mAnimation->getTextKeyTime(mAnimQueue.front().mGroup + ": loop start") >= 0 &&
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mAnimation->isPlaying(groupname))
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{
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// If this animation is a looped animation (has a "loop start" key) that is already playing
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// and has not yet reached the end of the loop, allow it to continue animating with its existing loop count
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// and remove any other animations that were queued.
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// This emulates observed behavior from the original allows the script "OutsideBanner" to animate banners correctly.
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if (!mAnimQueue.empty() && mAnimQueue.front().mGroup == groupname &&
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mAnimation->getTextKeyTime(mAnimQueue.front().mGroup + ": loop start") >= 0 &&
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mAnimation->isPlaying(groupname))
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{
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float endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": loop stop");
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float endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": loop stop");
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if (endOfLoop < 0) // if no Loop Stop key was found, use the Stop key
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endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": stop");
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if (endOfLoop < 0) // if no Loop Stop key was found, use the Stop key
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endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": stop");
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if (endOfLoop > 0 && (mAnimation->getCurrentTime(mAnimQueue.front().mGroup) < endOfLoop))
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{
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mAnimQueue.resize(1);
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return true;
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}
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}
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count = std::max(count, 1);
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AnimationQueueEntry entry;
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entry.mGroup = groupname;
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entry.mLoopCount = count-1;
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entry.mPersist = persist;
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if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup))
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{
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clearAnimQueue();
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mAnimQueue.push_back(entry);
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mAnimation->disable(mCurrentIdle);
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mCurrentIdle.clear();
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mIdleState = CharState_SpecialIdle;
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bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
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mAnimation->play(groupname, Priority_Default,
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MWRender::Animation::BlendMask_All, false, 1.0f,
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((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
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}
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else if(mode == 0)
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if (endOfLoop > 0 && (mAnimation->getCurrentTime(mAnimQueue.front().mGroup) < endOfLoop))
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{
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mAnimQueue.resize(1);
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mAnimQueue.push_back(entry);
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return true;
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}
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}
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count = std::max(count, 1);
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AnimationQueueEntry entry;
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entry.mGroup = groupname;
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entry.mLoopCount = count-1;
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entry.mPersist = persist;
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if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup))
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{
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clearAnimQueue();
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mAnimQueue.push_back(entry);
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mAnimation->disable(mCurrentIdle);
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mCurrentIdle.clear();
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mIdleState = CharState_SpecialIdle;
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bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
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mAnimation->play(groupname, Priority_Default,
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MWRender::Animation::BlendMask_All, false, 1.0f,
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((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
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}
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else if(mode == 0)
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{
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mAnimQueue.resize(1);
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mAnimQueue.push_back(entry);
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}
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return true;
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}
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@ -757,8 +757,6 @@ namespace MWRender
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break;
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}
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}
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if(iter == mAnimSources.rend())
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std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().getRefId() <<std::endl;
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resetActiveGroups();
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}
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@ -795,7 +793,7 @@ namespace MWRender
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// We have to ignore extra garbage at the end.
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// The Scrib's idle3 animation has "Idle3: Stop." instead of "Idle3: Stop".
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// Why, just why? :(
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&& (stopkey->second.size() < stoptag.size() || stopkey->second.substr(0,stoptag.size()) != stoptag))
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&& (stopkey->second.size() < stoptag.size() || stopkey->second.compare(0,stoptag.size(), stoptag) != 0))
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++stopkey;
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if(stopkey == keys.rend())
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return false;
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@ -391,11 +391,6 @@ namespace MWSound
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mMusic->setFadeout(0.5f);
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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advanceMusic("Music/"+filename);
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}
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void SoundManager::startRandomTitle()
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{
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std::vector<std::string> filelist;
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@ -446,6 +441,12 @@ namespace MWSound
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tracklist.pop_back();
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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advanceMusic("Music/"+filename);
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}
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bool SoundManager::isMusicPlaying()
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{
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return mMusic && mOutput->isStreamPlaying(mMusic);
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@ -127,6 +127,7 @@ namespace MWSound
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void streamMusicFull(const std::string& filename);
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void advanceMusic(const std::string& filename);
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void startRandomTitle();
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void updateSounds(float duration);
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void updateRegionSound(float duration);
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@ -157,9 +158,6 @@ namespace MWSound
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///< Play a soundifle
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/// \param filename name of a sound file in "Music/" in the data directory.
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virtual void startRandomTitle();
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///< Starts a random track from the current playlist
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virtual bool isMusicPlaying();
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///< Returns true if music is playing
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@ -141,11 +141,11 @@ namespace Resource
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void setUnRefImageDataAfterApply(bool unref);
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/// @see ResourceManager::updateCache
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virtual void updateCache(double referenceTime);
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void updateCache(double referenceTime) override;
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virtual void clearCache();
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void clearCache() override;
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virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const;
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void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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private:
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@ -32,9 +32,9 @@ namespace Terrain
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osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, int lod, unsigned int lodFlags);
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virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const;
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void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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virtual void clearCache();
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void clearCache() override;
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void releaseGLObjects(osg::State* state) override;
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