Don't stack used torches

actorid
scrawl 11 years ago
parent cd756a8a39
commit 56893a097d

@ -139,7 +139,7 @@ namespace MWWorld
float Class::getRemainingUsageTime (const Ptr& ptr) const
{
throw std::runtime_error ("class does not support time-based uses");
return -1;
}
std::string Class::getScript (const Ptr& ptr) const

@ -162,7 +162,7 @@ namespace MWWorld
virtual float getRemainingUsageTime (const Ptr& ptr) const;
///< Returns the remaining duration of the object, such as an equippable light
/// source. (default implementation: throw an exception)
/// source. (default implementation: -1, i.e. infinite)
virtual std::string getScript (const Ptr& ptr) const;
///< Return name of the script attached to ptr (default implementation: return an empty

@ -109,6 +109,8 @@ bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
&& ptr1.getCellRef().mOwner == ptr2.getCellRef().mOwner
&& ptr1.getCellRef().mSoul == ptr2.getCellRef().mSoul
&& ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)
&& cls1.getScript(ptr1) == cls2.getScript(ptr2)
// item that is already partly used up never stacks

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