@ -357,7 +357,7 @@ namespace MWInput
mPlayer.setSneak(actionIsActive(A_Sneak));
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"] && !actionIsActive(A_Sneak))
{
mPlayer.setUpDown (1);
triedToMove = true;