Merge pull request #1049 from Allofich/explosion

Create area effect visual for non-area spells
pull/55/head
scrawl 8 years ago committed by GitHub
commit 57ca2ab5ba

@ -3162,9 +3162,8 @@ namespace MWWorld
{
const ESM::MagicEffect* effect = getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
if (effectIt->mArea <= 0 || effectIt->mRange != rangeType)
continue; // Not an area effect or not right range type
if ((effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor()) || effectIt->mRange != rangeType)
continue; // Not right range type, or not area effect and hit an actor
// Spawn the explosion orb effect
const ESM::Static* areaStatic;
@ -3173,7 +3172,13 @@ namespace MWWorld
else
areaStatic = getStore().get<ESM::Static>().find ("VFX_DefaultArea");
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea * 2));
if (effectIt->mArea <= 0)
{
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, 1.0f);
continue;
}
else
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea * 2));
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
static const std::string schools[] = {

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