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Merge remote-tracking branch 'scrawl/sdl_input2'

This commit is contained in:
Marc Zinnschlag 2013-06-16 20:37:15 +02:00
commit 57ce87bf12
15 changed files with 121 additions and 119 deletions

View file

@ -264,6 +264,8 @@ namespace MWBase
virtual void changePointer (const std::string& name) = 0;
virtual const Translation::Storage& getTranslationDataStorage() const = 0;
virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
};
}

View file

@ -407,7 +407,7 @@ namespace MWGui
getWidget(mEditName, "EditName");
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mEditName);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mEditName);
MyGUI::Button* descriptionButton;
getWidget(descriptionButton, "DescriptionButton");
@ -866,7 +866,7 @@ namespace MWGui
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sInputMenu1", ""));
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
DescriptionDialog::~DescriptionDialog()

View file

@ -5,6 +5,7 @@
#include "../mwscript/extensions.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{
@ -131,16 +132,12 @@ namespace MWGui
// Give keyboard focus to the combo box whenever the console is
// turned on
MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
}
void Console::disable()
{
setVisible(false);
// Remove keyboard focus from the console input whenever the
// console is turned off
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
}
void Console::setFont(const std::string &fntName)
@ -415,7 +412,7 @@ namespace MWGui
setTitle("#{sConsoleTitle}");
mPtr = MWWorld::Ptr();
}
MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
}
void Console::onReferenceUnavailable()

View file

@ -2,6 +2,9 @@
#include <boost/lexical_cast.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{
CountDialog::CountDialog() :
@ -40,7 +43,7 @@ namespace MWGui
mMainWidget->getHeight());
// by default, the text edit field has the focus of the keyboard
MyGUI::InputManager::getInstance().setKeyFocusWidget(mItemEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit);
mSlider->setScrollPosition(maxCount-1);
mItemEdit->setCaption(boost::lexical_cast<std::string>(maxCount));

View file

@ -10,6 +10,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp"
namespace MWGui
{
@ -126,7 +127,7 @@ namespace MWGui
// always update input before rendering something, otherwise mygui goes crazy when something was entered in the frame before
// (e.g. when using "coc" console command, it would enter an infinite loop and crash due to overflow)
//MWBase::Environment::get().getInputManager()->update(0, true);
MWBase::Environment::get().getInputManager()->update(0, true);
Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));

View file

@ -20,7 +20,7 @@ namespace MWGui
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
void TextInputDialog::setNextButtonShow(bool shown)
@ -43,7 +43,7 @@ namespace MWGui
{
WindowModal::open();
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
// widget controls
@ -53,7 +53,7 @@ namespace MWGui
if (mTextEdit->getCaption() == "")
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
}
else
eventDone(this);
@ -64,7 +64,7 @@ namespace MWGui
if (mTextEdit->getCaption() == "")
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
}
else
eventDone(this);

View file

@ -18,7 +18,6 @@ namespace MWGui
ToolTips::ToolTips() :
Layout("openmw_tooltips.layout")
, mGameMode(true)
, mFullHelp(false)
, mEnabled(true)
, mFocusToolTipX(0.0)
@ -73,7 +72,9 @@ namespace MWGui
return;
}
if (!mGameMode)
bool gameMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
if (gameMode)
{
const MyGUI::IntPoint& mousePos = MyGUI::InputManager::getInstance().getMousePosition();
@ -297,16 +298,6 @@ namespace MWGui
}
}
void ToolTips::enterGameMode()
{
mGameMode = true;
}
void ToolTips::enterGuiMode()
{
mGameMode = false;
}
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
{
mFocusObject = focus;

View file

@ -43,9 +43,6 @@ namespace MWGui
void onFrame(float frameDuration);
void enterGameMode();
void enterGuiMode();
void setEnabled(bool enabled);
void toggleFullHelp(); ///< show extra info in item tooltips (owner, script)
@ -104,8 +101,6 @@ namespace MWGui
int mLastMouseX;
int mLastMouseY;
bool mGameMode;
bool mEnabled;
bool mFullHelp;

View file

@ -225,6 +225,8 @@ namespace MWGui
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
setUseHardwareCursors(mUseHardwareCursors);
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
mCursorManager->cursorVisibilityChange(false);
@ -355,12 +357,7 @@ namespace MWGui
setCursorVisible(!gameMode);
if (gameMode)
mToolTips->enterGameMode();
else
mToolTips->enterGuiMode();
if (gameMode)
MyGUI::InputManager::getInstance ().setKeyFocusWidget (NULL);
setKeyFocusWidget (NULL);
setMinimapVisibility((mAllowed & GW_Map) && !mMap->pinned());
setWeaponVisibility((mAllowed & GW_Inventory) && !mInventoryWindow->pinned());
@ -1299,4 +1296,21 @@ namespace MWGui
mInventoryWindow->updatePlayer();
}
void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
{
if (widget == NULL)
MyGUI::InputManager::getInstance().resetKeyFocusWidget();
else
MyGUI::InputManager::getInstance().setKeyFocusWidget(widget);
onKeyFocusChanged(widget);
}
void WindowManager::onKeyFocusChanged(MyGUI::Widget *widget)
{
if (widget && widget->castType<MyGUI::EditBox>(false))
SDL_StartTextInput();
else
SDL_StopTextInput();
}
}

View file

@ -98,6 +98,8 @@ namespace MWGui
*/
virtual void update();
virtual void setKeyFocusWidget (MyGUI::Widget* widget);
virtual void setNewGame(bool newgame);
virtual void pushGuiMode(GuiMode mode);
@ -353,6 +355,7 @@ namespace MWGui
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
void onCursorChange(const std::string& name);
void onKeyFocusChanged(MyGUI::Widget* widget);
};
}

View file

@ -23,6 +23,65 @@
using namespace ICS;
namespace
{
std::vector<unsigned long> utf8ToUnicode(const std::string& utf8)
{
std::vector<unsigned long> unicode;
size_t i = 0;
while (i < utf8.size())
{
unsigned long uni;
size_t todo;
unsigned char ch = utf8[i++];
if (ch <= 0x7F)
{
uni = ch;
todo = 0;
}
else if (ch <= 0xBF)
{
throw std::logic_error("not a UTF-8 string");
}
else if (ch <= 0xDF)
{
uni = ch&0x1F;
todo = 1;
}
else if (ch <= 0xEF)
{
uni = ch&0x0F;
todo = 2;
}
else if (ch <= 0xF7)
{
uni = ch&0x07;
todo = 3;
}
else
{
throw std::logic_error("not a UTF-8 string");
}
for (size_t j = 0; j < todo; ++j)
{
if (i == utf8.size())
throw std::logic_error("not a UTF-8 string");
unsigned char ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string");
uni <<= 6;
uni += ch & 0x3F;
}
if (uni >= 0xD800 && uni <= 0xDFFF)
throw std::logic_error("not a UTF-8 string");
if (uni > 0x10FFFF)
throw std::logic_error("not a UTF-8 string");
unicode.push_back(uni);
}
return unicode;
}
}
namespace MWInput
{
InputManager::InputManager(OEngine::Render::OgreRenderer &ogre,
@ -349,6 +408,7 @@ namespace MWInput
mMouseLookEnabled = !guiMode;
if (guiMode)
mWindows.showCrosshair(false);
mWindows.setCursorVisible(guiMode);
// if not in gui mode, the camera decides whether to show crosshair or not.
}
@ -411,7 +471,6 @@ namespace MWInput
bool InputManager::keyPressed( const SDL_KeyboardEvent &arg )
{
mInputBinder->keyPressed (arg);
unsigned int text = arg.keysym.unicode;
if(arg.keysym.sym == SDLK_RETURN
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
@ -422,11 +481,19 @@ namespace MWInput
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), text);
if (kc != OIS::KC_UNASSIGNED)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
return true;
}
void InputManager::textInput(const SDL_TextInputEvent &arg)
{
const char* text = &arg.text[0];
std::vector<unsigned long> unicode = utf8ToUnicode(std::string(text));
for (std::vector<unsigned long>::iterator it = unicode.begin(); it != unicode.end(); ++it)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::None, *it);
}
bool InputManager::keyReleased(const SDL_KeyboardEvent &arg )
{
mInputBinder->keyReleased (arg);

View file

@ -88,6 +88,7 @@ namespace MWInput
public:
virtual bool keyPressed(const SDL_KeyboardEvent &arg );
virtual bool keyReleased( const SDL_KeyboardEvent &arg );
virtual void textInput (const SDL_TextInputEvent &arg);
virtual bool mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id );
virtual bool mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );

View file

@ -35,6 +35,7 @@ class KeyListener
{
public:
virtual ~KeyListener() {}
virtual void textInput (const SDL_TextInputEvent& arg) {}
virtual bool keyPressed(const SDL_KeyboardEvent &arg) = 0;
virtual bool keyReleased(const SDL_KeyboardEvent &arg) = 0;
};

View file

@ -26,12 +26,10 @@ namespace SFO
mWrapPointer(false),
mMouseZ(0),
mMouseY(0),
mMouseX(0)
mMouseX(0),
mMouseInWindow(true)
{
_setupOISKeys();
// FIXME: text input should only be enabled when a text input widget currently has focus
SDL_StartTextInput();
}
InputWrapper::~InputWrapper()
@ -39,8 +37,6 @@ namespace SFO
if(mSDLWindow != NULL && mOwnWindow)
SDL_DestroyWindow(mSDLWindow);
mSDLWindow = NULL;
SDL_StopTextInput();
}
void InputWrapper::capture()
@ -71,12 +67,15 @@ namespace SFO
break;
case SDL_KEYDOWN:
if (!evt.key.repeat)
_handleKeyPress(evt.key);
mKeyboardListener->keyPressed(evt.key);
break;
case SDL_KEYUP:
if (!evt.key.repeat)
mKeyboardListener->keyReleased(evt.key);
break;
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
case SDL_WINDOWEVENT:
handleWindowEvent(evt);
break;
@ -224,74 +223,6 @@ namespace SFO
return pack_evt;
}
void InputWrapper::_handleKeyPress(SDL_KeyboardEvent &evt)
{
//SDL keyboard events are followed by the actual text those keys would generate
//to account for languages that require multiple keystrokes to produce a key.
//Look for an event immediately following ours, assuming each key produces exactly
//one character or none at all.
//TODO: Check if this works properly for multibyte symbols
//do we have to worry about endian-ness?
//for that matter, check if we even need to do any of this.
SDL_Event text_evts[1];
if(SDL_PeepEvents(text_evts, 1, SDL_GETEVENT, SDL_TEXTINPUT, SDL_TEXTINPUT) != 0)
{
if(strlen(text_evts[0].text.text) != 0)
{
const unsigned char* symbol = reinterpret_cast<unsigned char*>(&(text_evts[0].text.text[0]));
evt.keysym.unicode = _UTF8ToUTF32(symbol);
}
}
mKeyboardListener->keyPressed(evt);
}
//Lifted from OIS' LinuxKeyboard.cpp
Uint32 InputWrapper::_UTF8ToUTF32(const unsigned char *buf)
{
unsigned char FirstChar = buf[0];
//it's an ascii char, bail out early.
if(FirstChar < 128)
return FirstChar;
Uint32 val = 0;
Sint32 len = 0;
if((FirstChar & 0xE0) == 0xC0) //2 Chars
{
len = 2;
val = FirstChar & 0x1F;
}
else if((FirstChar & 0xF0) == 0xE0) //3 Chars
{
len = 3;
val = FirstChar & 0x0F;
}
else if((FirstChar & 0xF8) == 0xF0) //4 Chars
{
len = 4;
val = FirstChar & 0x07;
}
else if((FirstChar & 0xFC) == 0xF8) //5 Chars
{
len = 5;
val = FirstChar & 0x03;
}
else // if((FirstChar & 0xFE) == 0xFC) //6 Chars
{
len = 6;
val = FirstChar & 0x01;
}
for(int i = 1; i < len; i++)
val = (val << 6) | (buf[i] & 0x3F);
return val;
}
OIS::KeyCode InputWrapper::sdl2OISKeyCode(SDL_Keycode code)
{
OIS::KeyCode kc = OIS::KC_UNASSIGNED;
@ -300,8 +231,6 @@ namespace SFO
if(ois_equiv != mKeyMap.end())
kc = ois_equiv->second;
else
std::cerr << "Couldn't find OIS key for " << code << std::endl;
return kc;
}

View file

@ -42,8 +42,6 @@ namespace SFO
void _wrapMousePointer(const SDL_MouseMotionEvent &evt);
MouseMotionEvent _packageMouseMotion(const SDL_Event& evt);
void _handleKeyPress(SDL_KeyboardEvent& evt);
Uint32 _UTF8ToUTF32(const unsigned char *buf);
void _setupOISKeys();
SFO::MouseListener* mMouseListener;